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  #17851    
Old March 14th, 2011 (10:30 AM).
Tequilha7 Tequilha7 is offline
     
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    Quote:
    Originally Posted by destinedjagold View Post

    I am guessing that the OW you are mentioning is maybe created via a level script. Try and remove the level script in your map on the Header tab of advance map.
    NOTE: Save a back-up copy of your hack before performing this.



    By level script do you mean map script? And if so i tried removing it and it had no effect, I also tried creating a new map and using groser block to replace the tiles and still didn't work.

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      #17852    
    Old March 14th, 2011 (12:11 PM).
    SKRoy SKRoy is offline
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      I want in my game that you can fight with a Mew. I have the overworld. I use Pokétronic to make a wild battle script. But when you run or fainted the Mew and you come back in the map then he is not away... How can I do that when you catchst him or when he's dead that he's away?

      (I know my Englisch is not very good, but I think you understand what I mean).
        #17853    
      Old March 14th, 2011 (12:30 PM).
      Tequilha7 Tequilha7 is offline
         
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        Quote:
        Originally Posted by SKRoy View Post
        I want in my game that you can fight with a Mew. I have the overworld. I use Pokétronic to make a wild battle script. But when you run or fainted the Mew and you come back in the map then he is not away... How can I do that when you catchst him or when he's dead that he's away?

        (I know my Englisch is not very good, but I think you understand what I mean).
        Make sure that you flag that you set, e.g setflag 0x1200 is the same as the Person ID in advance map, so in this case the Person ID would be 1200.
          #17854    
        Old March 14th, 2011 (12:33 PM). Edited March 14th, 2011 by SKRoy.
        SKRoy SKRoy is offline
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          Quote:
          Originally Posted by Tequilha7 View Post
          Make sure that you flag that you set, e.g setflag 0x1200 is the same as the Person ID in advance map, so in this case the Person ID would be 1200.
          I don't understand that.
          I placed a person in Advanced Map. But than with a overworld of a Pokémon. I maked a wild battle script in Pokétronic and I placed it by the person in Advanced Map.

          Maby someone have a tutorial how to do this... I can't find a tutorial how to this on this forum. Maby one of you have a tutorial?
          I must go now but tommorow I can read a reaction.
            #17855    
          Old March 14th, 2011 (12:40 PM).
          Blaze The Hedgehog's Avatar
          Blaze The Hedgehog Blaze The Hedgehog is offline
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            Hey, Is there any way possible to modify/edit/replace trainer sprites in R/B?
              #17856    
            Old March 14th, 2011 (5:05 PM).
            Charlimander's Avatar
            Charlimander Charlimander is offline
               
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              Quote:
              Originally Posted by destinedjagold View Post

              I am guessing that the OW you are mentioning is maybe created via a level script. Try and remove the level script in your map on the Header tab of advance map.
              NOTE: Save a back-up copy of your hack before performing this.



              I am guessing that your given free space is near some existing data of the ROM. Usually, we should find free space that has A LOT of free space available, and not near any data.
              You are a cool person. I guess my freespace wasn't free enough, heh. xP Thanks!

              One other thing, though; where in unLZ are the sprites in the intro with Oak? I have seen them not.
                #17857    
              Old March 14th, 2011 (8:07 PM).
              Sacred Dragon's Avatar
              Sacred Dragon Sacred Dragon is offline
              Yes, that's a Mewtwo
                 
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                Hey, how do you get scripts in XSE to work correctly? I have tried so many times, but it never does what it is supposed to do. Here's the script:

                Code:
                #dynamic 0x
                
                #org @start
                lock
                faceplayer
                msgbox @1 0x6
                release
                end
                
                #org @1
                = Test\nText.
                I compiled it and copied the offset over to A-Map, but it still won't show text. I can click and the person will face me as intended, but it won't show the text box at all. What do I do?
                  #17858    
                Old March 15th, 2011 (6:33 AM). Edited March 15th, 2011 by SKRoy.
                SKRoy SKRoy is offline
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                  Hello (first sorry about my English, I'm Dutch),

                  I want to make a wild battle script. I have te overworld of a Lugia. I make my wild battle script in PokéTronic, because I'm not very good with scripting. But when you fight with the Lugia and the fight is over he's not away... How can I make a wild battle fight, that when the fight is over that the Pokémon is gone?

                  I'm a beginner so maby someone have a tutorial or a easy script or something?
                    #17859    
                  Old March 15th, 2011 (3:24 PM).
                  destinedjagold's Avatar
                  destinedjagold destinedjagold is online now
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                  Quote:
                  Originally Posted by SKRoy View Post
                  Hello (first sorry about my English, I'm Dutch),

                  I want to make a wild battle script. I have te overworld of a Lugia. I make my wild battle script in PokéTronic, because I'm not very good with scripting. But when you fight with the Lugia and the fight is over he's not away... How can I make a wild battle fight, that when the fight is over that the Pokémon is gone?

