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Tutorial [Ruby] Inserting Cries

Started by destinedjagold October 28th, 2009 12:08 AM
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  • 54 replies

destinedjagold

You Can Contact me in PC's Discord

Age 29
Male
Philippines
Seen 4 Weeks Ago
Posted May 6th, 2019
8,596 posts
12.5 Years
Inserting Cries
Based on ShinyQuagsire's cry changing tutorial on ROMHackTube

Introduction...
Hello there everyone. I am destinedjagold, the author of the Ruby Destiny series. Here, I will teach you guys how to insert new cries without corrupting the other existing cries. I hope you can find this tutorial useful.

What You Need...
  • PokeCryGUI - included in the EliteMap package...
  • A Hex Editor - in this tutorial, I'll be using Hex Workshop...
  • The .wav cry you wanna insert...
  • Your ROM - in this tutorial, I'll be using a Ruby ROM...
  • YAPE - For reference purposes...

Before We Begin...
Always remember the golden rule in hacking, always save a back-up copy of your hack.

Let's Get Started...
Step 1 - Setting Everything Up...
(1) Load your ROM...
(2) Load the cry you wanna insert...
(3) Type the POKéMON's number, the one you wish to replace...
Spoiler:
This part is where I use YAPE.

Simply locate the name of the PKMN you want it's cry to be changed, and copy the number in the 'Game' field...

(4) Click 'Samples' afterward. If you are hacking Ruby, the Table Offset(5) will be automatically displayed. Here, you can differenciate the sizes of the current and the new cry.
(5) Be sure to change the offset here if you're hacking besides Ruby...

Step 2 - Preparing...
(1) Jot down on a paper, or type on MS Notepad the Table Offset.
(2) Jot down on a paper, or type on MS Notepad the Sample Offset.
(3) Open your ROM with a hex editor and find an offset with lots and lots of free space. Jot it down or type the offset on MS Notepad as well.
(4) Reverse the Sample Offset and the Free Space Offset. The screenshot above will show you how to reverse the said offsets...

Step 3 - Repointing & Inserting...
(1) In your Hex Editor already opened your ROM, go to (take note, "go to" (CTRL + G)) the Table Offset...
(2 - 3) Find (take note, "find" (CTRL + F)) the Reversed Sample Offset(without spaces, of course). Make sure it's in 'Hex Values' type...
(4) After you found the offset...
(5) Change it into the Reverse Free Space Offset. Save it afterward...
(6) Back to PokeCryGUI, click the 'Samples' button and you'll notice that the 'Samples ROM' now displays 'FFFF', which means the cry of the PKMN is blank. You'll also notice that the 'Sample Offset' now displays the free space offset.
(7) Now click the 'Encode' button, and presto! You successfully inserted a new cry to your PKMN without corrupting any other cries!

Ending Message...
Yeah, I just recycled this old thread o'mine. I am sure someone here posted the table offsets of the other PKMN games. You might as well look for it if you are not using Ruby.
Anyway, thanks for your time in reading this tutorial and I hope you will find this useful.
Cheers and good luck with your hacks/mods! ;)

HackMew

Mewtwo Strikes Back

Seen October 26th, 2011
Posted October 15th, 2010
1,314 posts
13.4 Years
Why PokeCry wouldn't work with FireRed? The cry format is exactly the same. But yeah... things will be easier with A-Cry.

EDIT:

Ruby US v1.0
0x452590

Sapphire US v1.0
0x4525EC

FireRed US v1.0
0x48C914

LeafGreen US v1.0
0x48C1F0

Emerald US v1.0
0x69DCF4

HackMew

Mewtwo Strikes Back

Seen October 26th, 2011
Posted October 15th, 2010
1,314 posts
13.4 Years
Yay, finally a tutorial! Thanks destinedjagold!
Just to clarify, the Pokemon numbers are their Pokedex numbers(ie. 2 = Ivysaur), right?
Hey, it wasn't that hard if you actually tried :P
Anyway, remember any Pokémon after Celebi will not follow the usual, National Dex numbering. For a list of values you might use the stdpoke.rbh file included with XSE, for example. Oh, and don't forget that the values are in hex (0x181 for example), but PokéCry requires the decimal value.

destinedjagold

You Can Contact me in PC's Discord

Age 29
Male
Philippines
Seen 4 Weeks Ago
Posted May 6th, 2019
8,596 posts
12.5 Years
Why PokeCry wouldn't work with FireRed? The cry format is exactly the same. But yeah... things will be easier with A-Cry.

