pokemon mmorpg

  1. Glader

    [Developing] QuestMon - Pokemon Inspired MMORPG

    QuestMon - Pokemon Inspired MMORPG About Project: QuestMon is a crossplatform (PC/Web/Mobile) Pokemon inspired MMORPG game developed in Unity3D. The concept/goal of the game is to provide a Pokemon-inspired online experience with monster catching, collecting, training and battling. All in the...
  2. ColaShady

    [Developing] PokeOasis MMO: Embark on Your Ultimate Pokemon Adventure

    Highlights of PokeOasis: Expansive Open World: Venture through diverse ecosystems, from lush forests to arid deserts. Each area is a habitat for unique Pokémon species and holds countless mysteries. Strategic Turn-Based Battles:Engage in deeply strategic battles that challenge your planning...
  3. M

    MonsterMMORPG V 2.1.1 With 28 new monsters and EXP event

    Version 2.1.1 has arrived to https://www.monstermmorpg.com free indie game source Changes * 28 New monsters added to the game. At the below of this message you can see them * All monsters on all maps re-assigned * All NPCs on all maps re-assigned * 200% Bonus event started for weekend...
  4. M

    Monster MMORPG V2 2.0.7 - New super fast server and weekend event

    Version 2.0.7 Beta deployed on www.monstermmorpg.com * Server migrated from Europa - Netherlands to Buffalo, New York, USA ---- So now game should be super fast for all those close to USA or have nice internet connection to USA * The new server is a lot better from the previous one ---- 2 x...
  5. M

    Monster MMORPG Version 2.0.5 Beta and weekend event

    MonsterMMORPG updated to Version 2.0.5 Beta www.monstermmorpg.com * 29 new monsters added to the game * All monsters on maps re-assigned * All NPCs on maps re-assigned * Fixed annoying new line problem when sending a new private message ---- It was happening at firefox...
  6. M

    Monster MMORPG V 2.0.4 Update Deployed

    Version 2.0.4 Beta Change Logs * Blocked players page recoded: https://www.monstermmorpg.com/BlockedUsers.aspx * When you are PVPing, if enemy player miss to use a move for total 5 times, he/she will be automatically counted as defeated * There are a bug at exp gain system. It was multplying...
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