Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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Old August 27th, 2012 (2:35 PM).
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    Ok, this was originally going to be something along these lines "does anybody know what script causes the pause menu to be opened upon pressing x?" but i figured that I could actually ask what I want more directly.

    In short, I am in the midst of editing the pause menu, and I want to ask which parts of the script I need to leave intact in order for something to be displayed (assuming I can reliably change what is displayed). IE what do I need to keep the same in order to essentially run a completely different script on pressing X (still a pause menu, but completely different, a script written from scratch by me). Thanks in advance for any help, I hope someone manages to understand what I'm asking
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    Old September 2nd, 2012 (9:17 AM).
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      Code:
      if Input.trigger?(Input::B)
            unless pbMapInterpreterRunning? or $game_system.menu_disabled
              $game_temp.menu_calling = true
              $game_temp.menu_beep = true
            end
          end
      This activates the 'call_menu' method that starts the 'PokemonMenu_Scene'
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