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Old December 7th, 2015 (7:22 PM). Edited December 30th, 2015 by Daydream.
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Noble Magic



Introduction

Finally, the land is truly at rest. Ten years ago, the Vestian Empire ended its brutal and bloody campaign for conquest of the realms that lie around the Lady’s Sea. Soldoro and her allies fought them to a bitter stalemate, and an uneasy treatise was struck. In exchange for a strip of land on the edge of Soldoro, they would cease their crusade for domination. That peace remains to this day, but it came at a price.

Now, it is 1454 and King Perseus Velaro IV is the last of his family. The royal Velaro line have never been ones to shy from battle. Long standing tradition sees royal sons and daughters lead their soldiers to battle, wielding their magic with pride. However, this has been their downfall. Perseus has lost his consort, his siblings and his cousins. There is no one of close enough blood to be named successor. And Perseus cannot bring himself to be with another, after the death of his beloved.With the Vestians still prowling the border, this crisis is a constant pressure.

Therein lies the reason for the King’s decree. The noble families of the land are to send a young member of their household to court this season. It is already a long standing tradition for noble youths to spend the summer at court in the Royal Palace, but this year shall be quite different: this year it is imperative. For the youth that impresses most shall be elevated to the status of heir, and adopted as the King’s own. Not only this, but the family of the chosen shall be given the Duchy of Northern Soldoro: the position vacant since the death of the previous Duchess.
There will many chances to impress – fetes, masques, balls and feasts. And this year’s season shall see the return of an event that has not been hosted since the beginning of the war: The Grand Tournament.

---
Soldoro as a country is somewhere between real-life Italy and Greece in the Renaissance period. This is reflected in its architecture – buildings tend to have columns and wide arches and there are plenty of domed rooves in any city. It is on the western edge of an inland sea and has a warm, temperate to Mediterranean climate. There are wide swathes of farmland and vineyards, and its main exports are wines and olives, along with having a thriving fishing industry.

Art and culture are at the fore of all things in Soldoro, and new technologies are often being discovered. A land with magic has no need for guns, and hence they do not exist in this world. Swords and crossbows are fought with, but these are usually only when a person is lacking in combative magical prowess.

Religion in Soldoro is primarily a belief in ‘The Goddess’ (alternatively referred to as ‘the/our Lady’). It is monotheistic, though The Goddess is believed to have multiple aspects – and these vary from region to region. Noble families are expected to show public dedication to her, as Minaism is the state religion. Whether this is privately just lip service is up to the discretion of the individuals.



Nobility

[FONT= "Brawler"]You will play the child of a noble family sent to the king’s court with the intention of becoming his heir. The nobility of Soldoro is made up of Mage families – mages are the ruling class in this land. Magic appears among the commoners, but only rarely. It is most strongly carried in the bloodlines of the old families, where it has been held for centuries. This causes a notable class divide, with many nobles looking down upon the ‘peasants’. There is further divide among the ranks of nobility, and at court where you stand on this scale affects the way you are perceived by others.

The ranks are as follows (in descending order):

Spoiler:
Duke/Duchess – Ruler of a duchy within the Kingdom. Soldoro has two duchies – the North and the South.

Count/Contessa – The ruler of a city and a portion of the surrounding land.

Marquis/Marquise – Rules a portion of land called a march, which is close to a border. There will likely be towns and/or villages in this land. After the war, this position became perceived as equal to that of a count/contessa – many of these nobles were instrumental in the defence of the border.

Baron/Baroness – Ruler of a portion of land, will likely have a town and/or villages in their sway as well.

Baronet – Rules a portion of land, perhaps containing a village.

Lord/Lady – Owns a small piece of land – their estate and its grounds or perhaps some farmland/a vineyard. This title is sometimes given as an honour for outstanding contribution to the country – for great inventions or military service, as an example. Recently elevated noble families are regarded with much derision.

You may choose to be the child of a noble of any one of these ranks, apart from Duke/Duchess. The Duke of South Soldoro is an NPC, and as stated above the Duchy of the North goes to the family of the chosen heir.
[/FONT]


Magic


All of the noble families of Soldoro have magic in their blood. However, a mage can only be of a certain type – and these types are exclusive. Even if the character you are playing is a child of two different kinds of mages, they will only be able to perform one kind of magic. On occasion, a child may find they are not of the same type of either their parents, but instead of a type from a prior generation.

Basic spells can often be cast with no more than thought and intention. More complex spells may require incantations and rituals.

