Parivir
rage, rage against the dying of the light.
- 200
- Posts
- 14
- Years
- Jakarta, Indonesia
- Seen Aug 16, 2022
KINGMARCH
rated M for violence and sexytimes but mostly violence
no spots remain | best viewed with forever standing (style)
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![[PokeCommunity.com] KINGMARCH [M] [IC] [PokeCommunity.com] KINGMARCH [M] [IC]](https://i.imgur.com/pt71Tgz.gif)
rated M for violence and sexytimes but mostly violence
no spots remain | best viewed with forever standing (style)
![[PokeCommunity.com] KINGMARCH [M] [IC] [PokeCommunity.com] KINGMARCH [M] [IC]](https://i.imgur.com/IpKpbWl.gif)
![[PokeCommunity.com] KINGMARCH [M] [IC] [PokeCommunity.com] KINGMARCH [M] [IC]](https://i.imgur.com/O7IKTr4.gif)
![[PokeCommunity.com] KINGMARCH [M] [IC] [PokeCommunity.com] KINGMARCH [M] [IC]](https://i.imgur.com/kx06cW5.gif)
![[PokeCommunity.com] KINGMARCH [M] [IC] [PokeCommunity.com] KINGMARCH [M] [IC]](https://i.imgur.com/nsjULQu.gif)
![[PokeCommunity.com] KINGMARCH [M] [IC] [PokeCommunity.com] KINGMARCH [M] [IC]](https://i.imgur.com/6RS5yUv.gif)
![[PokeCommunity.com] KINGMARCH [M] [IC] [PokeCommunity.com] KINGMARCH [M] [IC]](https://i.imgur.com/pt71Tgz.gif)
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"...and so it was that the Occuria rose from their exalted thrones,
earth and light grasped within one palm;
within the other: darkness and Mist.
There shall be twenty-four, decreed the Undying,
and so, there were twenty-four."
earth and light grasped within one palm;
within the other: darkness and Mist.
There shall be twenty-four, decreed the Undying,
and so, there were twenty-four."
- Of Ivalice and the Undying: a Tautology . . . . . . . . . . . . . . . . . . . . . . . . . .
current setting
Fort Besselat sits at the border of Ivalice and the Ordallian league of vassals, making it a hotspot of international aggression even during peacetime. Situated on a snowy hill that provides vantage point into Ivalice, Limberry, and Zeltennia, it is a chokepoint of enormous strategic importance; in fact, it is thought to be largely responsible for Queen Ritz's victories in the Seven-Year War. In its heyday, the age-old fortress was home to three of Ivalice's strongest orders and armed to the teeth besides; with the royal family up in arms, however, its personnels have been reduced to a skeleton crew with the exception of the Order of Kingmarch. It has thus far remained safe from foreign invasion through sheer reputation, but with whispers of Ordallian troops mobilizing into Zeltennia en masse, tensions are reaching its zenith.
Bessel is a military town situated at the heart of Fort Besselat; it is small and purposeful, housing no more than 20.000 souls, most of which reside in shared quarters capable of accommodating up to twenty people apiece. It is built with the sole purpose of keeping Fort Besselat self-sustaining, and is dominated by non-combatant mages whose main tasks consist of growing crops, fortifying the masonry, healing military personnel, and other such supportive roles. It is also home to a bustling clan population, who receive requests from places as far away as Zaland and Bervenia. Consequentially, it is also home to a number of pubs, smithies, and equipment shops--all of which serve the Orders well, both by providing easy access to important goods, as well as in allowing them to keep themselves sharp and in fighting form even during peacetime.
The White Wing is one of the three sectors in Fort Besselat, the other two being the Black and Red Wings. It is the largest and most defensible of the three sectors, encompassing roughly half of the fortress and containing most of its wartime weaponries. It was home to the Order of Magna Ende before the civil war; as its leadership left to serve under Grand Duke Ferre's banner, taking most of the Order with it, control over the wing was cordially handed over to the Order of Kingmarch (who formerly resided in the Black Wing). The White Wing's facilities include a war room, where General Lorr and his lieutenants can usually be found, barracks for the soldiers, training grounds, administrative offices, an elaborate medical facility, luxury suites for visiting dignitaries, a small church, and even a team of Astralcasters that can teleport personnels back and forth between the wing and nearby Bessel.
current goings-on
It seems a day like any other has descended upon the somewhat peaceful Fort Besselat. Though most everyone is feeling at least a little bit tense at the prospect of the imminent civil war, General Lorr's stance of non-aggression has convinced residents that their home will be yet to experience the flames of war, at least for the foreseeable future. The clans of Bessel are as busy as ever, with the mobilization of Orders bringing an influx of jobs to the pub's request lists; as well, battle cries and the sound of metal clanging against metal could be heard from the training grounds scattered across the fortress. Members of the Order of Kingmarch have been somewhat concerned that their leadership has holed themselves up in the war room for over 24 hours now, but are otherwise enjoying what seems to be a perfectly normal day for soldiers of the most powerful Order in all Ivalice.
