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  #1    
Old May 7th, 2014 (7:30 AM). Edited August 27th, 2014 by Mana.
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Pokémon: The Fae Stones

The Story


As darkness starts to envelop Kanto, the region starts to shut down. Ghost, dark and bug types have become dominant, with fewer and fewer weaker pokémon able to compete and survive. People are moving away, some towns almost completely abandoned - among those left, rumours of Silph Company's involvement are circulating. A machine, in the underground labs of Saffron City, are responsible for Kanto's nightmare. Can you employ enough powerful Pokémon to break into Saffron and uncover the truth?


Coming of age in Kanto isn't the same as it used to be - with the closing of Pallet Town's laboratory, there are no specially bred starter Pokémon to present to young teens. Instead, very few new trainers have emerged - the majority with Pokémon are older. As the Kanto Professor makes a visit to Pewter City, you are invited to attend. Over the last few years, The Rangers have become popular in towns, as they are the only defense from attacking Pokémon. The Professor can only give you so much help, the rest of it is up to you.

Befriend a partner Pokémon and rise up the ladder - with enough experience and Pokémon, you may well uncover the truth about Silph Co., as well as discovering some lost long secrets of Kanto. Your heart will lead you forward.


Features


► Introduction of the Fairy type (and appropriate re-typing of pokémon/moves).
► A departure from typical starter Pokémon.
► Changes to base stats, move pools, abilities and evolution changes.
► A repurposing of the badge system.
► A remapped and re-ordered Kanto Region.
► Pokédex rework either: altering the significance or removing entirely. Either way some Gen4-6 pokémon may be included.
► New items such as the Fae Stones (duh), Trade Stones and Pretty Stones.
► Side-quests such as The Secret Keeper. *not yet implemented in restart
► A new Berry System. *not yet implemented in restart


Screenshots


Sorry for the .gif spam~





Credits


this is a working document
► Main tree tile thanks to SteveN.
Dragoon for his wonderful HGSS Overworld rips.
JPAN for his FR Hacked Engine.
Spherical Ice / Haku for their tutorials on hacking the diploma screen.
► Tool and tutorial writers such as Lu-Ho, Hackmew, Metapod and Diego.
This wonderful sprite provision thanks to Chaos Rush.
Wobbu and ipatix for some HGSS music~
Fairy for her CSS skills, support bars and her encouragement in general !


Support Bars





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  #2    
Old May 7th, 2014 (8:34 AM).
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Magic's making a hack? :O

I like the premise behind this hack. It's completely mysterious, leaving little enough for the reader to want to know more but enough that it boasts a goal for the protagonist. I'm interested to see where this'll go.

Also, the map is good. I like the natural feel of it. Personally, I would suggest that in the inaccessible gap where the three two-tile trees are, you place something like grass. The variety is nice there, but it does catch the eye somewhat unnecessarily due to it being mostly empty.
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  #3    
Old May 7th, 2014 (8:49 AM).
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    I like how the palette came out! Hm.. didn't read much of your story, because I just look at the screenshot and I basically can see what you want to do. So, hope to see more remapped routes, towns and cities (Interior maps as well) Good luck there. I keep an eye on this one. Since only a few mods our making.
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    Old May 7th, 2014 (12:53 PM).
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    I'll help. Mapping, scripting, any graphical inserting and most other needs. I'm in.
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      #5    
    Old May 7th, 2014 (1:06 PM). Edited May 8th, 2014 by Mana.
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    Already figured out, by stalking the old resources thread, that adding in the Fairy type will not be an issue :3. Thanks to a lovely patch by .

    Quote:
    Originally Posted by machomuu View Post
    Magic's making a hack? :O

    I like the premise behind this hack. It's completely mysterious, leaving little enough for the reader to want to know more but enough that it boasts a goal for the protagonist. I'm interested to see where this'll go.