The types of magic are as follows:

Spoiler:
Life Magic: With magical arts attuned to human biology, the Life mage is adept in healing and preserving spells. This includes the ability to create a shield to nullify and block. A clever group of Life mages developed the art of ‘shield-throwing’, which involves manipulating a shield to push or constrict someone. Life magic also contains within it the power to modify one’s appearance and physiology. Additionally, there is a Life spell that allows two people of any gender to have a biological child. Due to its intricacy, life magic is difficult to fully master – there is a divide between those who use it to heal, and those who use it for combat.

Elemental Magic: The Elemental mage can control fire, air, water and ice, earth (the ground, rocks, minerals, metal – not plant growth and such) and lightning (difficult to control, and there are few masters of lightning). Few mages of this type are able to master every element, and even if they are, it is near-impossible for them to wield them all at same time. Most focus on one or two disciplines (with the focus often being dictated by family preference).

Natural Magic: Affinity with and control over nature is the Natural mage’s skillset. They can will plants to grow and communicate with/control animals. This includes the ability to shapeshift into an animal form, though this prevents the use of any other kind of spell. A less common form of shapeshifting involves changing only parts of one’s body to animal form – allowing other spells to be cast. As this can cause complications in trying to shift back, it is not practiced by many. Occasionally you may meet a Natural mage with leftover animal traits from unsuccessful transformations.

Force Magic: Force mages are able to remotely manipulate things. This type of magic is largely centred around the skill of telekinesis, pushing, pulling and levitating objects or beings. It also contains within it the ability to make the mage themselves levitate – a true master can heighten this to the power of full flight. Some mages use this kind of magic to enhance unarmed combat skills – to deliver a kick or punch with more force. Others focus the kinetic energy into powerful blasts.

Death Magic: The opposing force to the magic of Life, Death magic allows the mage a rather fearful set of skills. The first of which is categorised as necromancy. Necromancy is the summoning of spirits to aid the mage. Unless it is a time of war and the mage is in battle, using this power to reanimate a corpse is strictly forbidden. As is summoning a spirit into a body of the living. A common and accepted practice is to summon spirits into a weapon or construct. A legal, yet frowned upon, practice is to summon the spirit into the body of an animal. Death mages can also manipulate shadows – to hide themselves or darken a place. A forbidden practice is the death curse, a supposed complicated and lengthy ritual that can kill a person instantly. All studies of the death curse have been banned, all texts on the subject were burned centuries ago. Some speculate it is merely a rumour.




Gameplay


The game will play out as a hybrid, essentially. The action will happen primarily in the capital city of Avilla, and surround the advancing season at court. There will be periodic events that characters are required to attend – balls and feasts and such. And your characters will also be called to partake in bouts in the Grand Tournament. Between these events your characters will be free to explore the city and the castle as they please and pursue their own interests, in a small sandbox type of environment. Often there will be ongoing events in the city that your characters are free to investigate (or not) at their leisure. The plot will move on periodically as the season progresses, and does have defined end goal.

Largely, the point of the roleplay is to manoeuvre through the political and social entanglements of your character’s time at court. How they act will affect how they are seen, and will affect the news of them that reaches the king’s ears. Cause a scene in public, and people may start to whisper about your character. However, it is not imperative that your character should want to become the king’s heir – indeed they may have been pushed by a family member, or perhaps they simply wish to enjoy a season at the Royal court. There shall be a set end point (the heir is decided upon) and from there everything shall wind down.



Locations


Just a brief bit of info on some of the areas in Soldoro – like I said above, most of the roleplay with be played out in the capital city, but this section can be used when you’re building your sign-up.

Spoiler:
Avilla: (See ‘The City of Avilla’)

Avera: Avera is quiet, and quite peaceful. Its population are a religious sort and as such there are many churches and temples in the city. Most famous of which is the ancient ‘Temple of The Lady’, where many make pilgrimage to. There are a large number of peasants in the city of Avera, causing some to comment that it looks ‘untidy’. Many here fish, or tailor clothes from the wool and leather from the surrounding farms (as the city is situated amongst one of the few areas of pastoral farmland in Soldoro). Clothing is then shipped downriver into Avilla.

Orotello: A city famous for its college of bards – it is renowned that Orotello produces some of the best musicians in the land. There’s even mix of wealthy and poor in this city, but a rather apparent divide between them. Anglers often cast out onto the lake to catch the rare native white trout.

Omercia: Primarily a trade city – known for its large marketplace. Many surrounding vineyard owners and arable farmers bring their produce here to trade before it is shipped off downriver to Artez.

Saritta: Another city in which market trade is common, Saritta produces a famous brand of wine which is popular in both Soldoro and in other lands. Barges also travel from Saritta to Artez carrying lumber cut from the nearby forest that borders The Republic of Navacy.