                  I'm a beginner so maby someone have a tutorial or a easy script or something?
                  Write the flag of the script to your OW's Person I.D.
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                    #17860    
                  Old March 15th, 2011 (3:26 PM).
                  Skara's Avatar
                  Skara Skara is offline
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                    I've created a Rom from PPRE (modded HG data), and it's 922KB. Ok wtf.
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                      #17861    
                    Old March 15th, 2011 (6:06 PM). Edited March 15th, 2011 by bobrom.
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                    bobrom bobrom is offline
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                      how do make the hero move when the hero goes on a certian tile example:oak stops you from going into tall grass if you have yet to get your starter

                      i dint mean to make the :0 face it was supposed to be example: oak...ext
                        #17862    
                      Old March 15th, 2011 (8:05 PM).
                      DrFuji's Avatar
                      DrFuji DrFuji is offline
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                      Quote:
                      Originally Posted by Sacred Dragon View Post
                      Hey, how do you get scripts in XSE to work correctly? I have tried so many times, but it never does what it is supposed to do. Here's the script:

                      Code:
                      #dynamic 0x
                       
                      #org @start
                      lock
                      faceplayer
                      msgbox @1 0x6
                      release
                      end
                       
                      #org @1
                      = Test\nText.
                      I compiled it and copied the offset over to A-Map, but it still won't show text. I can click and the person will face me as intended, but it won't show the text box at all. What do I do?
                      If you open the script from A-Map does it still look somewhat similar to the script you've shown or is it a bunch of random commands?

                      Quote:
                      Originally Posted by bobrom View Post
                      how do make the hero move when the hero goes on a certian tile example:oak stops you from going into tall grass if you have yet to get your starter

                      i dint mean to make the :0 face it was supposed to be example: oak...ext
                      Moving the player (or any other overworld) requires the scripting command 'applymovement'. Most scripting tutorials in the tutorial section cover this.
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                        #17863    
                      Old March 15th, 2011 (8:09 PM).
                      Charlimander's Avatar
                      Charlimander Charlimander is offline
                         
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                        Uhh, okay, I've got another question. Where on earth are the hero's backsprites? I looked through literally every picture on unLZ, and I didn't see them. Are they one of the many unidentifiable scribbles, or do I need another program entirely to edit them? Help?
                          #17864    
                        Old March 15th, 2011 (8:18 PM). Edited March 15th, 2011 by Sacred Dragon.
                        Sacred Dragon's Avatar
                        Sacred Dragon Sacred Dragon is offline
                        Yes, that's a Mewtwo
                           
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                          Quote:
                          Originally Posted by bobrom View Post
                          how do make the hero move when the hero goes on a certian tile example:oak stops you from going into tall grass if you have yet to get your starter

                          i dint mean to make the :0 face it was supposed to be example: oak...ext
                          It is not too bad; you just need a script to check your pokemon. If it returns no, then it moves you back spaces and does not allow you to pass, but if it returns yes, then it does nothing and lets you through.

                          Code:
                          #dynamic 0x
                          
                          #org @start
                          countpokemon
                          if 0x1 goto @success
                          goto @fail
                          end
                          
                          #org @fail
                          lock
                          msgbox @blocked 0x6
                          release
                          applymovement 0xFF @moveback
                          end
                          
                          #org @blocked
                          = Nope...
                          
                          #org @moveback
                          #raw 0x12
                          #raw 0x12
                          #raw 0xFE
                          
                          #org @success
                          end
                          That is if your are going right. You can change the movements accordingly. That may be too simple or not too complex, but that's the basic idea. You can edit the text to be Oak: ..., or whatever you want as well.
                            #17865    
                          Old March 15th, 2011 (8:29 PM).
                          DrFuji's Avatar
                          DrFuji DrFuji is offline
                          Heiki Hecchara‌‌
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                          Quote:
                          Originally Posted by Charlimander View Post
                          Uhh, okay, I've got another question. Where on earth are the hero's backsprites? o_O I looked through literally every picture on unLZ, and I didn't see them. Are they one of the many unidentifiable scribbles, or do I need another program entirely to edit them? Help?
                          They aren't compressed sprites so they aren't in UNlz.

