FireRed Pokémon Awesome Version XD

Started by hinkage October 21st, 2020 2:28 PM
  • 6 replies


Everyone currently in an argument with this member: I really suggest you stop.

Seen October 3rd, 2021
Posted October 30th, 2020
378 posts
12.5 Years

Pokémon Awesome Version XD (aka its working title, Pokémon Shilled) is a remake of Pokémon Awesome Version, a hack I made about 10 years ago:

This is about the zillionth FireRed hack, which is pretty boring, but FireRed has the most support and I'm too dumb to be a pioneer. Plus I like the graphics.

It's a game where you explore and battle. Sometimes I show up to give you free things, tell you stuff you already know, and ask you to please understand.

2 Gyms, 3 towns, 4 routes, 2 dungeons.

-Two versions--one has edited Pokémon types/sprites/matchup chart, and the other doesn't ("normal"). The reason being that some of the sprite edits (palette swaps) are hideous, and no doubt some won't like them. % = feature is not in "normal" version.
--% Type changes only effect the final evolution. I like to think of it as something horrible having happened that causes Pokémon to twist into these abominations upon evolving.
--% 37 changed Pokémon, see a detailed list below.
--% Changed type matchup chart, see below.
-NO P/S split. I thought about it, and I like how the Advanced metagame works. However, I did change Dark to physical and Ghost to special.
-% Ghost-types cannot be hit by physical moves, except Dark. That's because they're so malicious they break the rules, or something. As Masuda says, "Haha, I don't really know XD"
-15 new moves, see a detailed list below.
-Many existed moves buffed, see a detailed list below.
-All new routes, towns, cave and forest dungeons.
-All new characters (but not new sprites. Please understand).
-Sideways stairs!!! YAAYYYYY!!!!!!!
-Some "new" music, aka music inserted from other games.
-Much cheaper items, but you have to pay a sales tax.* You also earn less for winning battles.
-You can steal select items from Poke Marts, but you run the risk of getting banned for life. If you get burned by Scald a lot, I wouldn't try it. Of course, you could just save before each attempt, but that's cheating. You're not a thief AND a cheater, are you?
-Pokémon Centers have a $500 copay, but the price can be reduced if you have insurance.
--Mommy (not your mother) will always heal you for free, but you still won't be able to use the Storage System if you go to her.
--*If you blackout, you'll be healed for free. That's what your taxes pay for.
--Each Center has a pharmacy in the basement.
-4 difficulty modes - easy, normal, hard, and conductor. These are explained in-game. They just change Trainer/wild Pokemon levels.
-All random Trainers are optional, except in dungeons.
-Rival and Leader fights are 2v2. Rival are 1v1 if you only have 1 mon, but for Leaders you must have at least 2.
-Random Trainers quote song lyrics at you. Maybe it will remind you of a song you'd forgotten, or introduce you to a new one if you find the lyrics interesting.
-No HMs. You cut trees by jumping up and down like the captain in LGPE. You break rocks by punching them (duh). For surfing, you get a surfboard ( that just happens to look like you're riding a Pokemon. Again, please understand. Waterfall I haven't figured out yet.


Choosing the difficulty:

Snorlax is slow, so escaping is hard:

She's a Fighting-type now:

Self-pay can get expensive:

You must heal before using the PC!

A Ghost-type Furret:

Battling a Leader on the big stage:

Browsing the selection:

Some new moves:

Lots of backtracking if you want all the extra items:

A random Trainer:


A pharmacy:

Clever roadblocks:

I'd stay 50 feet away from this guy:

Helpful tips:


...I hate the disgusting Smash "community"

The worldmap:


-There may be a few typos here and there,.
-The professor doesn't ACTUALLY give you the National dex. But all Pokemon will evolve just fine.
-If you blackout, the nurse's text is still red, instead of gray.
I played through the game several times, but disturbingly I noticed on my first playthrough 2 scripts had somehow become corrupt. I checked and rechecked, and everything seems to be OK, but save often. Use savestates.

Note: You'll notice these X's at the bottoms of horizontal stairs.

This is still a work in progress, and these are just to let me know the right tiles are used to ensure the stairs work correctly. It's not a glitch.