Artez: Artez is a trade city – it has a larger port than Avilla and the city itself is not much smaller. It also has the largest population of ‘wealthy peasants’ – that is, non-nobles who have become rich as traders. There are lots of Inns in Artez due to the high number of sailors passing in and out of the city. It also has notably higher crime than other cities in Soldoro.



The City of Avilla



If an area has a more general name, that describes the kind of things in that location, then it’s perfectly fine for you to impose a bit of your own geography on Avilla. You can invent museums or shops or taverns that your character may find when exploring.

Avilla itself is not unlike Rome in appearance. Buildings are white and terracotta – the architecture is brimming with columns and archways. Many buildings have statues and carvings to decorate them.
Spoiler:
The Royal Palace: Where your characters shall be staying for the course of the season. The apartments for visiting nobles are on the second floor. The King’s quarters are on the top floor. The ground floor has the ballroom, great hall and kitchens. The first floor has the library and the (currently empty) quarters for other members of the royal family. It lies in beautifully landscaped grounds.

The Velaro Theatre: The Royal theatre, performances for the Royal family and visiting local and foreign nobles are held here. Behind it is an amphitheatre for outdoor performances.

Oro Park: A small and beautifully kept park with a large fountain in its centre. The paths are lined with rose bushes. The fountain depicts the Goddess in her ‘Mother’ aspect – water pours from her hands into the pool below.

Queen Anya Park: A large park, with well-trimmed trees and perfectly pruned shrubbery. In its centre is a large artificial lake, upon which rowing and swimming competitions are held.

Fortibelle Park: The more neglected sister of Queen Anya Park, it’s a little overgrown and the trees crowd together in many places. It’s not well lit, and easy to get lost in in the dark.

Palace Bridge: A delicate looking arched bridge, wrought out of intertwining metal and stone. It is believed to have been created by magic in centuries past.

The Velaro Bridge: Wide, functional, only slightly arched and made from grey stones. It takes the brunt of the traffic out the bridges.

The Marquise’s Bridge: A white stone bridge that has short balustrade. An old story says that the Marquise of Oranica threw herself from the bridge in despair at her husband discovering her lover and murdering him on the spot.

Embassies: Surrounded by high walls, dignitaries of foreign nations operate here. Nobles are of course offered a room in the palace, however.




Sign-up



Name:

Age: Between sixteen and twenty-one.

Gender:

Magic Type and Style: Remember, only one type. Give some idea of how your character uses this kind of magic, and what areas of it they are proficient in.

Noble Status: Which rank of nobility your character’s parents belong to, and which city they rule, or where their land is. If you aren’t playing the child of a Count/Contessa, then lay claim to the areas of Soldoro you see fit, but give a general idea of where in the country your land is, and what it contains (making up villages and towns is perfectly okay!).

For the child of a Count/Contessa you can claim any city you wish, and this shall be a first-come, first-saved basis. You can choose any of the five cities that are not the capital.

Appearance: Pictures, text or both.

Personality/Background: What your character is like, and little bit of their history up to this point.

Family Background: This only has to be brief – a sentence or two to give some idea of how long they have held their title and general popularity with the local populace. This section can be incorporated into the above if that’s easier.



Rules


1. Obviously, all the normal PC and RPT rules apply.
2. Joint posting is allowed, and may even work nicely when it comes to bouts in the Grand Tournament.
3. No powerplaying – it’s fine to be adept at your magic type, but it isn’t fine to be an all-powerful, invlunerable mage.
4. Your characters may not leave Avilla. If you have a good reason to do so, then please ask. Otherwise, it’s unlikely that our young nobles would go wandering the countryside alone. It simply wouldn't do.
5. Activity wise, at least weekly posts are preferable. There’s flexibility here, depending on how long people think it will take.
6. Be nice to me, pls. I haven’t done the GM thing before.




Accepted Players


1. Me as King Perseus Velaro IV and various others as needed.
2. Godzil as Trevor Argentine.
3. Varys the Galvantula as Thomas Chance.
4. Saragraph as John Devania.
5. Disclosed as Tito Rustichelli.
6. Oddball_. as Riley Lycanthrius.
7. Lawlietta as Reserved.
8. Sir General Admiral Fancy Swank as Reserved.
(Character names link to sign-ups).




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  #2    
Old December 10th, 2015 (3:07 PM). Edited December 10th, 2015 by Godzil.
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Godzil Godzil is offline
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Magic RP! Politics and intrigue and magic! Count me in!

Name: Trevor Argentine

Age: 18

Gender: Male

Magic Type and Style: Force Magic. Trevor is highly skilled in the use of telekinesis, which he wields as easily and dexterously as his own hands. In fact, he would prefer telekinesis over his hands, and casually uses his magic to pick up and move objects. In combat, however, he much prefers using his hands. Rather than crude blasts of force and defensive shields, he creates hand-shaped constructs of kinetic energy to fight with.

