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  • 3
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    14
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    • Seen Jan 10, 2025
    QuestMon - Pokemon Inspired MMORPG

    About Project:

    QuestMon is a crossplatform (PC/Web/Mobile) Pokemon inspired MMORPG game developed in Unity3D. The concept/goal of the game is to provide a Pokemon-inspired online experience with monster catching, collecting, training and battling. All in the context of a shared online world for Players/Trainers to group up together to conquer content, such as dungeons or even raids, or go at it solo if they wish in the world. The goal is to release a playable demo as soon as possible in 2025.

    About Me:

    I go by many names, often Glader. I'm also new here! Hello Poke friends. I write software and work on neat games. After releasing a game I was working on, Alpha 1 version SunfallQuest which is a WoW-clone style MMORPG, available for free on Itch.io at https://sunfallquest.itch.io/sunfallquest I thought to myself that making a 3D Online game has been pretty tough and for a couple of years I had wanted to work on something simpler and possibly even Pokemon related and utilize some of this tech I had created to make something awesome.

    The main reason I mention this game is because QuestMon is intended to utilize this tech/framework I created for SunfallQuest to rapidly bring QuestMon online. So while it sounds more like "just an overly ambitious idea" it's being built on top of 8-10 years of research, development and code.


    Status:

    - 1/4/2025


    So a few days ago I sat down and began prototyping what the style of a new Pokemon-inspired game might look like. Surprisingly, I hadn't ever created a 2D game so I spent a couple days trying to figure out that workflow and prototype and work out the style of the game. Funnily, I found something as simple as 2D to not quite fit the vision so I quickly tried to transition the style prototyping to 2.5D. I had played and loved Pokemon Silver so much, the classic style of Pokemon, as a kid on my original GameBoy without color. But I think it should be possible to take that style and experience and bring it to at least 2.5D. So informed with that goal I started to tinker on this look/style further. I have been pretty inspired by Octopath Traveler, made in Unreal Engine, and a fangame called Pokemon Gamma Emerald and wanted to create something that looked as stunning as that. If I possibly could, being just a programmer and using the fidelity inferior Unity3D it was a tall order. But after a very long night of tinkering I believe I may have found some of the style and look I wanted for the game. It's not quite finished but below you can see some Work in Progress mp4s/gifs as I work my way to get there.

    Spoiler: SPOILER for Style Prototyping 1


    Links:

    Feel free to drop by in the Discord: https://discord.gg/GvfCqQNC

    You can check out the style concept demo here (Not the actual game, working on the style only in this demo): https://hello-kitty.itch.io/questmon25dstyletest

    I also welcome all questions, feedback/input on the style and direction! Stay tuned for more.

    Credits:

    Spoiler: Credits List
     
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