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Animated Water Tiles

MarvinLock

Starting with Pkmn Essentials!
  • 50
    Posts
    11
    Years
    I read that it is possible to add animated water tiles to your game. Someone had posted this tile:

    [PokeCommunity.com] Animated Water Tiles


    How is this possible?

    Thanks!
     
    I read that it is possible to add animated water tiles to your game. Someone had posted this tile:

    [PokeCommunity.com] Animated Water Tiles


    How is this possible?

    Thanks!

    Well basically, each one of those oceans are one animation frame. This is the reason why it's a long file, there's 11 frames to it. They pretty much all have to be squares, as when you put them in the game, the game will grab pieces of the square to make up whatever formation you put down. Usually RPG Maker only supports four frames, but Essentials supports longer than four.

    tl;dr they're frames put into the same file properly and the game animates them from there.
     
    Well basically, each one of those oceans are one animation frame. This is the reason why it's a long file, there's 11 frames to it. They pretty much all have to be squares, as when you put them in the game, the game will grab pieces of the square to make up whatever formation you put down. Usually RPG Maker only supports four frames, but Essentials supports longer than four.

    tl;dr they're frames put into the same file properly and the game animates them from there.

    I know that each picture represents a frame but I still don't understand how to animate them in a game. What do you mean by "put into the same file properly and the game animates them from there"?

    Thanks!
     
    All you really need to do is import those tiles as one .png via paint, having the images in the order you wish to animate them, horizontally.

    The import it to the 'autotile' folder in RMXP, then add to desired tileset.
     
    All you really need to do is import those tiles as one .png via paint, having the images in the order you wish to animate them, horizontally.

    The import it to the 'autotile' folder in RMXP, then add to desired tileset.

    I added the first frame to my tileset.

    [PokeCommunity.com] Animated Water Tiles


    I also added the png with the frames to autotile folder.

    [PokeCommunity.com] Animated Water Tiles


    What do I do now?
     
    Everyone is overcomplicating it. Take the picture you posted in your original post for the question and put it in the folder called "Autotiles" then in the database tileset editor choose the file as an autotile. In your tilesheet it will show up as a single square but when you place tiles next to each other they will get the correct shape and animate in the game.
     
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