Noble Status: Baron. Trevor's father Bigby Argentine is the Baron of Sweetwater, a farming community along the banks of the Oran River. Sweetwater is known for producing fruit, and much of the town's income comes from Sweetwater Acres, the largest apple orchard all of Soldoro.

Appearance:
Spoiler:


Trevor is a tall, slender lad, precisely six feet tall. He has light skin, brown eyes, and dark hair that reaches his shoulders and is perpetually messy. Though he is thin, he has a strong jaw and large nose, with a set if simple silver spectacles perched on his nose. He prefers a simple, academic style of fashion: black slacks and shoes, a long-sleeved white shirt, and a black robe.

Personality/Background: Trevor has always been a simple, hardworking person. He is honest and organized, and prefers to work behind a desk, but isn't afraid to go out and take care of things directly. All work and no play makes Trevor a dull boy, so he's kind of uptight and big on rules, but he does have hobbies. He enjoys reading, practicing his magic, and training himself in hand-to-hand combat. He occasionally sneaks out of the manor to participate in an underground fight club at the tavern.

Growling up was... different for Trevor. His father lived in his family's mansion, conducting state affairs, while his mother lived on her farm, working the land. Trevor spent most of his early childhood with his mother on the farm, learning the ways of the land. But when his magic started showing, his father took him in and taught him how to use it, as well as teaching him how to run the estate. Though he found himself more comfortable working with his father, a part of him missed the simple life of a farmer. His secret forays into the darker side of town would have enraged his father and sorely disappointed his mother, so perhaps his journey to the Royal Court was well-timed. Though it is the opposite of the simple life he secretly craves, he knows he has a duty and is proud to serve his time.

Family Background: The Argentine family has governed the town of Sweetwater for almost 100 years, turning a collection of farms into a thriving community. Trevor's father Bigby broke traditional marriage practices by marrying a commoner, the owner of Sweetwater Acres. This has earned their family the scorn of other nobles, but a measure of respect within the town itself. Combined with other practices to improve the condition of the people, the Argentine family is one of the less wealthy of the noble families, despite a profitable region, and are looked down on as overly sentimental liberals by other members if the nobility.
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Old December 10th, 2015 (4:56 PM).
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Sweet Jesus a sign-up I almost fainted

Great sign-up. Trevor is lovely. I like that he sneaks out to fight, and I like his style with magic. Before I accept, could you perhaps give me a little bit more history on him? What was his growing up like - especially being the child of two different worlds? Oh, and nitpicky but I might have to confiscate his bowler hat. I think it's a little bit too modern for a Renaissance kinda setting.

Otherwise I love him (awesome drawing btw, really cool style).
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Old December 10th, 2015 (5:34 PM).
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Sigh. One day, bowler hat. You will be accepted one day...

I've added a little more, made his childhood more dramatic. And removed the anachronistic headgear.
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Old December 10th, 2015 (5:53 PM).
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bowler hat rp?

Lovely! That's just what I was looking for. Accepted.
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Old December 11th, 2015 (1:10 AM). Edited January 1st, 2016 by jombii.
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Thomas Chance


Male|| 21


Magic Type and Style: Death Magic

Thomas Chance is an adept in Death Magic as he has been training since he was a child. Both of his parents are also Death Magic users and they are equally excited to teach their son the ways of the art that are in their blood for generations. However, Thomas is not keen on the idea of using spirits and other undead arts as magic. He focused his powers instead on developing his shadow- control. While other Death Mages' shadows can only simply fill a room with darkness, Thomas' shadow can take on a semi-solid form, akin to black smoke. Thomas' can manipulate these shadows to create illusory forms of various objects.

Noble Status: Count of Orotello

Appearance: Thomas Chance is of medium built, standing at around 5'7". He is crowned with thick but straight blonde hair that he allows to grow until the nape of his neck. He prefers to wear a bonnet on his head though, as he dislikes combing his hair that refuses to stay down. He has piercing gray eyes and small lips. For clothing, he prefers to wear light clothing, as he sweats a lot when moving. He seldom wears thick clothing.

He is never seen without his violin case.

Personality/Background: The first thing that can describe Thomas is that he is a musician. As Orotello is known for producing magnificent bards, it is only expected that heir of the Count should be able to at least play decently. Thomas Chance studied the flute first, at four years old and mastering it at around seven years old. He proceeded with other instruments like the piano and the accordion. However, his favorite instrument to play is the violin. He is great in playing the sweet melody of the string.

