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Hey that looks pretty cool, a bit like what we're doing with Hidden Depths. The enemy HP bar doesn't look right in that position but overall it's very original.
I kinda think that the 'what will you do' message size is a bit big in terms of font size.
I also think that the enemy HP bar is good where it is; very original indeed.
I'm actually changing that, because that's what I thought, I made it bigger because I had to enlarge the the message bar. I was hoping to release it as soon as I get a start on my game. Also do you think my background (sky/xtra grass) makes it look better?
Sorry for the late reply, been real busy lately. Anyway I got tons done. I have The fight menu working and you can attack your opponent with tackle and they can attack you with it. I haven't really done much with the day times but I made it customizable so it's easy to patch. I have the run menu working and I'm starting on the Change PKMN menu. Tell me what you think of these screens.(Also you may notice glitches, gott fix em' all!)
Change PKMN
Fight Menu
Leveling/Expbar(sorry I didn't get a scrren of full exp bar)
Hey those look awesome! Very original, but I think the black on the bottom of those last 3 kills it. It's still very good nonetheless, and I wish you lots of luck.
The thing is once I want to expand everything to make the most up-to-date expandable game. This way anyone will be able to create patches, but not until I'm done creating my game. I have an idea on how to have battles/trade with real trainers and I plan on making remakes of RBY GSC RB LF/FR and C/D. I am designing the pbs all by myself so it will take longer. I am probably going to release a demo soon.
Actually no, I will make this battle system available, after I'm done my game under these conditions;
1)You can't use it in contests
2)You can't plagerize(copy codings and say it's yours,)
3)You have to ask me how to make additions so you don't screw up anything(trades etc.)