In case you were wondering what Pokémon Awesome was like, here are some map comparisons (original vs. now):

To do:
-Some of the imported music needs a little work. For example, one song has a few beeps, but it sounds OK in Sappy--I know I read once there's a way to fix it, but I changed the header and everything, and it still beeps.
-The original hack only has 4 Gyms + League; I may add more, but even these 2 were a lot of hours (like 15/wk for 2 months), so we'll see. I plan to finish at least up until the original end.
-Make all Pokémon female. (I wanted to do this before, but then Attract didn't work. I have an idea, though).
-Make a real title screen instead of just skipping it. Please understand.
-Change Green to Ruby in intro.

%New Pokémon type list:

Starmie - Dark
Furret - Ghost
Togetic - ???
Bellossom - Poison
Sunflora - Fire/Grass
Magcargo - Fire/Poison
Porygon2 - Steel/Normal
Primeape - Psychic/Fighting
Fearow - Dark/Electric
Victreebell - Ice/Poison
Tentacruel - Water/Elec
Dodrio - Fighting/Flying
Dewgong - Water/Fire
Kingler - Ghost
Seaking - Flying/Water
Electrode - Water
Ursaring - Grass/Dark
Delibird - Grass/Dark
Donphan - Steel/Ground
Stantler - ???
Mightyena - Ground (aint nothin but a ground dog)
Linoone - Bug
Swellow - Elec/Flying - thunder armor!!!
Masquerein - Water/Bug
Whishcash - Psychic
Delcatty - Psychic/Steel
Flygon - Bug/Dragon
Haryama - Bug/Fighting
Walrein - Rock/Fire
Cacturne - Fire/Dark
Grumpig - Psychic/Ground
Swalot - Steel
Tropius - Dragon/Grass
Exploud - Grass/Elec
Huntail - Rock/Poison
Seviper - Poison/Elec

New/edited moves list:

Pignosis (Bug) - A hypnotic spell of disgusting greed that causes all Pokemon on the field to fall asleep.
Bionic Arm (Steel) - The user builds power in its arm, then lunges at the foe with a spine-shattering punch. The foe faints if it hits.
Freeze Kick (Ice) - An icy kick. It may also freeze the foe.
Jolt Kick (Electric) - A sparking kick. It may also paralyze the foe.
Thigh Crush (Fighting) - The user headlocks the foe between its thighs. The foe becomes infatuated.
Backhand (Normal) - The foe is slapped in the face. All Pokémon have their stats reset. (Couldn't do Clear Smog effect).
Toxify (Poison) - Vile tahxins are spewed at the foe, turning it into a POISON-type.
Babesia (Bug) - The user bites with diseased fangs, infecting the foe with a parasite. The foe becomes paralyzed.
Bone Chill (Water) - The foe is blasted with water so cold it hurts the bones. May cause freezing--definitely causes shivering.
Terrifier (Ghost) - The foe is made to feel as if it's being vivisected. Its HP is halved.
Backstab (Dark) - The foe is lulled into a false sense of security before being blindsided. This attack cannot miss; unaffected by Protect.
Noogie (Normal) - The user playfully grinds its knuckles on the foe's head, embarrassing it and lowering accuracy.
LIFE STAR (Flying) - The user rushes to give aid to the target, then evacuates it from battle. Always goes first.
Scorch[ed] Earth (Fire) - An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
Reclamation (Grass) - Thorny vines and plants grow rapidly to trap and choke the foe.

Leech Life bp is 80.
Egg Bomb bp is 130.
High Jump kick bp is 130.
Dizzy Punch 80% chance to confuse.
Explosion 255 bp.
Outrage 120 bp.
Thrash 120 bp.
Petal Dance 120 bp.
Present +1 priority, 100% acc.
Knock Off 65 bp.
Poison Fang 50% badly poison.
Signal Beam 95 bp.
Future Sight 150 bp 100% acc.
Doom Desire 150 bp 100% acc.
Giga Drain 90 bp.
Pursuit 55 bp.
Vital Throw 95 bp.
Cross Chop 120 bp.
Bite 50 bp 30% chance to lower Def.
Crunch 90 bp 30% to flinch.
Mega Punch 95 bp 100 acc.
Mega Kick 110 bp 80 acc.
Blaze Kick 30% chance burn, normal crit rate.
Bounce - 255 bp, 100 acc. 100% paralyze. ??? type
Fire Spin - 65 bp, 90 acc.
Rolling Kick - 60 bp, 95 acc. 25 pp.