Being the only son of the Count, Thomas is a sheltered individual. His parents dote on him and give him anything he wants. He only needs to say it and the connections his parents have will make it happen. However, despite being spoiled by his parents, there is nothing much that Thomas wanted more than to leave the house and try to walk the land. Using his Death magic, he wanted to see every nook and cranny of the country he is in.

Around other people, Thomas prefers to blend in, especially when in large crowds. He prefers to be alone most of the times but is not repulsed by the seldom attention. When he started his ambition to travel the land, he did not consider the possibility of anyone accompanying him. He just saw his dream as a solitary achievement.

In battle, he tends to be at the middle ground, supporting everybody with his shadow-constructs and yet providing enough power to aid those on the frontlines.

Family Background: The Chance family have held the title of Count of Orotello for a very long time, dating back at least eight generation before Thomas. His father married the daughter of a Baron from a nearby land. However, ever since their family was in ruling of Orotello, there was nothing much they did for the poorer population of their land, leaving majority of the people dissatisfied with their leadership.
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Old December 11th, 2015 (6:40 AM).
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    Just a bit of a heads up to let you know that's I'm interested and that I shall get back to you on a sign up in the next few days.
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    Old December 11th, 2015 (7:12 AM).
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    Quote:
    Originally Posted by Varys the Galvantula View Post
    This feels GoT-ish so COUNT ME IN. Hehe. I'll have my SU some time tonight.

    WIP

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    Since you're putting down a placeholder template I'll reserve you a spot!

    Quote:
    Originally Posted by Tixen View Post
    Just a bit of a heads up to let you know that's I'm interested and that I shall get back to you on a sign up in the next few days.
    Would you like to be put down as reserved in the meantime?
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    Old December 11th, 2015 (6:24 PM).
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    Quick question. Are we allowed to be adepts in our respective magic element or are we just in the process of being good at it?
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    Old December 11th, 2015 (6:28 PM).
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    Being adept is absolutely fine! Just as long as doesn't breach into the realms of power-playing.
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    Old December 11th, 2015 (6:52 PM).
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    All right. That would be good. I'm thinking that Thomas would utilize Death Magic in ways that mimics the other styles.
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    Old December 11th, 2015 (7:55 PM).
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    I don't think I can get on board with the corporeal shadows and them mimicking other magic types. It unbalances the idea of having the types be exclusive. The idea of constructs from shadows is fine - but as an illusion rather than something corporeal.

    If Thomas being uncomfortable with spirits is important to his character, then perhaps he could be a different type of mage raised by two Death mages - a grandparent who was a mage of a different type.
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    Old December 11th, 2015 (10:31 PM).
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    How about if I mimic just one other type of magic? Would that be fine?

    Illusion to corporeal is a yeah. I just took a shot a solid dogs rather than smokey, wispy ones.
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    Old December 12th, 2015 (1:08 AM).
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    I'd be fine with shields, since there are ways to create shields with most of the types of magic. You can suggest with learning to create shields, he was able to mimic shield-throwing techniques from Life mages. Which is similar to telekinesis, but more basic - shields can push things, or restrict movement.
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    Old December 12th, 2015 (1:59 AM).
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    All right, I'll edit my power and just mimic the shield-making power of the Life Magic. Thank you!
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    Old December 12th, 2015 (3:19 AM).
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    Ooh interesting and really well done- I'll be keeping an eye on this, it's right up my alley!!
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    Old December 12th, 2015 (5:33 AM).
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      Same here; the plot looks especially well-handled. I'll most likely look into creating a character of my own once I can organize myself, see if the roleplays I'm in won't be too demanding.
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      Old December 12th, 2015 (7:16 AM).
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      Thank you! I appreciate the compliments. I worked hard on rounding everything out once I had the concept.

      If either of you find you're freer to join after the roleplay gets going there'll probably be some scope to do that.
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      Old December 18th, 2015 (4:11 PM). Edited December 19th, 2015 by Saragraph.
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        Nature: Lax
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        Name: John Devania

        Age: 20

        Gender: Male

        Magic Type and Style: Force Magic. For reasons later explained in personality/background he’d rather use force magic instead of actually moving his body to go and close the door for instance. Again for reasons later explained he is not that good at magic. He’s developed his skills good enough for basic use (think closing things, moving and using a broom and letting simple things fly through the air like spoons or arrows), but doing anything remotely complex will result in a failure. John isn’t the world’s best combat mage because he never developed any combat skills. As said before he only developed basic use. However he has some options, like changing the course of things flying at him or toss small objects at a decent speed at a target. Of course, he can use his environment to his advantage by controlling the right objects in the right way (think untying ropes so object x will fall on target y, or by suddenly moving object z right in front of some horses and through that creating public chaos). If it’s easy and simple to move and execute, then John can do it. He only has to think hard enough and find a way.

