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QuestMon - Pokemon Inspired MMORPG
About Project:
QuestMon is a crossplatform (PC/Web/Mobile) Pokemon inspired MMORPG game developed in Unity3D. The concept/goal of the game is to provide a Pokemon-inspired online experience with monster catching, collecting, training and battling. All in the context of a shared online world for Players/Trainers to group up together to conquer content, such as dungeons or even raids, or go at it solo if they wish in the world. The goal is to release a playable demo as soon as possible in 2025.
About Me:
I go by many names, often Glader. I'm also new here! Hello Poke friends. I write software and work on neat games. After releasing a game I was working on, Alpha 1 version SunfallQuest which is a WoW-clone style MMORPG, available for free on Itch.io at https://sunfallquest.itch.io/sunfallquest I thought to myself that making a 3D Online game has been pretty tough and for a couple of years I had wanted to work on something simpler and possibly even Pokemon related and utilize some of this tech I had created to make something awesome.
The main reason I mention this game is because QuestMon is intended to utilize this tech/framework I created for SunfallQuest to rapidly bring QuestMon online. So while it sounds more like "just an overly ambitious idea" it's being built on top of 8-10 years of research, development and code.
Status:
- 1/4/2025
So a few days ago I sat down and began prototyping what the style of a new Pokemon-inspired game might look like. Surprisingly, I hadn't ever created a 2D game so I spent a couple days trying to figure out that workflow and prototype and work out the style of the game. Funnily, I found something as simple as 2D to not quite fit the vision so I quickly tried to transition the style prototyping to 2.5D. I had played and loved Pokemon Silver so much, the classic style of Pokemon, as a kid on my original GameBoy without color. But I think it should be possible to take that style and experience and bring it to at least 2.5D. So informed with that goal I started to tinker on this look/style further. I have been pretty inspired by Octopath Traveler, made in Unreal Engine, and a fangame called Pokemon Gamma Emerald and wanted to create something that looked as stunning as that. If I possibly could, being just a programmer and using the fidelity inferior Unity3D it was a tall order. But after a very long night of tinkering I believe I may have found some of the style and look I wanted for the game. It's not quite finished but below you can see some Work in Progress mp4s/gifs as I work my way to get there.
At first I thought maybe it should be something 2D, and I hadn't ever worked on something 2D in Unity3D so I started tinkering around and it looked like this:
I really disliked the 2D look so I expirmented with 2.5D instead which initially looked like this:
I decided I liked this 2.5D approach so decided to push the project into 2.5D fully by essentially being a 3D project but with a 2.5D style which brought with it some lighting finally!
I then began working on making it actually look decent, or trying to, inspired by the awesome look of Octopath Traveler and stuff like Pokemon Gamma Emerald fan project. So, I found that even though not exposed in the inspector Unity3D does support rendering shadows for tilemap sprites
However, the character didn't yet support lighting. Partly due to an engine bug with it comes to sprite renders (Maybe the normals or are inverted by Unity?) but after fixing that we have lighting and shadows for a 2D concept character
Next was to try to get some of that Octopath Traveler inspired blurring of the background! Now that it was 3D and supported Depth writing it was possible:
Decided why not test out some fog usage and even those cool cloud shadows that some games are doing nowadays:
That's all for night 1 of prototyping the style!
Links:
Feel free to drop by in the Discord: https://discord.gg/GvfCqQNC
You can check out the style concept demo here (Not the actual game, working on the style only in this demo): https://hello-kitty.itch.io/questmon25dstyletest
I also welcome all questions, feedback/input on the style and direction! Stay tuned for more.
Credits:
Glader
Richie
Unity3D
2D RPG topdown tilesets by Gif (Licensed and used for prototyping so far)
About Project:
QuestMon is a crossplatform (PC/Web/Mobile) Pokemon inspired MMORPG game developed in Unity3D. The concept/goal of the game is to provide a Pokemon-inspired online experience with monster catching, collecting, training and battling. All in the context of a shared online world for Players/Trainers to group up together to conquer content, such as dungeons or even raids, or go at it solo if they wish in the world. The goal is to release a playable demo as soon as possible in 2025.
About Me:
I go by many names, often Glader. I'm also new here! Hello Poke friends. I write software and work on neat games. After releasing a game I was working on, Alpha 1 version SunfallQuest which is a WoW-clone style MMORPG, available for free on Itch.io at https://sunfallquest.itch.io/sunfallquest I thought to myself that making a 3D Online game has been pretty tough and for a couple of years I had wanted to work on something simpler and possibly even Pokemon related and utilize some of this tech I had created to make something awesome.
The main reason I mention this game is because QuestMon is intended to utilize this tech/framework I created for SunfallQuest to rapidly bring QuestMon online. So while it sounds more like "just an overly ambitious idea" it's being built on top of 8-10 years of research, development and code.
Status:
- 1/4/2025
So a few days ago I sat down and began prototyping what the style of a new Pokemon-inspired game might look like. Surprisingly, I hadn't ever created a 2D game so I spent a couple days trying to figure out that workflow and prototype and work out the style of the game. Funnily, I found something as simple as 2D to not quite fit the vision so I quickly tried to transition the style prototyping to 2.5D. I had played and loved Pokemon Silver so much, the classic style of Pokemon, as a kid on my original GameBoy without color. But I think it should be possible to take that style and experience and bring it to at least 2.5D. So informed with that goal I started to tinker on this look/style further. I have been pretty inspired by Octopath Traveler, made in Unreal Engine, and a fangame called Pokemon Gamma Emerald and wanted to create something that looked as stunning as that. If I possibly could, being just a programmer and using the fidelity inferior Unity3D it was a tall order. But after a very long night of tinkering I believe I may have found some of the style and look I wanted for the game. It's not quite finished but below you can see some Work in Progress mp4s/gifs as I work my way to get there.
Spoiler: SPOILER for Style Prototyping 1
At first I thought maybe it should be something 2D, and I hadn't ever worked on something 2D in Unity3D so I started tinkering around and it looked like this:
I really disliked the 2D look so I expirmented with 2.5D instead which initially looked like this:
I decided I liked this 2.5D approach so decided to push the project into 2.5D fully by essentially being a 3D project but with a 2.5D style which brought with it some lighting finally!
I then began working on making it actually look decent, or trying to, inspired by the awesome look of Octopath Traveler and stuff like Pokemon Gamma Emerald fan project. So, I found that even though not exposed in the inspector Unity3D does support rendering shadows for tilemap sprites
However, the character didn't yet support lighting. Partly due to an engine bug with it comes to sprite renders (Maybe the normals or are inverted by Unity?) but after fixing that we have lighting and shadows for a 2D concept character
Next was to try to get some of that Octopath Traveler inspired blurring of the background! Now that it was 3D and supported Depth writing it was possible:
Decided why not test out some fog usage and even those cool cloud shadows that some games are doing nowadays:
That's all for night 1 of prototyping the style!
Links:
Feel free to drop by in the Discord: https://discord.gg/GvfCqQNC
You can check out the style concept demo here (Not the actual game, working on the style only in this demo): https://hello-kitty.itch.io/questmon25dstyletest
I also welcome all questions, feedback/input on the style and direction! Stay tuned for more.
Credits:
Spoiler: Credits List
Glader
Richie
Unity3D
2D RPG topdown tilesets by Gif (Licensed and used for prototyping so far)