    Also, the map is good. I like the natural feel of it. Personally, I would suggest that in the inaccessible gap where the three two-tile trees are, you place something like grass. The variety is nice there, but it does catch the eye somewhat unnecessarily due to it being mostly empty.
    Thanks for your feedback machomuu! The mapping needs tweaking definitely, I need to add in a few more decor-type tiles as well I feel for more of a personal touch. I get your comment about that part of the map as well!

    Quote:
    Originally Posted by V.V View Post
    I like how the palette came out! Hm.. didn't read much of your story, because I just look at the screenshot and I basically can see what you want to do. So, hope to see more remapped routes, towns and cities (Interior maps as well) Good luck there. I keep an eye on this one. Since only a few mods our making.
    Thank you :3 I'll gradually work on a few more maps over the next few weeks. Taking this baby slowww.

    Quote:
    Originally Posted by Shinx View Post
    I'll help. Mapping, scripting, any graphical inserting and most other needs. I'm in.
    You're a doll <3 I'll hit you up if anything stresses me out . Especially graphics inserting which I remember being a pain in the butt.



    PROGRESS REPORT~
    Spoiler:


    An updated Pewter City, the actual starting town. I've condensed it down quite a bit, as originally it's quite large and open, but tried to keep the general movement of the town. I've not settled on the 'sealed' door tiles (right house). I might sprite it instead, still unsure they'll do for now though.

    Your house is the nondescript one by the pokecenter, hurrah for bungalows. May be sneaky and add a basement though.




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      #6    
    Old May 9th, 2014 (9:42 AM).
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    Spherical Ice Spherical Ice is offline
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    I'm loving the remakes of those maps! The storyline is quite intriguing, though I wonder how the title relates to it (other than that last sentence I guess). That's a good thing, I suppose. Good luck with this!
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      #7    
    Old May 9th, 2014 (9:49 AM).
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    Quote:
    Originally Posted by Spherical Ice View Post
    I'm loving the remakes of those maps! The storyline is quite intriguing, though I wonder how the title relates to it (other than that last sentence I guess). That's a good thing, I suppose. Good luck with this!
    Ohoho~ Don't you worry, the title will be established once I sort out the starters and start scripting the first event .

    I'm in the process of changing and tweaking /some/ tiles. So here is the new tree tile (other vegetation in the process of editing).

    Spoiler:


    Thanks for the feedback!~


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      #8    
    Old May 9th, 2014 (10:01 AM).
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    machomuu machomuu is online now
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    I like the new trees and the bushes. I also like how the trees as placed in a way that they're not completely repetitive, and rather have some nooks and crannies about.
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      #9    
    Old May 9th, 2014 (10:11 AM).
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      Hey there, Magic!

      First of all, I have to say that I really like your idea!
      It's very special because it just doesn't follow most hack's bases like just making a completely new region, new professor and idk what else people insert.
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        #10    
      Old May 9th, 2014 (11:13 AM).
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      Almost Human Almost Human is offline
         
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        This is a really nice idea, Magic. It's also a nice change of pace from starting in Pallet Town and working your way through; I'm extremely interested to see where this is going to go. :3

        The tiling is coming along very nicely, and the sparks of color are definitely eye-catching. It still feels a bit bare, but I'm sure that you're working on that as well. I know that I'm just a newbie at this, but from the hacks that I've played, this one stands out to me already from the unique storyline rather than--as ne0wallz said--"Hi, I'm Professor X and these are the Pokepuff Girls! Now go be the best!" type of storyline.
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          #11    
        Old May 9th, 2014 (11:24 AM).
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        Quote:
        Originally Posted by machomuu View Post
        I like the new trees and the bushes. I also like how the trees as placed in a way that they're not completely repetitive, and rather have some nooks and crannies about.
        Thank you Glad my mapping hasn't gone completely to pot after no training :<.

        Quote:
        Originally Posted by ne0wallz View Post
        Hey there, Magic!

