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[Pokéstarter Kit - Question]: Pokémon following character

  • 22
    Posts
    16
    Years
    • Seen Aug 7, 2016
    Hello!

    I have a question.
    I would like to know how to do it for a selected menu of Pokémon Pokemons walk behind the Hero / Heroine, as in the remake.

    Example:
    You Take the option on when I select a Pokémon on my team in the Menu of pokemons. Next select the option and leave the menu. The Pokémon commeça selected me to follow. When I do not want to follow me no more Pokémon, I pokemons from the menu again and choose a Pokémon who is walking behind me. Instead of appearing to follow option now appears not to follow. Select this option, leave the menu disappears and the Pokémon back to the Hero / Heroine.

    I ask for you to help me solve this question.
    Thanks already!
    Goodbye!
     
    First, this question doesn't require a new thread. Post all questions regarding the starterkit in the Starterkit thread. Second, the following the character thing is fairly easy to do in events.However all the "caterpillar" scripts out there for rmxp will not work with Essentials due to the fact that Essentials doesn't use the basic actor calls, etc.
     
    Hum .. Sorry, did not know ...
    But still, someone can solve my question?

    Note: I will post my question on the topic.
     
    First, this question doesn't require a new thread. Post all questions regarding the starterkit in the Starterkit thread. Second, the following the character thing is fairly easy to do in events.However all the "caterpillar" scripts out there for rmxp will not work with Essentials due to the fact that Essentials doesn't use the basic actor calls, etc.

    Actually, since late 2008, they changed the dependent-event script in Pokemon Essentials.
    A dependent-event can now follow you outside of the map.

    About how to make a menu on the pokemon party screen I don't know, xP

    I'm a RGSS Newbie, lol

    //44tim44
     
    Actually, since late 2008, they changed the dependent-event script in Pokemon Essentials.
    A dependent-event can now follow you outside of the map.

    About how to make a menu on the pokemon party screen I don't know, xP

    I'm a RGSS Newbie, lol

    //44tim44
    I know that, but it is still a partner, and it enters battle with you, I suppose that can be fixed with a bit of scripting, but IMO its too much hassle.
     
    I know that, but it is still a partner, and it enters battle with you, I suppose that can be fixed with a bit of scripting, but IMO its too much hassle.

    No, it only adds a partner if you want to.
    Check this:
    Code:
    pbAddDependency2(@event_id,"Brawly",2)
    pbRegisterPartner(PBTrainers::LEADER_Brawly,
    "BRAWLY")

    pbAddDependency2(@event_id,"Brawly",2) adds a follower.

    pbRegisterPartner(PBTrainers::LEADER_Brawly,"BRAWLY") adds a partner trainer.

    If you only use the first one, then you can sort of have a Ash-Pikachu follow event.
     
    You can just add this
    pbAddDependency2(@event_id,"Brawly",2)
    Change "Brawly" to yours pokemon id and pokemon will follow you
     
    This does not ...
    I found a bug when I tested.
    The hero / heroine can not use the surf ...
    Somebody help me!
     
    You can just add this
    pbAddDependency2(@event_id,"Brawly",2)
    Change "Brawly" to yours pokemon id and pokemon will follow you
    Yeah, but this still causes a problem with the fact that you need an event on each map :/
     
    You don't need the event on another map, it's a common event.
     
    i keep getting this error when i try this

    ---------------------------
    Pokemon Shadow Aura
    ---------------------------
    Exception: RuntimeError

    Message: Script error within event 8, map 8 (Pallet Town):

    (eval):2:in `pbExecuteScript'compile error
    (eval):2: syntax error
    (@event_id,"Brawly",2)
    ^

    ***Line '(@event_id,"Brawly",2)' shouldn't begin with '(', try putting '(' at

    the end of the last line

    ***Full script:

    pbAddDependency2
    (@event_id,"Brawly",2)




    Interpreter:258:in `pbExecuteScript'

    Interpreter:1652:in `command_355'

    Interpreter:496:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'

    Interpreter:195:in `update'

    Scene_Map:100:in `update'

    Scene_Map:98:in `loop'

    Scene_Map:111:in `update'

    Scene_Map:67:in `main'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    and what do you mean by the pokemons ID?
     
    Plus the thing is, even with we do use the Dependency, we still need a Menu that lets us choose our partner, or that it automatically goes grab the current sprite of the First Pokemon on the Team. We already got the Sprites thanks to a Rip from HGSS, but we still need the Script.

    Someone please help ?
     
    i keep getting this error when i try this

    ---------------------------
    Pokemon Shadow Aura
    ---------------------------
    Exception: RuntimeError
    Message: Script error within event 8, map 8 (Pallet Town):
    (eval):2:in `pbExecuteScript'compile error
    (eval):2: syntax error
    (@event_id,"Brawly",2)
    ^

    ***Line '(@event_id,"Brawly",2)' shouldn't begin with '(', try putting '(' at the end of the last line
    ***Full script:
    pbAddDependency2
    (@event_id,"Brawly",2)

    Interpreter:258:in `pbExecuteScript'
    Interpreter:1652:in `command_355'
    Interpreter:496:in `execute_command'
    Interpreter:190:in `update'
    Interpreter:104:in `loop'
    Interpreter:195:in `update'
    Scene_Map:100:in `update'
    Scene_Map:98:in `loop'
    Scene_Map:111:in `update'
    Scene_Map:67:in `main'

    This exception was logged in errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    and what do you mean by the pokemons ID?
    Your script currently looks like:
    Code:
    pbAddDependency2
    (@event_id,"Brawly",2)
    As the error message suggests, try moving the open brackets to the end of the first line, like so:
    Code:
    pbAddDependency2(
     @event_id,"Brawly",2)
    A pokémon's ID is the index number it has. For example, in a default game, Bulbasaur is 001, Ivysaur is 002, Pikachu is 025, Arceus is 493, etc.
     
    hmm this seems interesting enough. I like the idea of having the option of having it follow or not, but for my script i'd need it a bit more specific... ie one event pokemon would have the option to follow
     
    So what if we don't have that specific pokemon? Will the script check for it? I have to admit this is awesome if this will work, but how do we make it so the game behaves like normal all HM's usable, unable to follow if it's not present in the party? or ability to have the first slot only follow, this small code snippet confuses me.
     
    The problem with this script, and I have it in MSB and you can try it yourself, is that the following pokemon is glitchy. If you run, it lags behind and will run through buildings if you go far enough ahead and turn.

    Also, it likes to hop over event tiles, even if nothing's active on it.
     
    The problem with this script, and I have it in MSB and you can try it yourself, is that the following pokemon is glitchy. If you run, it lags behind and will run through buildings if you go far enough ahead and turn.

    Also, it likes to hop over event tiles, even if nothing's active on it.

    thats definatly not good lol
     
    Indeed. Only Peter himself could work up a real caterpillar script that functions with his pokemon system, since he knows his own code.
     
    In PokemonScreen Find: (line 1300)

    Spoiler:


    Add Below

    Spoiler:


    Dependent: Name of Dependent event
    004: ID of Dependent event
    3: Number of Common Event when you talk to it

    Extract this to Graphics Folder: mediafire.com/?0lvu4zbnuzg

    Done ! When you change the first Pokemon, Dependent event will change graphic
     
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