EDIT:

Ruby US v1.0
0x452590

Sapphire US v1.0
0x4525EC

FireRed US v1.0
0x48C914

LeafGreen US v1.0
0x48C1F0

Emerald US v1.0
0x69DCF4
So it works with FireRed as well? I never knew, though I shouldn't never know about that since I only hack Ruby. :P
A-Cry? So you are making a cry tool? =3

Yay, finally a tutorial! Thanks destinedjagold!
Just to clarify, the Pokemon numbers are their Pokedex numbers(ie. 2 = Ivysaur), right?
Also, at what number do the 'death cries' start?
I forgot where the 'death cries' starts though... :\
Also, yeah, it uses their PokéDex numbers, however, the Hoenn ones, like HackMew said, doesn't follow the numberings anymore.
And as HackMew suggested, you can look at their numbers in HM's XSE's stdpoke.rbh file. Though you should convert it to decimal, k? =3

destinedjagold

You Can Contact me in PC's Discord

Age 29
Male
Philippines
Seen 4 Weeks Ago
Posted May 6th, 2019
8,596 posts
12.5 Years
How do you make/get the Pokemon cry in .wav?

I know to repoint it.
Change the offset in "Sample Offset" with free offset, then click "Repoint", I think...
I already tried that and it didn't work for me.
Also, I will post a link for you to download the cries. i just need to ask permission first, though~

Bozster

thechurchofcage / Cancer Fairy

Male
Seen 5 Days Ago
Posted February 23rd, 2019
122 posts
11.3 Years
Sorry, me again.
I have a problem. I do what it says in the tutorial. I enter number 13(Weedle) and want to replace its cry with Dialga's. I click 'Encode.'
Attachment 50728
However, it doesn't actually do anything. I boot up VBA and Weedle's cry is exactly the same. Have I done something wrong or is it something to do with the size of the files?

HackMew

Mewtwo Strikes Back

Seen October 26th, 2011
Posted October 15th, 2010
1,314 posts
13.4 Years
Sorry, me again.
I have a problem. I do what it says in the tutorial. I enter number 13(Weedle) and want to replace its cry with Dialga's. I click 'Encode.'
Attachment 50728
However, it doesn't actually do anything. I boot up VBA and Weedle's cry is exactly the same. Have I done something wrong or is it something to do with the size of the files?
Seriously, you should pay more attention. Look at the table offset. It's 0... Which can't be good, for obvious reasons.

destinedjagold

You Can Contact me in PC's Discord

Age 29
Male
Philippines
Seen 4 Weeks Ago
Posted May 6th, 2019
8,596 posts
12.5 Years
All right, all right, I'm sorry, I should have noticed that.
But what is a Table Offset for and how do I know what I have to change it to for Emerald?
The table offset is telling the tool where to start looking for the cries.
Use the offsets HackMew gave us. ;)

Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!

Age 25
Male
Seen December 31st, 2018
Posted August 16th, 2016
3,482 posts
11.5 Years
Sorry, again!
What offset would that be, then(for Emerald)?
Learn to read HackMew's posts! Look in this list he gave a bit above yours!

Why PokeCry wouldn't work with FireRed? The cry format is exactly the same. But yeah... things will be easier with A-Cry.

EDIT:

Ruby US v1.0
0x452590

Sapphire US v1.0
0x4525EC

FireRed US v1.0
0x48C914

LeafGreen US v1.0
0x48C1F0

Emerald US v1.0
0x69DCF4


Some people...

Anyway, good tutorial DJG. PokeCry looks so simple, sounds so complicated, but this tut makes the simple look seem... Correct.


Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

Male
Whyalla, Australia
Seen March 2nd, 2013
Posted December 16th, 2011
779 posts
10.4 Years
OK,so I tried this,replacing Mewtwo's cry with Dialga's.I tested it in game.Buuut,it was a glitchy sound.I got everything right.Could somebody tell me what happened?
Everything you say to me pushes one step closer to the edge



And I'm about to break
I need a little room to breathe...

Steam IGN: Hybrid Theory

ShadowForce_G

Endless learning...

Age 23
Male
Emerald of the Equator
Seen July 10th, 2016
Posted March 30th, 2010
89 posts
10.1 Years
OK,so I tried this,replacing Mewtwo's cry with Dialga's.I tested it in game.Buuut,it was a glitchy sound.I got everything right.Could somebody tell me what happened?
Because PokeCryGUI need cry in .wav with 8 bit (audio sample size) and 11 kHz (audio sample rate).
Djg will post the link to download the cries.

NeoS

Mexican Hacker

Seen April 7th, 2012
Posted July 5th, 2010
81 posts
11.5 Years
Hi. I have a problem ...
I'm working on a FireRed ROM (E) and used the offset table 48C914 (Thanks Hackmew), but when i replace the Mankey's cry (56) for the Starly's Cry, sounds good on Mankey, but the cry of Primeape (57 ) is ruined. One after of i inserted. What can I do?

(Sorry if my english is too bad xD)
I'm Mexicool!

Click in the Tittlescreen and go to the thread.

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