        Noble status: Lord. John’s parents are the Lord and Lady of an estate somewhere in the land surrounding Omercia. Its grounds include a little bit of farmland. It’s nothing too special, but the quality of their produce is amazing.

        Appearance: John is 1.75 meters (or 5 feet 8 inches) tall. He doesn’t have much muscles as a result of his lifestyle, and has somehow managed to have a relatively normal weight. He has white skin, whiter than normal thanks to, again, his lifestyle. His eyes are blue and his hair was recently cut short. It looks stupid without doing anything with it, so he uses whatever substance he can get his hands on that doesn’t smell too terribly to fix his hair. He has a large, long head so wigs don’t really fit him. He doesn’t have a preference when it comes to clothes. He just grabs whatever is clean and near.

        Personality/Background: John is a lazy guy. A super lazy guy. He never does anything at all, and when he does he’ll try to find the easiest or fastest way to do it, just do he can go back to doing nothing again. This is also the reason why he hasn’t developed his magic that far. He is simply too lazy to learn it, and the only things that he has learned and does with his magic are simple things like closing doors or chests, moving brooms/brushes/whatever he needs for cleaning, or moving objects from one place to another whenever he gets told to. Whenever he can carry or move something with his magic, he does it. Doing it with his own body would simply require effort, and John doesn’t like effort. This lax and lazy attitude also includes a disrespect for authority or anyone at all who tells him to do something. He does have one hobby, exactly one hobby: writing. All he needs for writing is some peace and quiet, a desk, and some writing material. It isn’t hard effort and he can just rest on his bed or chair thinking about whatever he’s thinking about and write it down if he likes it. He even likes writing for other people, but he’s not ever going to admit that. John has somewhat of a pride that prevents him from admitting to do something that goes against his own character. His mom and dad don’t approve of this lax attitude of course and often try to fix this, but to no avail. He disappointed them. He also has no friends whatsoever because, well, he’s always in his room and doesn’t do anything. But what does he think about all that time in his room? Why does he have the lifestyle he has? John is a dreamer. He dreams of adventures, of faraway places, oflife. You see, the only big thing happening anywhere close was the market in Omercia. Anything else was either small or boring. It just wasn’t worth living there. It just wasn’t worth his time and energy and THAT is why he became the lazy bum he became. When the king called for him to come to the royal court, something sparked within him. He suddenly got the drive to make something out of his life. Leaving his disappointed parents, nonexistent friends and boring life behind, he packed his bag and set for the capital before his parents knew it.

        Family Background: The Devanias have held their title for a long time. Longer than anyone in the family can remember. As said before they have a bit of farmland they let farmers grow vegetables on. The quality of these vegetables has earned them a good reputation among the locals. Besides this they never did anything especially good/right but they never did anything wrong either. As members of the lowest class of nobility they’re of course looked down upon by everybody above them, but they have a good reputation as knowledgeable (knowledge about farming and food in general) and trustworthy friends and allies. The Devanias are always eager to help, so other Lords and Ladies and their families generally come to them for help. However, the great focus on food, farming, etc. has lead some families to think of them as just a bunch of peasants and farmers that happen to have a title, they look down upon them. And some families want nothing to do with them but just use them and their eagerness to help for their own gain. You could say the Devanias are also a bit naive.
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          #20    
        Old December 19th, 2015 (12:57 PM).
        Daydream's Avatar
        Daydream Daydream is offline
        Chris'mons
        • Silver Tier
         
        Join Date: Aug 2009
        Location: That thar Kingdom. The United one.
        Age: 23
        Gender: Male
        Nature: Sassy
        Posts: 684
        Quote:
        Originally Posted by Saragraph View Post
        Name: John Devania
        Yes, I rather like him! Accepted.
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          #21    
        Old December 23rd, 2015 (10:56 PM).
        Junier's Avatar
        Junier Junier is offline
        BURPS LOUDLY
           
          Join Date: Jun 2015
          Age: 23
          Gender: Female
          Nature: Quirky
          Posts: 961
          I apologize for the delay. Here's my application for Tito:


          "As much as I love the farm, suppose I love the court just as much?"