                          You can edit them through a tutorial such as this or use the bookmarks in NSE.
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                            #17866    
                          Old March 16th, 2011 (5:55 AM).
                          SKRoy SKRoy is offline
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                            Quote:
                            Originally Posted by destinedjagold View Post


                            Write the flag of the script to your OW's Person I.D.
                            Oké I understand, but when you make a script with PokéTronic you don't see the script. You must choose the level and the Pokémon and than you get a code. That code you must type by advanced map, but you don't get a script where you can place the flag in. And... I'm not good with scripts, so how can I make a script with a flag?
                              #17867    
                            Old March 16th, 2011 (9:40 AM).
                            esdain esdain is offline
                               
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                              I found the search function! Yay for me. My search criteria were too weak or the results were not obvious / buried in threads with lots of posts. I found this simple question thread so I'll ask it here.

                              I'm interested in an IPS patch. I think it would have been done before, but it's not a full-blown hack so much as a simple mod and I can't find a simple mod section of this forum. I can only find the hacks that are basically new games.

                              This IPS patch would take out the Emerald-ness to Pokemon Emerald US (and or UK if they are different). By this, I mean I'd like a patch to make Brendan and May's characters (in overworld map view when running/fishing/biking/surfing, pokemon trainer card, and in battle-back-view when throwing pokeballs out) to look like they did in Ruby and Sapphire.

                              I've attempted to do this myself and only made it so far as to get the pointer to the 'green bandana/backpack' Brendan and May of the trainer card sprite/choose gender screen to point to the sprite for the Ruby/Sapphire version. I used RS Ball for that.

                              I'm now working on the graphics for the characters when in overworld 'walking around mode' / fishing / surfing / bike riding mode. I opened it up with Overworld Editor Rebirth Edition v1.1.3, but I have kind of a problem figuring out how to copy over characters from ruby to emerald. I had to resort to opening up emerald and ruby in programs side-by-side and editing each pixel of each from by hand since I don't know how to copy full tiles over. It doesn't help that I'm color-blind to dark-blue and black.

                              That got me to thinking... I bet someone else has already done this somewhere so I decided to look. If anyone can point me in the direction of something that sounds like what I'm after, that would be great.

                              Also, a while back, I made a simple map mod of Route 132, 133, and 134 of Hoenn that removed the rapids from those areas so you could freely surf around and pick up and fight the people and things you needed to in those areas without the need to fly back to Pacifilodge Town and riding the rapids over and over.

                              My PC hard drive failed since then, but I plan on doing this again and making another IPS patch for myself. I was curious if I did that again, I'd like to share it with the community. Before it was just made by myself for myself and never released. Is there a place for stuff like that here that I could share it? Again, all I can find are full-blown hacks that are basically new games.

                              Thanks in advance for any kindness and help anyone offers.
                                #17868    
                              Old March 16th, 2011 (12:13 PM).
                              IIMarckus's Avatar
                              IIMarckus IIMarckus is offline
                                 
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                                Quote:
                                Originally Posted by Blaze The Hedgehog View Post
                                Hey, Is there any way possible to modify/edit/replace trainer sprites in R/B?
                                The sprites are compressed. You will have to extract the images, decompress them, and edit them, then recompress and insert them back into the ROM.

                                Here is information on the compression algorithm.

                                Alternately, you could rewrite the ASM for decompression to allow use of uncompressed images. Sawakita (Pokémon Wood) and Koolboyman (Pokémon Brown) have done this, although Brown’s is buggy.
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                                If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

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                                Good posts are good posts, regardless of how old the thread is—and brevity is underrated.
                                  #17869    
                                Old March 16th, 2011 (12:41 PM).
                                metapod23's Avatar
                                metapod23 metapod23 is offline
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                                  Quote:
                                  Originally Posted by esdain View Post
                                  I found the search function! Yay for me. My search criteria were too weak or the results were not obvious / buried in threads with lots of posts. I found this simple question thread so I'll ask it here.

                                  I'm interested in an IPS patch. I think it would have been done before, but it's not a full-blown hack so much as a simple mod and I can't find a simple mod section of this forum. I can only find the hacks that are basically new games.

                                  This IPS patch would take out the Emerald-ness to Pokemon Emerald US (and or UK if they are different). By this, I mean I'd like a patch to make Brendan and May's characters (in overworld map view when running/fishing/biking/surfing, pokemon trainer card, and in battle-back-view when throwing pokeballs out) to look like they did in Ruby and Sapphire.

                                  I've attempted to do this myself and only made it so far as to get the pointer to the 'green bandana/backpack' Brendan and May of the trainer card sprite/choose gender screen to point to the sprite for the Ruby/Sapphire version. I used RS Ball for that.

                                  I'm now working on the graphics for the characters when in overworld 'walking around mode' / fishing / surfing / bike riding mode. I opened it up with Overworld Editor Rebirth Edition v1.1.3, but I have kind of a problem figuring out how to copy over characters from ruby to emerald. I had to resort to opening up emerald and ruby in programs side-by-side and editing each pixel of each from by hand since I don't know how to copy full tiles over. It doesn't help that I'm color-blind to dark-blue and black.

