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Adding bgsounds to watertiles using flags

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Old February 1st, 2014 (3:00 AM).
Yero's Avatar
Yero Yero is offline
Join Date: Aug 2011
Location: Australia
Gender: Male
Nature: Brave
Posts: 65
Is it possible to add a background sound to watertiles? A bit like in HGSS.
So say you have a water-autotile, and give this a flagnumber (6 can do as it is the same for surf) and add a sound effect of flowing water or tides to it. And implement a script so that when the player is like 4 tiles away the sound bg sound starts at a volume of 20%, 3 steps away 40% and so on. Is that possible or easy to script?
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