- 115
- Posts
- 12
- Years
- Seen May 17, 2023
first post here since 2017, lol
I'm working on a pet raising/ adoptables game, and would love hearing people's opinion/ whether they'd be interested in something like this.
I'll try keeping it short, I could write a book XD.
The basic concept is a community based game, where players can submit pets and pet forms: recolors/ re-typing/ holiday forms of existing pets. Artists can sell their adoptable/ pet designs for money (players download pets they like), and game developers can create a "region" with a "fake dex" and modified trainer battles / monster map locations (payed features).
The game is 2D, made with RMXP. I may make an App in Unity in the future.
monsters art is 120x120 sprites, so creating pets doesn't require animation or 3D.
wild battles (1 vs 1) are on the map, while the battle screen comes up for trainer battles and hoard battles, and allows for more strategy.
Monsters have a "map ability" which helps during exploration, like finding coins, healing your party, jumping over obstacles, etc. they an in-battle effect as well. there's also digging, to go underground/ soaring to fly above the map, which requires specific monsters in your party.
you get more monsters by hatching eggs or taming wild monsters.
the game is "semi online". meaning, your single-player game affects other players. Ie, if you choose the Healer job, you can set a healing spot in a designated map location, which other players can use in their game. it costs them money, and you can collect your profits once a day. Other jobs will train/ evolve / tame a monster for you, or set up shop, and sell rare eggs or items.
As mentioned, a monster can be found in many 'forms'. some have a 'wild' and a 'tame' form, which looks different, or has a different type. So getting a wild one requires 'taming' one by feeding/ interacting with it on the map / buying eggs from other player's shops.
The breeding system allows changing the pet's battle stats significantly. This ties in with a Breeder job, which can create battle-bred monsters, like designated 'sweepers', 'tanks', etc of a certain monster, to other players.
Riding Clubs: there are clubs dedicated to teach trainers how to ride monsters.
Ie, the surfing club, soaring club.. they have an obstacle course, with common obstacles (waves for the surfing club, etc). if you pass, you get a license, and a riding gear, which opens up new map areas. most clubs are optional, but some block your progress.
Story is pretty basic, I'm no writer ^^;
You're a runaway teenager, pretending to be a ranger. this makes people ask for your help everywhere you go.
you end up caught, but your previous success gets you recruited. you get sent to various tasks, most relating to problems caused by wild monsters, and 'rifts'.
The monsters have come from another world through a 'rift' like that. other rifts start appearing. you meet people who came from the other side, and end up fighting them, as they keep creating more rifts. you also help collecting monsters which came from other worlds (also a way to get player-submitted pets and forms), and visit other worlds (some are fan-made). as a side-story, you explore a cave to search for antique artifacts, where a mysterious object gives you a vision, then releases energy which makes the cave collapse. when you wake up, you acquire the ability to talk to monsters telepathically. after being suspected to be a fraud / scammer, you hide this ability. sadly, the monsters have little understanding/need for grammar, and it takes time to get used to that, and understand what they're saying (I trust some players to figure this out, and make a dictionary of sorts to help others get the concepts behind the monsters-speech). there will be a translator/dictionary item, and the more you talk to monsters, the more words you collect, until you can decipher the message you got in the vision.
and oops, this ended up longer than I planned..
I'm working on a pet raising/ adoptables game, and would love hearing people's opinion/ whether they'd be interested in something like this.
I'll try keeping it short, I could write a book XD.
The basic concept is a community based game, where players can submit pets and pet forms: recolors/ re-typing/ holiday forms of existing pets. Artists can sell their adoptable/ pet designs for money (players download pets they like), and game developers can create a "region" with a "fake dex" and modified trainer battles / monster map locations (payed features).
The game is 2D, made with RMXP. I may make an App in Unity in the future.
monsters art is 120x120 sprites, so creating pets doesn't require animation or 3D.
wild battles (1 vs 1) are on the map, while the battle screen comes up for trainer battles and hoard battles, and allows for more strategy.
Monsters have a "map ability" which helps during exploration, like finding coins, healing your party, jumping over obstacles, etc. they an in-battle effect as well. there's also digging, to go underground/ soaring to fly above the map, which requires specific monsters in your party.
you get more monsters by hatching eggs or taming wild monsters.
the game is "semi online". meaning, your single-player game affects other players. Ie, if you choose the Healer job, you can set a healing spot in a designated map location, which other players can use in their game. it costs them money, and you can collect your profits once a day. Other jobs will train/ evolve / tame a monster for you, or set up shop, and sell rare eggs or items.
As mentioned, a monster can be found in many 'forms'. some have a 'wild' and a 'tame' form, which looks different, or has a different type. So getting a wild one requires 'taming' one by feeding/ interacting with it on the map / buying eggs from other player's shops.
The breeding system allows changing the pet's battle stats significantly. This ties in with a Breeder job, which can create battle-bred monsters, like designated 'sweepers', 'tanks', etc of a certain monster, to other players.
Riding Clubs: there are clubs dedicated to teach trainers how to ride monsters.
Ie, the surfing club, soaring club.. they have an obstacle course, with common obstacles (waves for the surfing club, etc). if you pass, you get a license, and a riding gear, which opens up new map areas. most clubs are optional, but some block your progress.
Story is pretty basic, I'm no writer ^^;
You're a runaway teenager, pretending to be a ranger. this makes people ask for your help everywhere you go.
you end up caught, but your previous success gets you recruited. you get sent to various tasks, most relating to problems caused by wild monsters, and 'rifts'.
The monsters have come from another world through a 'rift' like that. other rifts start appearing. you meet people who came from the other side, and end up fighting them, as they keep creating more rifts. you also help collecting monsters which came from other worlds (also a way to get player-submitted pets and forms), and visit other worlds (some are fan-made). as a side-story, you explore a cave to search for antique artifacts, where a mysterious object gives you a vision, then releases energy which makes the cave collapse. when you wake up, you acquire the ability to talk to monsters telepathically. after being suspected to be a fraud / scammer, you hide this ability. sadly, the monsters have little understanding/need for grammar, and it takes time to get used to that, and understand what they're saying (I trust some players to figure this out, and make a dictionary of sorts to help others get the concepts behind the monsters-speech). there will be a translator/dictionary item, and the more you talk to monsters, the more words you collect, until you can decipher the message you got in the vision.
and oops, this ended up longer than I planned..