                                  That got me to thinking... I bet someone else has already done this somewhere so I decided to look. If anyone can point me in the direction of something that sounds like what I'm after, that would be great.

                                  Also, a while back, I made a simple map mod of Route 132, 133, and 134 of Hoenn that removed the rapids from those areas so you could freely surf around and pick up and fight the people and things you needed to in those areas without the need to fly back to Pacifilodge Town and riding the rapids over and over.

                                  My PC hard drive failed since then, but I plan on doing this again and making another IPS patch for myself. I was curious if I did that again, I'd like to share it with the community. Before it was just made by myself for myself and never released. Is there a place for stuff like that here that I could share it? Again, all I can find are full-blown hacks that are basically new games.

                                  Thanks in advance for any kindness and help anyone offers.
                                  Just export each of the frames from Ruby/Sapphire in Overworld Editor (File > Export Bitmap) and import them into Emerald (File > Import Bitmap). If you need to, click the "Import Palette" checkbox as well to change the color scheme to match.
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                                    #17870    
                                  Old March 16th, 2011 (1:39 PM).
                                  destinedjagold's Avatar
                                  destinedjagold destinedjagold is online now
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                                  Quote:
                                  Originally Posted by SKRoy View Post
                                  Oké I understand, but when you make a script with PokéTronic you don't see the script. You must choose the level and the Pokémon and than you get a code. That code you must type by advanced map, but you don't get a script where you can place the flag in. And... I'm not good with scripts, so how can I make a script with a flag?
                                  Simple, learn how to script.
                                  Use XSE, and read tutorials.
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                                    #17871    
                                  Old March 16th, 2011 (1:43 PM).
                                  Skara's Avatar
                                  Skara Skara is offline
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                                    What are the NARC files for Wild Pokemon, Trainers, Gyms and Pokemon Data on HeartGold?
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                                      #17872    
                                    Old March 17th, 2011 (3:53 AM). Edited March 17th, 2011 by esdain.
                                    esdain esdain is offline
                                       
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                                      Quote:
                                      Originally Posted by metapod23 View Post
                                      Just export each of the frames from Ruby/Sapphire in Overworld Editor (File > Export Bitmap) and import them into Emerald (File > Import Bitmap). If you need to, click the "Import Palette" checkbox as well to change the color scheme to match.
                                      Thank you Metapod23!!! That helped so much. I now have the overworld characters looking like they did in Ruby. I have the characters displayed on trainer card / gender select screen / vs Trainer May/Brendan all looking correctly how I wanted. My only remaining problem is how would I go about changing the character's backs in battle when they throw out pokeballs at the start of battle?

                                      I have some thoughts, but if there is an easy way / easy tools that someone knows of, that would be great.

                                      Edit: RS Ball can do the backs of Ruby, but says: Trainer Backpics not specified in the INI.
                                      Edit: Dang it. Pallets are messed up on a few NPCs. Gonna have to mess around with overworld sprites some more.
                                        #17873    
                                      Old March 17th, 2011 (4:29 AM).
                                      metapod23's Avatar
                                      metapod23 metapod23 is offline
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                                        Quote:
                                        Originally Posted by esdain View Post
                                        Thank you Metapod23!!! That helped so much. I now have the overworld characters looking like they did in Ruby. I have the characters displayed on trainer card / gender select screen / vs Trainer May/Brendan all looking correctly how I wanted. My only remaining problem is how would I go about changing the character's backs in battle when they throw out pokeballs at the start of battle?

                                        I have some thoughts, but if there is an easy way / easy tools that someone knows of, that would be great.

                                        Edit: RS Ball can do the backs of Ruby, but says: Trainer Backpics not specified in the INI.
                                        Edit: Dang it. Pallets are messed up on a few NPCs. Gonna have to mess around with overworld sprites some more.
                                        You're welcome. I haven't tried to hack the backsprites in Ruby really, but here's a tutorial I found:

                                        http://www.pokecommunity.com/showthread.php?t=222288
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                                          #17874    
                                        Old March 17th, 2011 (8:34 AM).
                                        jabberjabber8's Avatar
                                        jabberjabber8 jabberjabber8 is offline
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                                          For some reason when i replace a map on fire red with a new map it always has the same name as the first town, and if i try to change the name it changes the name of the first town as well...
                                          I understand you can only have so many map names in one rom but i am not adding a new map i am replacing a old one and i would like to keep the name of the old one...

                                          If anyone knows how to fix this can you please PM me...
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                                            #17875    
                                          Old March 17th, 2011 (9:52 AM).
                                          Silent Crest Silent Crest is offline
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                                            How can one change the white-out text in Pokemon FR? And the mother's dialog at home after the whiteout?
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