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devamp

  1. Blackforest

    Graphics: Alcremie Forms Battle Sprite [DECOMP][BINARY]

    Alcremie has 70 forms including shiny, and inserting all of them will take a lot of free space. This resource kills that unnecessary problem by making a 1 sprite 10 palettes system. All the sprites are taken from this thread. Download link : Alcremie Forms.zip
  2. Blackforest

    Graphics: Generation 8 Items [DECOMP][BINARY] 24x24 Indexed

    I noticed there are none Gen-8 items resources in this community. and whenever i found one, it is usually just lazily indexed. So i decided to make a cleaner one. The items here are in DECOMP format, but still usable in Binary. Some preview : Available items to download : Ability Patch...
  3. Makotto

    Graphics: Icons for 12 Palettes Project

    First of all, for the purpose of this thread check this: https://www.pokecommunity.com/showthread.php?t=406111 Every project needs a symbol. I'm making this thread to provide sprites ready to insert and to be used with the 12 Pals Project. Also, I will not refuse any kind of help, doing...
  4. Chaos Rush

    Graphics: The GBA-style 64x64 Pokémon Sprite Resource

    This project aims to provide Pokémon sprites for GBA-ROM hacks that are in the art style that those games used to depict the Pokémon. In addition to that, all Pokémon use their colors from their official Ken Sugimori artwork. This project also aims to have 2 frames per Pokémon in their front...
  5. RousJuice

    Graphics: Gen 2-Style 56x56 Sprite Resource

    Hey all! I thought I should make a Gen-2 styled devamp resource for those who like the Gen 2 Style, want to use later pokemon in gen 2 Rom hacks, or for any other purpose! (This isn't affiliated with any other resource threads, I just like the way they were run and want to try to emulate that...
  6. Hiraethe

    Graphics: Gen VI/VII Second Frames for Emerald

    Emerald Sprites This post is dedicated to DizzyEgg, KDS, Mr. Dollsteak who are all contributing heavily towards an amazing Emerald Battle Engine written in C. This engine will need sprites, and, as this lack of sprites is a huge problem when it comes to Emerald, I have decided to offer sprites...
  7. thedarkdragon11

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Hello guys! Here's a repository thread for Gen. 7+ DS-style Pokémon sprites to be used by hackers out there... This is not a continuation nor related to Chaos Rush's and MrDollSteak's resource threads... This thread is very different from the resource thread by the said members because here...
  8. MrDollSteak

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    As many of you will know, Chaos Rush created a resource for properly resized DS sprites, and before you ask this is not a blatant rip off of Chaos' thread. Instead this is a continuation of his work from Gens I-V for Gen VI. While I am not Chaos, I have contributed alot to his resource and...
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