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return of the king
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DISCLAIMER: Like the trapper thread, this isn't a pretense to advocating for banning anything. It's supposed to be a thought-provoking discussion about the role of certain moves in our metagame. Banning may or may not be relevant. Anyway...
Several years ago, a Smogon user whose name I don't remember started a thread where he asserted that Stealth Rock was broken and should be banned. His reasoning was rather nebulous and led to a funny post from Obi where he (satirically) argued that Trick was broken using the same criteria as the OP did. The rather brash tone of the thread did make it all something of a joke though, as I recall.
Years later, it seems to me like there is an unspoken assumption that Stealth Rock is actually pretty broken, whether or not people use the word. Usually it's phrasing like "Stealth Rock is mandatory on every serious competitive team," which is something that applies to, well, GSC Snorlax. The question that this thread poses is simple: how do we assess or approach a potentially broken or overpowered move? Also, and not necessarily related: are certain moves healthy for the metagame? Moves in question might include:
Stealth Rock
The undisputed best move in OU, and probably every tier. For all of the "this takes no skill to use" talk around BP, there are a ton of reliable SR setters in OU that allow you to shave off a ton of health (cumulatively) throughout a match without really needing much skill to set or even to keep on the field. It's not like three Spikes layers or something.
The question about Stealth Rock probably has more to do with how it would impact the metagame if it was banned. This argument has already come up a bit with regard to Aegislash. Is that how we should decide bans? Maybe it is. I don't know, but I think it's something that should at least be discussed.
Knock Off
The advent of mega evolutions helps with this somewhat, but the power buff to Knock Off makes for an extremely spammable move that can disable entire teams. Besides its annoying effect and good power, it has a ton of very strong abusers: Bisharp, Landorus, Azumarill, Landorus-T, Thundurus, Mega-Mawile, Mega Scizor, Tornadus-T, Conkeldurr, and even Weavile all boast strong Knock Offs, while defensive Pokemon like Mega Venusaur, Mandibuzz, Ferrothorn, Mew, and Gliscor can also run it, but it is more of a nuisance than a legitimate weapon on them. And oh yeah, it's a Dark move, a top offensive type in OU. Is the combination of wide distribution, good base power and type, and item removal broken? Should Knock Off be nerfed (I have no idea how this would work) or banned?
U-turn and Volt Switch
Not to use the same comparison here, but oh well...people rightfully complained about BP being a no skill cop-out playstyle, but what about Volt-Turn? Like Knock Off, both have wide distribution as TMs, especially U-turn. Take a simple situation like CB Talonflame versus Ferrothorn, early game. Ferro can't really afford risking a Flare Blitz OHKO so early, and even Protect is risky if Talonflame has Swords Dance. So more free chip damage and a favorable match-up on what comes in. While dedicated U-turn spam is easy to play around, it's worth asking how healthy these moves are for the metagame, regardless of if they're broken. (I think it's a stretch to say they are, but that's just an opinion.)
Scald
Speaks for itself, far superior distribution to Lava Plume and a more devastating status condition to Discharge, Scald is an insanely spammable move that can penalize opponents for playing well. For example, let's say HP Flying Specs Keldeo double switches into DD Mega Gyarados, not yet mega evolved. The Keldeo user, perhaps desperate, has a 30% chance to stop Mega Gyarados in its tracks despite incorrectly predicting the double switch into a Pokemon that normally sets up on it. As a Keldeo zealot, I find that it's a great breaker mostly because so-called counters/checks like Mega Venusaur and Dragonite can be worn down by burns and turned into set-up fodder. I actually prefer using Scald to HP Flying when a decently healthy Mega Venusaur is coming in because a burn yields longer term payoff if I want to fodder Mega Venu later.
While probably not broken, like U-turn, I think a good question to ask is how healthy a move like Scald is for the metagame, especially when a solid substitute move in Surf is readily available.