        First of all, I have to say that I really like your idea!
        It's very special because it just doesn't follow most hack's bases like just making a completely new region, new professor and idk what else people insert.
        Quote:
        Originally Posted by Almost Human View Post
        This is a really nice idea, Magic. It's also a nice change of pace from starting in Pallet Town and working your way through; I'm extremely interested to see where this is going to go. :3

        The tiling is coming along very nicely, and the sparks of color are definitely eye-catching. It still feels a bit bare, but I'm sure that you're working on that as well. I know that I'm just a newbie at this, but from the hacks that I've played, this one stands out to me already from the unique storyline rather than--as ne0wallz said--"Hi, I'm Professor X and these are the Pokepuff Girls! Now go be the best!" type of storyline.
        Thank you both~ I like switching it up a bit, although there may be some similarities between this and your typical game (mainly due to mechanics) I want to make things different and make a 'new' game.

        And yes decor tiles are in the works :<.
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          #12    
        Old May 9th, 2014 (11:31 AM).
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          Quote:
          Originally Posted by Magic View Post
          Thank you both~ I like switching it up a bit, although there may be some similarities between this and your typical game (mainly due to mechanics) I want to make things different and make a 'new' game.

          And yes decor tiles are in the works :<.
          xD No need to be sad <3 They're still very nice~
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            #13    
          Old May 10th, 2014 (12:48 PM).
          Mana's Avatar
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          Introducing the fairy types! Many are as canon from X&Y but I have tweaked a bit don't hate me! XD
          Spoiler:
          Pure Fairy
          Clefairy
          Clefable
          Cleffa
          Togepi

          Hybrid Fairy
          Togetic = Fairy/Flying
          Igglybuff = Normal/Fairy
          Jigglypuff = Normal/Fairy
          Wigglytuff = Normal/Fairy
          Marill = Water/Fairy
          Azumarill = Water/Fairy
          Azurill =Normal/Fairy

          Type change: Fairy added
          Pichu = Normal/Fairy
          Pikachu = Electric/Fairy
          Raichu = Electric/Fairy
          Jirachi = Steel/Fairy

          Type change: Fairy removed
          Snubbull = Normal
          Granbull = Normal/Dark
          Mr. Mime = Psychic
          Ralts = Psychic
          Kirlia = Psychic
          Gardevoir = Psychic
          Mawile = Steel
          Currently, I have remapped Pewter, Route 2/Viridian Forest (merged into one map), Viridian City and Pallet Town.

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            #14    
          Old May 10th, 2014 (1:28 PM).
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          machomuu machomuu is online now
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          Ooh, the Pika line as a Fairy line, I like that. I'm interested in seeing how that will affect their movesets.
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            #15    
          Old May 11th, 2014 (3:48 AM).
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          Quote:
          Originally Posted by machomuu View Post
          Ooh, the Pika line as a Fairy line, I like that. I'm interested in seeing how that will affect their movesets.
          Thanks to MrDoll there are a few fairy moves available, so I'll be tweaking moves accordingly.

          The Pika line was chosen so it can be a parallel to the Marill line. So, in accordance, the way in which Pikachu and Marill evolve will differ slightly .
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            #16    
          Old May 12th, 2014 (5:32 AM).
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            I really like this....and its got half my name in it XD But yea, goodluck, I can help if you need anything.
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              #17    
            Old May 12th, 2014 (8:47 AM).
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            Maglor Maglor is offline
               
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              Looking forward to this. The redone Pallet town, although less significant, looks really great.
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                #18    
              Old May 13th, 2014 (9:47 AM). Edited May 15th, 2014 by Mana.
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              Quote:
              Originally Posted by FaeBladez View Post
              I really like this....and its got half my name in it XD But yea, goodluck, I can help if you need anything.
              Are you good at any field in particular? Always useful to have backup to call upon! XD

              Quote:
              Originally Posted by Maglor View Post
              Looking forward to this. The redone Pallet town, although less significant, looks really great.
              Thanks I did tone Pallet Town down, since it's not the starting block I support it doesn't really matter - (its so teenyweeeeeny).

              Update for the last few days:

              The introduction talk is almost complete. Still hex-tweaking it to make sure it runs perfectly, though.


