vxo

ROM Hacker

Age 19
Male
California
Seen 11 Hours Ago
Posted 4 Days Ago
60 posts
2.7 Years

Pokemon Twilight - A Hack of Pokemon Fire Red

Media
As every other Pokemon game goes, you're finally old enough to become a Pokemon Trainer!
Of course, you're late to your appointment at Professor Pine's Laboratory to pick up a Starter Pokemon to start your adventure in the Saelio Region.

After arriving, the Professor doesn't have any Pokemon left. Since the Professor is obligated to give you a Pokemon, he gives you a wild Dratini he found earlier that day. With that, you're off on your adventure!

However, it is not all peaceful for long. You're adventure is not the only one starting, as Team Inferno starts ravaging the local caves, museums and buildings. It's up to you to put a stop to them, as all they want is power over the Pokemon League, and to one day run the entire region of Saelio.
Media








Features
  • Decapitalization (about 70%)
  • Custom Region - Saelio!
  • Fire Red Tileset
  • Evil Team: Team Inferno
  • Multi-typed Gyms
  • Modified Pokemon Typing
  • Gastly, Haunter & Gengar are now pure Ghost
  • Gyrados is now Water & Dragon instead of Water & Flying
  • Pidey and Spearow evolution lines are pure Flying types
  • Cubone & Marowak are now Ground & Dark type
  • Raticate is now Normal & Dark type
  • Tentacool is now pure Water type
  • Geodude is pure Rock type
  • Feraligatr is Water & Dark type
  • Sudowoodo is now Rock & Grass type
  • All "Trade Only" Pokemon now are able to evolved via leveling up
  • Umbreon & Espeon are evolved w/ Moon & Sun Stones respectively
  • Currently looking to adding a Physical/Special Split
  • Reusable TMs
  • (Coming soon) BW Repel System

Want to Help?

If you'd like to help, I will be needing help with:
  • Spriters

Downloads

Beta 1.1
Ends: Oscuro Town (5th Gym Leader)
Downloads: UPS/IPS Patches

Known Bugs
  • Minor text typos
  • Movement Permission mis-placements
  • Orginial Fire Red Trainerscripts (It's a teadious process to go through them all)
  • Extremely difficult Trainerbattles (Most notably on Routes after Mare Town)

Credits

Spoiler:
  • Advance Map 1.95 & 1.92
  • A-Trainer
  • GBAIntroManager-v.0.1.4
  • LSA - Complete Item Editor
  • LSA - Intro Text Editor
  • Nameless Tile Map Editor
  • NSE 1.7.5
  • NSE 2.X
  • NSE Classic
  • TileHelperAdvance
  • XSE
  • YAPE 0.9
  • NUPS
  • LunarIPS
  • unLZ-GBA
  • Some online tilesets I found (Mostly ripped NDS Pokemon Diamond Tilesets)

FBI

Free supporter

Male
Unknown Island
Seen 6 Days Ago
Posted December 17th, 2019
1,910 posts
7.6 Years
Hey cool stuff so far. May I suggest lowing the font size of those titles though? Maybe use the
[h1]
BB code instead.

I like the idea of just having a simple Pokemon Journey, as that sort of game is quite a rarity these days. Also I see a few grammar/spelling mistakes. For example:

"Challenging" is the word.
...

vxo

ROM Hacker

Age 19
Male
California
Seen 11 Hours Ago
Posted 4 Days Ago
60 posts
2.7 Years
Hey cool stuff so far. May I suggest lowing the font size of those titles though? Maybe use the
[h1]
BB code instead.

I like the idea of just having a simple Pokemon Journey, as that sort of game is quite a rarity these days. Also I see a few grammar/spelling mistakes. For example:

"Challenging" is the word.
Thanks for that heads up! I'll see if I can lower the size of the titles, as I'm using an image as the headers.

vxo

ROM Hacker

Age 19
Male
California
Seen 11 Hours Ago
Posted 4 Days Ago
60 posts
2.7 Years
Hey, looks good. It lacks of some info...
Do it have physical/special attacks splitting?
New gen mechanics? Like reusable TM's, repel,etc?
And, save game will be lost in newer versions?
Good questions!

I'll answer them here and add them to the main post.

I don't believe there is a Physical/Special split -- I haven't attempted to mess with that at all
There are reusable TMs, and I'm looking into the Repel system
I honestly don't know if save states will do that when I update.

Mega Swadloon

Swadloon Trainer

Non-binary
United States, CA
Seen June 8th, 2018
Posted December 20th, 2017
74 posts
2.7 Years
It looks pretty solid, which is good. I would highly recommend adding some custom tiles. Even if you don’t want to completely redo them (which I totally understand) maybe add just add add s fee just to spice it up. If you don’t know how and/or you have an idea, i can help you with that. I’d also recommend changing the trainer backsprite. Other than that, looks cool!

vxo

ROM Hacker

Age 19
Male
California
Seen 11 Hours Ago
Posted 4 Days Ago
60 posts
2.7 Years
Are you also planning to include Generation 4 to 6 or up to Gen. 7 moves?
I don't know if I will end up doing that.

I would like to implement quite a few things, eg: BW Repel System and more Moves.

This is my first hack, and I'm not 100% familiar with doing anything too complicated.

vxo

ROM Hacker

Age 19
Male
California
Seen 11 Hours Ago
Posted 4 Days Ago
60 posts
2.7 Years
It looks pretty solid, which is good. I would highly recommend adding some custom tiles. Even if you don’t want to completely redo them (which I totally understand) maybe add just add add s fee just to spice it up. If you don’t know how and/or you have an idea, i can help you with that. I’d also recommend changing the trainer backsprite. Other than that, looks cool!
In the later towns there are some custom tilesets (Very small things, eg: Bushes, Flowers & Houses).
However, I personally really like the Original Fire Red Tilesets. I might end up modifying them a little bit, like trees or some buildings -- just so they are more appealing.

As for the Trainer backsprite, I would like to get a Spriter to help me out with that, as I'm not very good at Pixel Art. Eventually, I would like it to be a custom Overworld Trainer instead of the default Fire Red.