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Weather Team - Hailv1.0.1

  • 461
    Posts
    18
    Years
    UPDATE on my team. This is what it looks like ATM:

    Abomasnow @ Leftovers
    Timid (6Attack/252SpecialAttack/252Speed)
    Substitute
    Grass Knot/Leaach Seed
    Blizzard
    Focus Punch

    Garchomp @ Life Orb
    Adamant <16252ATK/240Speed>
    Earthquake
    Stone Edge
    Dragon Claw
    Fire Blast

    Snorlax @ Leftovers:Thick Fat
    Careful <244HP/28Def/236SpDef>
    Rest
    Sleep Talk
    Crunch
    Body Slam

    Starmie @ Leftovers
    Timid <160HP/132SpAtk/216Speed>
    Thunder Bolt
    Recover
    Rapid Spin
    Surf

    Gliscor @ Leftovers
    Impish <252HP/6Atk/252Def>
    Earthquake
    Ice Fang
    Stone Edge
    Roost

    Walrein @ Leftovers:Ice Body
    Bold <252HP/252Def/6SpDef>
    Protect
    Substitute
    Toxic
    Blizzard

    Yeah, don't know about Abomasnow. Grass Knot or Leech Seed, sub-seed sounds good but Grass Knot takes down Swampert and other heavy water and perhaps ground types without wasting Blizzard.
     
    Last edited:
    "If Gyrados gets in a Dragon Dance, it 6-0's you"

    "You are Mixape weak"


    Please, just add Vaporeon or Starmie >> Lapras.


    Also ALL YOUR POKEMON DO NOT HAVE TO BE IMMUNE TO SAID WEATHER YOUR TEAM IS BASED AROUND.


    Add some versatility, 3 immune is probably the most you need.


    Swords Dance Gallade and Lucario, Heracross, Tyranitar even Metagross etc just laugh at this in all honesty. So do the plethora of Sp.Swepers.


    Imo, replace Frosslass for a SOLID sp.wall and replace weavile or Mamoswine for a physical wall, such as Gliscor IMO, who also helps with your fighting resists and t-tar.
     
    Well. Weather teams are becoming fairly popular, especially on Shoddy. Sand Vail/Sandstorm Teams are the most common types of weather teams but I was thinking of something good but different. I thought Rain Dance, but that's too easy to own. Sunny Day is quite useless as it doesn't really do anything other than boost up Fire (which is useless) and make Solarbeam 1-turn and give Fire Blast 100% accuracy. As I said, Fire moves aren't the flashiest things in the game so I decided to make a Hail Team. Here goes my first ever attempt at a Weather Team.

    1. Abomasnow @ Leftovers
    Timid (6Attack/252SpecialAttack/252Speed)
    Substitute
    Grass Knot
    Blizzard
    Focus Punch

    I would much rather you ran Grass Knot over Leech Seed. You would be surprised the number of people switch in Swampert, for some very strange reason indeed. O.O


    2. Weavile @ Expert Belt
    Jolly (40HP/252Attack/216Speed)
    Pursuit
    Ice Shard
    Brick Break
    Night Slash


    Kill it. This is one of the most common mistakes when making teams like this, people think they must use pokemon that resist hail. That is all wrong. Here, all you're doing is increasing your weakness to fighting. It may seem odd, but add Garchomp here.

    Spoiler:


    With the number of Ice types, it is far easier to switch this out against opposing Ice typed attacks, so really using it here makes it more effective than normal, as you're able to switch this in and out easier.



    3. Lapras @ Life Orb
    Modest (164HP/92Defense/252SpecialAttack)
    Ice Beam
    T-Bolt
    Toxic
    Hydro Pump/Surf


    Again, I don't really like it. This doesn't do much for you, and you're only trying to add another Ice type to the fold. Special Attacking in Hail teams should be left to the likes of Glaceon, Heatran, Froslass and Porygon-Z, to name a few.

    4. Walrein @ Leftovers
    Bold (252HP/252Defense/6Sp. Def)
    Ice Body
    Protect
    Substitute
    Earthquake / Toxic
    Blizzard

    Ok, we're switching this up to make a Stallrein. Stallrein are usually staples in Hail teams, and for good reason. You had the similar set, but we just need to tweak a bit. Toxic is great when you've got a pokemon like this that can restore health fast, combining with Protect, it's very potent. Ice Body is a must here.

