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Pokémon: Eternal Springs
The Princess has gone missing! Not that you care - you just want to get back the Taurus that was stolen from your village.Introduction
The game is set many years before the present series of games. While this time frame isn't specified, nor is it strongly referenced to, the difference in the ages is made clear in the game. This world isn't like the strangely peaceful world of the games we know. Kids can't just walk around without a concern, and criminals are everywhere, and not always dressed up in the same black outfits.
Story
You're just a small
Molokan village, "Where rivers of white gold flow". It's a small quiet village that lives off the Miltank herd it owns, selling milk and other produce to survive... and it's actually not that lonely. It's fairly close to the castle, and people come through pretty often, selling goods or just offering entertainment for the villagers. It's not a bad life.
Unfortunately, things don't always stay as peaceful as we'd like. After the village Taurus gets stolen, you're sent out to retrieve it from the thief and bring them to justice with your trusty ... Teddiursa. Yeah, teddy bears are real intimidating. Anyway, it means you're thrust out into the world placed in the middle of what may soon be a very big mess.
But while all that is going on, bigger events are going on in the kingdom, and while it seems like it should have nothing to do with you, it can't be helped when these events collide with your objectives.
Features:
This isn't your usual Pokémon game. While the standard elements like catching and battling remain, other elements have changed and different mechanics will be added.
- New region (hurr durr).
- A pretty obvious feature (almost as obvious as "New scripts").
- Oh. New tiles as well. Still using the original FRLG ones, but I'll be adding my own as well to create unique environments.
- Not all of the first 386 Pokémon will be available
- Legends don't just appear out of nowhere - they're made.
- No more Pokémon Centers
- Healing now takes place at the wells located through out the regions. They aren't any less common than the Poke Center, but the absence of which leads to...
- No more PCs
- Storing Pokémon is still possible, but it won't be as acessible as before (nor as free).
- No more Poké Marts
- Instead, merchants that scattered throughout the region provide you with necessities.
- Less balls
- This game doesn't focus on catching 'em all (neither does Nintendo anymore apparently), since Poké Balls are a lot harder to come by. You either can find them if you're lucky, purchase them for absurdly high prices, or have them made using the materials you find around the place. No Apricorns though.
- Your items have changed
- Kinda. Since your fancy potions, revives and so on haven't been invented yet, you're going to have to increase your reliance on more natural items, such as berries and that nasty herbal stuff.
- Some other items may change forms, like Proteins to Steaks, or something along those lines.
- Also, see Poké Balls above.
- Berry trees
- They have to be included considering healing items will be harder to come by.
- Key detection based events
- Overworld specific stats
- By utilising the contest stats that would otherwise be doing nothing, new events will be created that depend on these statistics.
- New field moves
- While they may not be necessary to progress through the game, they do change gameplay quite a bit. I'd provide an example, but I'd rather be able to show it to you later on.
- TMs and HMs will be changed
- Uncertain of how at the moment. Either they'll be removed all together or renamed and redesigned.
- Also, no Flash. Screw Flash to hell.
- New Move Tutors
- Mostly there to teach egg moves, but also TM/HMs as well if need be.
- Edits to move sets
- To reflect some changes made in 4th generation and with TM/HMs.
- Edited moves
- Some moves were changed in 4th gen, (like Fly), so I'd just like to reflect those changes.
- New Pokemon
- Not custom ones, but customisations certainly will be made.
- I also might include some 4th generation Pokémon. Currently thinking about including:
- Mamoswine, because it's bloody awesome. I mean really, it's a mammoth!
- Froslass is cool too, ufufufu.
- Gallade because of it's knightly resemblance.
- Perhaps Leafeon and Glaceon, depending on how I feel.
- Driflooooooooooooooooooooon~ (and Drifblim), because it is adorable.
- Changed evolutions
- Trade evolutions have been changed to level up.
- Trade + item evolutions might be changed.
- Espeon and Umbreon will evolve through the use of a Sun and Moon stone respectively.
Screenshots
![[PokeCommunity.com] Pokémon: Eternal Springs [PokeCommunity.com] Pokémon: Eternal Springs](https://i190.photobucket.com/albums/z18/amachizzle/EternalSprings/01.png)
![[PokeCommunity.com] Pokémon: Eternal Springs [PokeCommunity.com] Pokémon: Eternal Springs](https://i190.photobucket.com/albums/z18/amachizzle/EternalSprings/03.png)
![[PokeCommunity.com] Pokémon: Eternal Springs [PokeCommunity.com] Pokémon: Eternal Springs](https://i190.photobucket.com/albums/z18/amachizzle/EternalSprings/04.png)
![[PokeCommunity.com] Pokémon: Eternal Springs [PokeCommunity.com] Pokémon: Eternal Springs](https://i190.photobucket.com/albums/z18/amachizzle/EternalSprings/02.png)
![[PokeCommunity.com] Pokémon: Eternal Springs [PokeCommunity.com] Pokémon: Eternal Springs](https://i190.photobucket.com/albums/z18/amachizzle/EternalSprings/07.png)
![[PokeCommunity.com] Pokémon: Eternal Springs [PokeCommunity.com] Pokémon: Eternal Springs](https://i190.photobucket.com/albums/z18/amachizzle/EternalSprings/08.png)
![[PokeCommunity.com] Pokémon: Eternal Springs [PokeCommunity.com] Pokémon: Eternal Springs](https://i190.photobucket.com/albums/z18/amachizzle/EternalSprings/05.png)
![[PokeCommunity.com] Pokémon: Eternal Springs [PokeCommunity.com] Pokémon: Eternal Springs](https://i190.photobucket.com/albums/z18/amachizzle/EternalSprings/06.png)
Progress
Hack is in its early stages, with only a few maps done at the moment while scripts are created. Further progression won't occur until I start making more tiles.
Tools
- Advance Map
- XSE
- MS Paint ♥
- A-Text
- VBA
- Hex Workshop
Special Thanks
- Members who frequent this section, for offering help and knowledge (and tools).
- JPAN, for his top notch hacked engine. You all should use this.
- Wichu, for his de-capitalisation patch.
- diegoisawesome, for his D/P text patch.
- Aoriaku, for all his support and advice. He's a really great hacker, always willing to help, and a true bro.
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