Pignosis - 85 acc. All mons sleep.
Bionic Arm - OHKO. Hits both foes.
Freeze Kick - 85 bp, 90 acc, 20% chance freeze.
Jolt Kick - 85 bp, 90 acc, 30% chance paralyze.
Thigh Crush - 75 bp, 100 acc. Infatuates opp. gender.
Backhand - 50 bp, 100 acc. Haze.
Toxify - Target becomes Poison-type.
Babesia - 40 bp, 100 acc. 100% paralyze.
Bone Chill - 95 bp, 100 acc. 20% freeze.
Terrifier - 90 acc. Halves HP.
Backstab - 50 bp. Can't miss. Unaffected by Protect.
Noogie - 45 bp. 100 acc. Lowers acc.
LIFE STAR - Heal 1/2 HP. 100 acc. Whirlwind, +5 priority.
Scorch[ed] Earth - 100 bp. 100 acc. Rapid Spin.
Reclamation - 120 bp. 90 acc. Bind.

%Type effectiveness changes:
Poison 2x on Water
Bug 1x on Poison
Normal, Fighting, Flying, Rock, Ground, Steel, Bug, Poison 0x on Ghost.
(a few other changes planned for later)

Spherical Ice - horizontal stairs
FBI - mart percentage increase
Touched - instant sprite switch
JPAN - dynamic level changing
esperance - Surf flag offset
Doesntknowhowtoplay - (P/S split duhhhh)
Jambo51 - class based trainer music
Sierraffinity - all NPCs use gray text color
Pawell6 - Backhand effect
Chacha Dinosaur - Toxify effect (changed from Soak)
Every tool creator. Can provide a list of tools if requested, but it's all the usual.

Here's most of the source files (except some music ones), if you're interested. I would be.

Q: Why change type matchups?
A: It makes sense for Poison to beat Water; for Ghosts to be completely unaffected by physical moves. The latter especially is cool--it sounds broken at first, but it really isn't. Also it's a fun change. A case could be made for Poison beating Normal and Bug, while being resisted by Dark, too. But that comes later.

Q: Will there always be 2 versions?
A: No. I really love the reimagined/warped Pokemon, so I'd like that to be the definitive version. But, if enough people hate them, I'll continue with just the vanilla mons.

One day in school I started drawing routes for a Pokémon game. I don't remember why. I just know I really liked the gen 4 level design. In the summer of 2010, I started making maps in Pokemon Gold thinking I'd make my own game. Making the maps was easy, but actually filling them out with events was considerably harder--not to mention map connections weren't possible with GoldMap. So, I strung a few maps together with warps and quit. (Be warned that it is very spooky):

Months later I decided to try a gen 3 game, Ruby, since I learned there was much more support for it. Discovering tiles were only 1x1 instead of 4x4 was the worst part. I messed around sporadically, making absolute abominations of maps. But, at least I could connect them this time, heh. I also had taken a basic (literally, QBASIC) short programming course, and done a bit in VB at this point, so I understood better how to make events.

In the summer of 2011 someone I knew was streaming Pokemon hacks on his JustinTV channel with tons of people from my Smash region watching (btw the community has always been bad, I'm glad it came to light). I was like, "hey I've done ROM hacking before, I can make one all about New England people!" and so in one month I made Pokemon Awesome Version. I didn't realize Amap allowed multiple tiles to be selected, so I made each map one tile at a time. It was painful.
The whole point was to make a game that looked like utter trash, like what a kid would think is "Awesome! A Pokemon hack where you catch MewTHREE!!!" that type of thing. Plus it was only meant to be played by that one guy, so as long as muk worked, it was fine. I liked imagining and then seeing peoples' reactions and laughing at the jokes so much though, that I ended up wanting to make more.

Isn't it funny how my awfully lazy, "psyduck it" mentality towards a fangame is now matched by the actual multibillion dollar franchise? And people STILL BUY IT! That is funny as psyduck. Bravo, Masuda. Minimum effort, maximum profit.

So I made a few more games and then stopped for like 5 years. Then I made a non-Pokémon one a few years ago, as I was sick of editing such old software. And then sometime in 2019 I saw Spherical Ice's sideways stairs and I was like, "holy muk that's awesome," and wanted to try them out. I remade Outset Town just for fun with the new stairs, and then decided I should make a game as lazy as GF. I imagined them mukting out a loosely-edited FireRed on the Switch, and people happily paying $60 for it (you know they would.) That thought made editing FireRed fun again. Anything that would require too much effort, I could just say "please understand," and not do it. And so, I called it Pokémon Shilled.