    5. Froslass @ Choice Specs
    Timid (6HP/252SpecialAttack/252Speed)
    Ice Beam
    T-Bolt
    Shadow Ball
    Hidden Power FIGHTING

    Fine, but HP FIGHT over Psychic please.

    6. Mamoswine @ Choice Band
    Adamant (64HP/252Attack/192Speed)
    Earthquake
    Stone Edge
    Ice Shard
    Ice Fang

    Blizzard is a no go. Choice Banding yourself and having the surprise factor of Blizzard may seem nice, but you'll be switch fodder once your opponent wises up. Ice Fang is the better way to go.

    Please Rate and Fix. I'll be honest. I got most of these sets (about 3 of 'em) off Smogon and the rest I thought of myself. Please help.

    ~Celebi~

    'You are 6-0'd by Gyarados after 1DD' -> 'You are Mixape Weak' :P

    But seriously, Azelf summed it up. Your team is too focused on being immune to Hail, which isn't always needed. The reason Sandstorm teams usually have immunities is because the pokemon that benefit the most are those, where as Hail is a completely different ball-game. You have no dedicated walls. Walrein cannot take a CB Close Combat from Heracross, and nothing you have comes close to a Special Wall. Looking at your team, remove Lapras for a dedicated Special Wall (i.e. Blissey, Snorlax, Regice) and replace either Garchomp or Mamoswine with a Physical Wall/Tank. (Gliscor would be most effective at the job, covering your Fighting issues.)

    ~T_S
     
    Ok a little advice on weather teams. Just have about 3 or 4 pokemon that are immune to the weather you choice. Like everyone has been saying, this team would be a walk in the park for Mixape and tyranitar would have fun screwing over your weather condition along with hippodone.

    Keep working on it. Sunny day is actualy very hard to pull off. Try making a sunny-rain team ..one of the hardest teams to make. but confuses your foe and they really cant predict what you are going to do next
     
    I love Hail teams, and I always try to make them as versatile as possible. But this is a BIG no no...

    For Abomasnow, why are you making it fast? Make it slow so it can underspeed Tyranitar leads and get the Hail up.

    Abomasnow @ Leftovers
    Sassy Nature
    252 HP, 20 SpA, 160 SpD, 76 Def
    Blizzard
    Leech Seed
    Wood Hammer
    Grasswhistle/Protect

    Most would swear by Protect, but I use Grasswhistle, and it actually can make a difference (just ask Dancing Salamence 1.1 :D) Sassy lets you always get the hail before Tyranitar leads, who usually invest in speed. Hippowdon is a different story though.


    I never use Weavile, it doesn't gain much since it's movepool isn't really ice type centered. Scrap it for a Wall that resists fighting, such as Weezing.

    Weezing @ Leftovers
    Bold
    252 HP, 252 Def, 6 SpD
    Sludge Bomb/Thunderbolt
    Flamethrower/Haze
    Will O Wisp
    Pain Split/Rest

    Sludge Bomb is nice for STAB, but Thunderbolt murders Gyarados'. Flamethrower is great for taking on ice abusers and Heracross, which Hail teams despise. Will O Wisp is staple, while Pain Split and Rest are personal preference.

    I would use Snorlax over Lapras since it can counter Heatran nicely, but if you don't want to, you don't have to. Another choice is to use Heatran over Lapras.

    Heatran @ Choice Scarf
    Modest Nature
    252 SpA, 236 Spe, 20 HP
    Fire Blast/Overheat/Flamethrower/Lava Plume
    HP Ice
    Earth Power
    Explosion

    The first slot is all up to you: Do you want immense power (Overheat) at the cost of lowering your SpA two stages? Or do you want great power (Fire Blast) at the cost of low accuracy. Perhaps you prefer very reasonable power (Flamethrower) at the cost of some power loss. Maybe getting a burn (Lava Plume) at the cost of much needed power is your choice.


    That Walrein set makes me cry :(

    Walrein @ Leftovers
    Bold
    252 HP, 252 Def, 6 SpD
    Protect/Earthquake
    Substitute
    Toxic
    Blizzard/Surf

    I use Protect/Sub/Toxic/Blizzard on mine since Protect lets Poison eat off weak enemies so it does not lose it's sub.

    If you dislike Stallrein (are you MAD?) use Tentacruel to cover up your Mixape weakness.

    Tentacruel @ Leftovers
    Calm Nature
    204 HP, 96 SpA, 172 SpD, 36 Spe
    Surf
    Blizzard/Ice Beam/Sludge Bomb/HP Electric
    Toxic Spikes
    Rapid Spin

    Counters Mixape nicely, and since this set has Toxic Spikes, you don't need a Toxic Stalling Stallrein, though you could always replace something else and give Stallrein EQ for coverage.
     