Worry Seed
We can discuss it, but I think Council is going to quickban, so we're probably wasting our time.
Go crazy?
#MYMANLEBRON
Several years ago, a Smogon user whose name I don't remember started a thread where he asserted that Stealth Rock was broken and should be banned. His reasoning was rather nebulous and led to a funny post from Obi where he (satirically) argued that Trick was broken using the same criteria as the OP did. The rather brash tone of the thread did make it all something of a joke though, as I recall.
Years later, it seems to me like there is an unspoken assumption that Stealth Rock is actually pretty broken, whether or not people use the word. Usually it's phrasing like "Stealth Rock is mandatory on every serious competitive team," which is something that applies to, well, GSC Snorlax. The question that this thread poses is simple: how do we assess or approach a potentially broken or overpowered move? Also, and not necessarily related: are certain moves healthy for the metagame? Moves in question might include:
Stealth Rock
The undisputed best move in OU, and probably every tier. For all of the "this takes no skill to use" talk around BP, there are a ton of reliable SR setters in OU that allow you to shave off a ton of health (cumulatively) throughout a match without really needing much skill to set or even to keep on the field. It's not like three Spikes layers or something.
The question about Stealth Rock probably has more to do with how it would impact the metagame if it was banned. This argument has already come up a bit with regard to Aegislash. Is that how we should decide bans? Maybe it is. I don't know, but I think it's something that should at least be discussed.
Knock Off
The advent of mega evolutions helps with this somewhat, but the power buff to Knock Off makes for an extremely spammable move that can disable entire teams. Besides its annoying effect and good power, it has a ton of very strong abusers: Bisharp, Landorus, Azumarill, Landorus-T, Thundurus, Mega-Mawile, Mega Scizor, Tornadus-T, Conkeldurr, and even Weavile all boast strong Knock Offs, while defensive Pokemon like Mega Venusaur, Mandibuzz, Ferrothorn, Mew, and Gliscor can also run it, but it is more of a nuisance than a legitimate weapon on them. And oh yeah, it's a Dark move, a top offensive type in OU. Is the combination of wide distribution, good base power and type, and item removal broken? Should Knock Off be nerfed (I have no idea how this would work) or banned?
U-turn and Volt Switch
Not to use the same comparison here, but oh well...people rightfully complained about BP being a no skill cop-out playstyle, but what about Volt-Turn? Like Knock Off, both have wide distribution as TMs, especially U-turn. Take a simple situation like CB Talonflame versus Ferrothorn, early game. Ferro can't really afford risking a Flare Blitz OHKO so early, and even Protect is risky if Talonflame has Swords Dance. So more free chip damage and a favorable match-up on what comes in. While dedicated U-turn spam is easy to play around, it's worth asking how healthy these moves are for the metagame, regardless of if they're broken. (I think it's a stretch to say they are, but that's just an opinion.)
Scald
Speaks for itself, far superior distribution to Lava Plume and a more devastating status condition to Discharge, Scald is an insanely spammable move that can penalize opponents for playing well. For example, let's say HP Flying Specs Keldeo double switches into DD Mega Gyarados, not yet mega evolved. The Keldeo user, perhaps desperate, has a 30% chance to stop Mega Gyarados in its tracks despite incorrectly predicting the double switch into a Pokemon that normally sets up on it. As a Keldeo zealot, I find that it's a great breaker mostly because so-called counters/checks like Mega Venusaur and Dragonite can be worn down by burns and turned into set-up fodder. I actually prefer using Scald to HP Flying when a decently healthy Mega Venusaur is coming in because a burn yields longer term payoff if I want to fodder Mega Venu later.
While probably not broken, like U-turn, I think a good question to ask is how healthy a move like Scald is for the metagame, especially when a solid substitute move in Surf is readily available.
Worry Seed
We can discuss it, but I think Council is going to quickban, so we're probably wasting our time.
Go crazy?
#MYMANLEBRON