This past August, someone commented on my Pokemon Awesome video asking for a fixed link. People still do that on occasion, for some reason. I've seen some playthroughs of Awesome Version, and I truly did cringe at some of the dialogue. But, I was glad people were getting some sort of enjoyment out of it nonetheless. Anyway, I realized it'd already been 10 years, since I started with Gold, and 9 years since Pokemon Awesome. I figured, "I can start now and the remake should be ready by next year," but then I discovered all these new tools that made binary hacking so easy, suddenly I was having a lot of fun and coming up with new ideas left and right--which hadn't happened before, since I was so limited. I actually thought of using the decomps, but I'm too stupid, and I already know the tricks with binary. Plus I have to work. Ten years ago I would have tried, thinking I'd grow up to go into computer science, and then been really stressed. It was such a relief when I finally realized, "I have no talent for this," lol.


Age 15
Seen October 7th, 2022
Posted June 1st, 2022
362 posts
2.6 Years
this is great i love the Snorlax!!! KEEP UP

Inner Rhymes

Hip Hop and Pokemon are all I need.

Seen 10 Hours Ago
Posted 1 Week Ago
1,453 posts
5.8 Years
That Snorlax looks so aorable. I have played 2awesome version and even Hyetology when I was a teen! I wish you good luck Hinkage!
Finally dropped my mixtape Venting session vol. 2! This mixtape is deeply personal to me as the 4 tracks touch up on themes such as Mental health, parental upbringing etc. Do consider tuning in!
Apple Music:
Seen May 11th, 2021
Posted October 27th, 2020
1 posts
2.3 Years
I have found a potential softlock for this that should be impossible to escape. I haven't tested this, but I have watched a number of a softlock videos to reasonably say that if performed correctly, you cannot progress further.

The process goes something like this:

1. Get a Snorlax as your starter Pokemon. Do not catch any other Pokemon during your adventure.

2. Attempt to steal items from the PokeMart in the first and second towns and get caught. Whatever item you steal shouldn't matter.

3. Get every obtainable PokeBall. Once you have done so, toss them all.

4. Save.

To understand why this should cause a softlock, let's look at the situation. We need to defeat the gym leader in order to progress to the next area. However, in the situation we're in, that should no longer be possible. This is not because you are unable to challenge the gym leader, but rather he will not challenge you unless you have at least two Pokemon. The gym leader forces you to have a double battle with him. This is similar to Tate and Liza, if you only have one non-fainted Pokemon in your party, they will not challenge you. But this is easy enough to fix, right? All we have to do is get another Pokemon; except that should no longer be possible either. Since we got rid of all our PokeBalls, we are unable to catch any Pokemon. We also do not have access to purchasing any PokeBalls either, since we were banned for life from the PokeMarket. Trading with another player isn't an option either. Even if we were to successfully connect two games, one of the restrictions for trading Pokemon is that you have at least two Pokemon in your possession.


Everyone currently in an argument with this member: I really suggest you stop.

Seen October 3rd, 2021
Posted October 30th, 2020
378 posts
12.5 Years
I have found a potential softlock for this that should be impossible to escape. I haven't tested this, but I have watched a number of a softlock videos to reasonably say that if performed correctly, you cannot progress further.
Nice find, I hadn't thought of that lol. I have a solution for the future.

Happy Halloweenie :o

What do those numbers mean? Real life is sp00kier than any story.

Also I learned a bit more about inserting music (a very tiny bit).


Currently open for rom hack beta testing.

Age 20
Seen December 10th, 2021
Posted September 3rd, 2021
424 posts
6.7 Years
I’m also curious about something, will this have 4 gyms just like 2Awesome version or is it going to be a 8 gym full region this time around?
Rom hacks i support: Pokemon Adventure Red Chapter, Pokemon Gaia, Pokemon Firered Rocket Edition, Pokemon Orange, Pokemon Unbound, Pokemon Masterquest, Pokemon Saffron Version, Pokemon Dark energy, Pokemon Sevii, Pokemon Radiant White, Pokemon Darkfire

Hacks I have beta tested: Pokemon Masterquest, Pokemon Saffron, Pokemon Sevii, Pokemon Aluminum, Pokemon Secret diaries. Pokémon Sors

Currently a Beta Tester for:
Pokémon saffron
Pokémon Sors

IMPORTANT: i'm currently OPEN to ANY rom hacks that need beta testing. PM me on pokecommunity, thanks!