A Day in the Life
This first post should give us a glance into what the daily life in the Order of Kingmarch means for your character.
A Day in the Life
This first post should give us a glance into what the daily life in the Order of Kingmarch means for your character.
- The more straight-up military types among you might be enjoying a morning in the training grounds, clashing swords with other Kingmarch personnel or getting some of the newer recruits into fighting form.
- Others may opt to study the extensive arcane literature collection present in the fortress' Black Wing.
- As well, the town of Bessel is sure to provide many distractions for the less straitlaced among you, with monster season in full swing just beyond the fortress walls, and clan work in general seeing a sharp hike in volume in the Orders' absence.
- Or perhaps, you were outside of the fortress' walls on the Order's payroll, instead of through a request at the pub?
- Less wholesome alternatives are also an option to spend your day, with a small gambling den and a makeshift whorehouse (this is an M-rated roleplay, yes?) both a stone's throw away from Bessel's biggest pub.
people you may (need to) know
General Lorr Klauser of Weissmont
Race: Hume | Age: 30 | Class: Paladin-Doomcaster
Race: Hume | Age: 30 | Class: Paladin-Doomcaster
Once known as The Blade of Silence, Lorr is a decorated military man of noble blood whose prowess is without peer. Before the advent of the demon knights, it was said that in all Ivalice, only Queen Ritz herself could give him a run for his money in a one-on-one fight. In fact, when the Ivalicean civil war seemed at its likeliest, she famously said that she could conquer all of Ivalice's castles even should they rise against her at once--all except Weissmont, where Lorr of Weissmont resides. There was never any need, however: Lorr would become one of Ritz's staunchest allies both in court and in the battlefield, and she rewarded him in kind, making him head of the strongest Order in all Ivalice. He has since cultivated a reputation for being a charismatic yet elusive leader, and entirely obsessed with following Ritz's last missives to him--whatever they may be--to the letter.
White Thunder Monty
Race: Moogle | Age: 28 | Class: Astralcaster
Race: Moogle | Age: 28 | Class: Astralcaster
One of Kingmarch's two field commanders, Monty is by far the most knowledgeable soul in Kingmarch when it comes to lore and solving arcane mysteries, with Mana a distant second. While he often relegates himself to a supporting role--he is, after all, an Astralcaster, and one that the Order cannot afford to place in much danger--he is also a potent offensive mage due to his ownership of the White Grimoire. Written in an ancient tongue lost to all but a very few selection of arcane students--an exclusive category under which Monty falls--it grants him the ability to use devastating thunder-based skills on the same power level as Thundaga or Thundaja. Despite his manifold boons, the man himself is very much a down-to-earth sort of fellow, with an affable disposition and affinity for bad jokes. He is also easily flustered, and a subject of endless teasing by his fellow field commander Scar.
Scarlet "Scar" Maywind
Race: Gria | Age: 27 | Class: Falcon
Race: Gria | Age: 27 | Class: Falcon
As the Order of Kingmarch's designated taskmaster, Scar runs a tight ship and is extremely good at her job, despite what gria stereotypes might imply. Leading a team of just nine people, Scar's administrative quarters single-handedly handles any and all concerns regarding deployment, scheduling, finances, and paperwork--all this, while still leaving her enough time to lead Kingmarch deployments every once in a while. She credits it all to competent subordinates, but one has to wonder whether her experience as the leader of the now-disbanded Clan Maywind may have gotten her accustomed to the job. Nevertheless, aside from her astounding administrative prowess, she is still a force to be reckoned with in battle. As the ace of her top-ranking clan back in its heyday, she is capable of zipping above the battlefield,-and homing in on her targets to deliver devastating physical beatdowns.
Mana
Race: Viera | Age: 32 | Class: Rift Mage-Holycaster
Race: Viera | Age: 32 | Class: Rift Mage-Holycaster
Mana is considered one of the most talented healer in all of Kingmarch, despite being primarily an offensive mage. Her main role in the Order is to serve as an attache of sorts to the seven demon knights, accompanying them on certain missions when her healing capabilities might come in handy. Though she is a budding youth by viera standards, her talent in magic led to her being selected as part of her viera clan's expedition party some five years ago; their missive was to investigate the arcane occurences plaguing their land. She had determined that allying with Kingmarch was the best way to accomplish that goal, and so she offered her services to the Order. When not accompanying the demon knights on a mission, she can usually be found accompanying poring over yellowed tomes with Monty in the fortress' libraries, or assisting the healers in the White Wing's medical bay.