              EDIT! Scripting is happening//





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                #19    
              Old May 15th, 2014 (10:04 PM).
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                Love how the script is going! (:
                Your map:
                Spoiler:




                You should edit those errors in block editor. It's a good map, but you got to assemble the trees correctly.

                Edit: I just noticed, what's that another hero ow doing or is because just a flashback?

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                  #20    
                Old May 15th, 2014 (10:14 PM).
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                Quote:
                Originally Posted by V.V View Post
                Edit: I just noticed, what's that another hero ow doing or is because just a flashback?


                ~Flashback!

                Wow I'm quite worried about how good your eyes are to spot the tiny one-pixel of dark green XD I just assumed it was nicely shadowed - maybe I need my eyes checking! DX

                Also, what do you mean by 'make sure you assemble the trees correctly'? Ty for the feedback.
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                  #21    
                Old May 16th, 2014 (2:45 AM).
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                I just wanted to pop in and say that this is looking great so far. Your updated tileset is miles ahead of what you were using earlier. Are you going to update the PC/ Mart/ Gym tiles as well or are you be keeping them the same?

                Also, you can have the correct beginning quotation marks in the below screenshot by writing ["] instead of just "

                If you need any help with absolutely anything just send me message. I'm looking forward to more of Fae's updates :P
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                  #22    
                Old May 16th, 2014 (8:06 AM).
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                  Meh. Why not, I love to offer my help as well
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                    #23    
                  Old May 16th, 2014 (10:32 AM).
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                  Quote:
                  Originally Posted by DrFuji View Post
                  I just wanted to pop in and say that this is looking great so far. Your updated tileset is miles ahead of what you were using earlier. Are you going to update the PC/ Mart/ Gym tiles as well or are you be keeping them the same?

                  Also, you can have the correct beginning quotation marks in the below screenshot by writing ["] instead of just "
                  I didn't even notice that about quotations! Daaamn.

                  At the moment they'll be staying the same. Gyms don't play as much of a role in these games, so they're not a priority to jazz up, really.

                  Quote:
                  Originally Posted by V.V View Post
                  Meh. Why not, I love to offer my help as well
                  :D

                  I've edited the text box since, but I can't decide whether to go with a neutral blue or a pink, similar to the title of this thread hmmm.
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                    #24    
                  Old May 16th, 2014 (5:06 PM).
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                    Quote:
                    Originally Posted by Magic View Post
                    :D

                    I've edited the text box since, but I can't decide whether to go with a neutral blue or a pink, similar to the title of this thread hmmm.
                    I'd go with neutral blue. But when it comes to cuteness.. (lol) I'd go with pink

                    What help I can give you:

                    - Tile insertion
                    - Titlescreen insertion
                    - Mapping
                    - Scripting
                    - Sprites insertion (No, definitely not OW's)
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                      #25    
                    Old May 17th, 2014 (4:22 AM). Edited May 17th, 2014 by Mana.
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                    Hmm I'll keep thinking about it :3

                    I've scripted the first main event now, talking place at Pewter Museum. The main things I have decided on lately:
                    - The scene is set in the introduction (before naming) section, as well as by speaking to NPCs/bookcases in Pewter Town. This will hopefully answer any nagging questions, but will require some effort - I don't want to sit the player down for a forced 30 line speech.
                    - Locked into Male Protagonist (sorry DX)
                    - Rather than naming your Rival, you name the Professor (somewhat of a Celebrity). I can't decide whether I want to change the default names, as 'Professor Green' is pretty funny XD.
                    - Your means of obtaining your first Pokemon has been decided.
                    - Another main story character has been decided. I don't like the term 'rival' but yeah, something similar to that.

                    At the moment, the only help I need is getting a suitable Jirachi OW implemented, I tried myself, and it looks fine out-of-ROM but a mess in game. XD Any help would be appreciated.

                    Scripting evidence! (Textbox still a WIP, Professor OW is badly done by me, and only one frame atm )

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