          ❦ Tito Rustichelli
          Age :: 16
          Gender :: Male



          Magic Type and Style: The Rustichellis are esteemed for their lineage-wide proficiency of elemental magic. Those who inherited magic in their blood in turn inherited elemental magic with no exceptions. In the case of Tito, he is most well-versed in manipulating the element of air, changing the wind's tempo, altitude and level of force by use of his hands. The harnessing of wind is both easy and efficient in the vineyards. But for Tito, sole focus on the element of air is excruciatingly dull. The unpredictability of fire and lightning spurs his excitement and wonder and he strongly prefers setting flames and striking the earth with fierce thunderbolts. However, Tito is not necessarily talented in his usage of fire and lightning elements. He has no tutor for few Rustichellis or their peers find pleasure in the manipulation of fire or electricity, meaning Tito is forced to teach himself and he has not gotten relatively far. His control over these two elements is loose and such magic-based attacks can be sporadic, in certain situations perilous. Tito's ultimate deficiency, however, is with water magic. The element of earth he is decent enough with, usually forgetting of its existence unless he is in need of an effective shield. His control over water is completely non-existent. He finds its looseness impossible to work with, lacking the focus necessary to even turn it to ice.

          Noble Status: Sir Rustichelli and his maiden were recently appointed to Baronet status after a near decade spent as Lord and Lady. The Rustichelli lineage itself has existed for over a century, cooperating with many other rural families for around that amount of time. The Rustichellis' promotion was most likely due to the family's involvement and unity with other farming communities, inspiring the creation of the Farmers' Guild Under the Lady, a brotherhood of sorts for farmers to obtain significance and appreciation by supporting noble families. Now of higher status, Rustichelli and his wife are in full control of the Farmers' Guild, as well as the expansive Lady's Vineyard located in the area south of Omercia. One of the kingdom's largest vineyards, it is responsible for the majority of grapes produced in southern Soldoro.

          Appearance: A clean, approachable boy with loose, straightforward way of dress. Somewhat bulkier facial structure with prominent chin and cheeks, yet thin lips. Naturally broad shoulders, emphasized by puffed sleeves of his shirt preference. Dirty-blonde hair cut short with wispy yet stylized bangs. Hair appears to stick out around the ears as well. Clothing choice includes billowing white shirts with open collars and tightly-laced sleeves, as well as dark-colored trows and duckbill shoes. Outfit often paired with a basic brown belt either under or on top of his shirt. Typically his belt is hidden underneath his shirt when it is paired with his rapier, blade of 38 inches with a black and gold hit and cream-colored sheath. Swirling rings around the hilt vaguely resemble a windstorm.

          Personality/Background: Tito is an adventurous youth with an uncontainable spirit, yet still has enough thoughtfulness to avert mindlessness. Naive, he considers himself the heroic sort and tends to view individuals as either good or villainous based on first impressions. At heart, a reflective person who appreciates periods of isolation in order to sort his thoughts. Though he is not a fast thinker and often crumbles under pressure, making faulty decisions. Lacks extensive patience and very compliant to the wills of others; occasionally expresses outright gullibility. Tito is stubborn in the fact that when he is given a reason to like or dislike someone, he is very reluctant in accepting that this individual is capable of any bad or good. Naturally charming and subjectively handsome with a willingness to learn and meet different sorts of people. Rural living has introduced him to using his magical abilities to affect the environment, as well as work with his hands. Though Tito spent less time on the vineyards than he did communicating with the people of other noble families and rural communities, developing his social capabilities and expanding his friend group. Tito tends to spend the majority of his time outdoors with a group of friends, exchanging stories or playing Pallone. When his father became a Baronet two months prior to Tito's migration to Avilla, he encouraged his son to concentrate on bettering his skills for defense reasons. Tito was taught how to fence and how to use his elemental magic for more than just rousing hanging fruit. These skills are still in-development, but ultimately Tito is still relatively prepared to defend himself. It is not with reluctance that he departs to Avilla. He will certainly grow homesick for his family and for his friends but this opportunity to experience life at court cannot be dismissed.

          Family Background: The Rustichellis have been in-existence for an uncountable amount of years. They were considered a pheasant-level farming family with a surprisingly factor: they had access to magic. It was most likely this that resulted in Lord and Lady Rustichelli and their ownership over farmland in the area southwards of Omercia. Natural leaders, the Rustichelli's value unity and equality in which Soldoro does not appear to support. The boundary between those with privilege and those without is like a gaping canyon. It is the inequality the rich and poor, the mages and the basic folk, that the Rustichellis despise most of all. To settle all differences and come together as one is of the highest priority for both the bold Rustichelli and his resilient wife. Thus explains the Farmers' Guild Under the Lady, a union of those considered lesser by overwhelming nobles to regain a sense of control and power. It is but another step in a potential uprising against the wrongful monarchy to destroy the despicable divide between poor and rich. The Grand Tournament at court presents another opportunity to quash this situation. If the Rustichellis gained the strength necessary to bring forth change...