    The problem is, Abomasnow can do nothing if it is slower than Tyranitar, and can usually be OHKO'd by a Stone Edge from any varients, that is why we make it faster. Once you dispose of Tyranitar, then you switch Abomasnow back in. I run the faster set and overall I believe it to be the better option in OU.

    ~T_S
     
    The problem is, Abomasnow can do nothing if it is slower than Tyranitar, and can usually be OHKO'd by a Stone Edge from any varients, that is why we make it faster. Once you dispose of Tyranitar, then you switch Abomasnow back in. I run the faster set and overall I believe it to be the better option in OU.

    ~T_S

    The point of Abomasnow is to get hail up. If it can underspeed it, you can switch into a Tyranitar counter that resists rock, such as Heatran, which'll Earth Power Tyranitar.
     
    That takes quite a bit of prediction. And still, Choice Scarf Heatran outspeeds Tar after a DD I believe. Most would assume Abomasnow would stay in, and not many expect Heatran
     
    CScarf Heatran is overrated, and I don't believe it would have enough power to OHKO Tyranitar anyway.

    EDIT:

    63.93% - 75.07%

    So, any which way you go, Tyranitar is destroying Heatran. (That isn't including the Sand Stream boost it may have)

    ~T_S
     
    Disregarding SS SpD boost, it does only that much? Wow...I never knew that.

    I guess speedy (lol) Abomasnow would do.
     
    Is there anything I could use other than Heatran? I don't really like using him and besides, I get owned whenever I use him. Should I perhaps use Rapid Spinning Starmie instead? This is what the team looks like now:

    Abomasnow @ Leftovers
    Timid (6Atk/252SpAtk/252Spd)
    Substitute
    Grass Knot
    Blizzard
    Focus Punch

    Garchomp@Life Orb
    Adamant <252Atk/240Spd/16HP>
    Dragon Claw
    Earthquake
    Stone Edge
    Fire Blast
    I prefer Life Orb >> Choice Items any day. What about Jolly nature Chomp with CS? Also, why Fire Blast?

    Tentacruel @ Leftovers
    Calm Nature <204HP/96SpAtk/172SpDef/36 Spd>
    Surf
    Blizzard
    Toxic Spikes
    Rapid Spin
    Should I use this guy over Starmie? For a Rapid Spinning Starmie I was thinging this:
    Starmie@Leftovers
    Timid
    <160HP/132SpAtk/216Spd>
    T-Bolt
    Recover
    Rapid Spin
    Surf

    Snorlax @ Leftovers:Immunity
    Careful/Calm <244HP/28Def/236SpDef>
    Sleep Talk
    Rest
    Body Slam
    Crunch

    Gliscor @ Leftovers
    Impish <252HP/6Atk/252Def>
    Earthquake
    Aerial Ace/Ice Fang
    Stealth Rock/Taunt/Stone Edge
    Roost

    Walrein @ Leftovers:Ice Body
    Bold <252HP/252Defense/6Sp. Def>
    Protect/EQ
    Substitute
    Toxic
    Blizzard

    How's this? I think it looks better. Thanks for the Pokemon help. Now I'd really like some help with the movesets.






     
    Fire Blast on LO Chomp would do significant damage to both Bronzong and Skarmory on the switchin and almost every other steel trying to block Outrage. In my opinion Yache Berry is clearly superior over Life Orb unless you have significantly weakened its counters. CB/CS Chomp is very different from SDChomp.
     
    Starmie and Tentacruel are both MixApe counters. Although I personally like Tentacruel more because it can Rapid Spin while setting up entry hazards of its own, and 120 SpD is nothing to complain about. It also has higher HP than Starmie. :D
     
    To be honest, I'm lacking the idea that Starmie counters MixApe. It still takes a boatload from Grass Knot, and potentially dies, whereas Tentacruel is neutral to it, and not even a Nasty Plotted Grass Knot OHKOs, and OHKOs back with STAB Surf. Starmie is quicker, sure, and does resist both STAB attacks, and forces out Infernape, recovering in the process if it must, but still, Starmie doesn't 100% fulfill the definition of a counter. Therefore, Tenta is preferred.

    The team looks much better, but I'll let an advanced rater like Aquilae, Dark_Azelf, Anti, Syaoran, and many others rate your team.
     
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