          Tito may not be aware at the moment but there is certainly a lot of faith resided in him for his victory could summon a great wave over Soldoro, a wave that will change and will also destroy.
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            #22    
          Old December 25th, 2015 (8:39 AM). Edited January 2nd, 2016 by Oddball_.
          Oddball_'s Avatar
          Oddball_ Oddball_ is offline
          Magical Senpai and god of the closet.
          • Crystal Tier
           
          Join Date: Nov 2014
          Location: The Closet
          Age: 18
          Gender: Male
          Nature: Quirky
          Posts: 847
          Well well well, an RP where I can test how much I learned from Game of Thrones? I might consider breaking out the metaphorical pen and paper once again to join. I'll work on a sign up :3

          Edit: Whilst waiting for the family, I finished it :D
          Edit2: Fixed the Marquis thing
          Edit3: Changed the appearance a tad, needed something a little more accurate so my template would work.

          Riley Lycanthrius
          You thought I wouldn't find out? How cute.



          Name:
          Riley Lycanthrius

          Age:
          Seventeen

          Gender:
          Male

          Magic Type and Style:
          Riley uses Life magic in an unconventional way, using the ability to change his appearance as a means to spy and decieve, and the ability to bind people with shields to interogate people. However focusing on these aspects have limited him when it comes to actually healing, anything more than a few cuts and bruises is out of his reach.

          Noble Status:
          Child of the Marquis of Vinovia
          Appearance:

          UPDATED, needed a custom picture for my CSS, so I used one of them make a character sites. Good stuff. Anyway same general idea, the bandaged hands refrence the fact that he can't heal, the book is a reference to spell tomes (Or grimoire's if you so prefer). He still has a black cape, blue shirt, etc.

          Personality/Background:
          Riley is a child whom enjoys the finer things, and as such will always strive to achieve whatever is bigger and better. He is not above using his powers to decieve others, however contrary to this he has a strong sense of family, often putting himself in harms way to protect his younger siblings and cousins. While being adopted by the king would technically seperate him from his family, it would put him in a position that really couldn't be topped, and almost guarentee their longevity and happiness, so he accepts it.
          Riley's families rich status has always caused the peasants to approve of anything he does in fear of being thrown into jail, causing the young Riley to believe the people of the town actually liked him. However after a drunken man threatened his younger brother Rogerius, Riley's attitute towards them grew much colder. He began to walk around town as a old beggar, and after seeing what the people actually thought of them, he would cause little accidents to anyone who was plotting against the family, generally leading to imprisonment or worse.

          Family Background:
          Marquis Aaron Lycanthrius is a renowned death mage who was awarded his position due to his service to the country, he met his wife, a medical life mage Vesuvia Lucan, after an unfortunate hunting accident with a wild wolf twenty seven years past. They currently live in a large manor in a small village on their land known as Vinovia, village of the overly religious sheep farmers as Vesuvia called it. (She believed herself to be a religious woman, but she didn't see the need for the three different churches in the village of around thirty people.) They have four children, Severus, whom currently works as a wandering healer is the oldest. Then comes Riley, who is being sent to the Capital to win the Kings name. The two youngest are Rogerius and the only daughter, Ava.

          Note: The name Lycanthrius is a joke, they are not actually werewolves. Although if you ask Aaron the wolf that attacked him was six feet tall and walked like a man, but the fish is always biggest to the man who caught it.


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            #23    
          Old December 26th, 2015 (4:01 AM).
          jombii's Avatar
          jombii jombii is offline
          V E S T I G O
          • Crystal Tier
           
          Join Date: Jun 2014
          Location: Philippines
          Gender: Male
          Nature: Adamant
          Posts: 3,501
          At long last, I am finally done with my RP. I had no idea how to create Thomas in all honestly, so much that I almost decided to drop out my reservation. But alas, I finished.
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            #24    
          Old December 26th, 2015 (11:22 AM).
          Daydream's Avatar
          Daydream Daydream is offline
          Chris'mons
          • Silver Tier
           
          Join Date: Aug 2009
          Location: That thar Kingdom. The United one.
          Age: 23
          Gender: Male
          Nature: Sassy
          Posts: 684
          Christmas period is busy, but I wanted to let y'all know I've seen your SUs and will be reading them and getting back to you as promptly as I'm able!
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            #25    
          Old December 27th, 2015 (8:18 AM).
          Myriad's Avatar
          Myriad Myriad is offline
          Formerly Lawlietta.
          • Silver Tier
           
          Join Date: May 2015
          Location: My room.
          Nature: Quirky
          Posts: 231
          Is it too late to reserve a spot? I would love to join, and can probably get an SU done in a couple of days, if not today.
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          The rippling sliver of moon in water,
          The distant glint of city lights-
          And in the twinkle in your eyes.

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