LinearAxel
That Dream...Make it Come True!
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- Seen Sep 7, 2023
So, I have twelve mons for OU competition, and wanted advice for how to stack them between two teams.
Team A is currently:
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 140 HP / 252 SpA / 116 SpD
Modest Nature
- Roost
- Hyper Voice
- Flamethrower
- Heal Bell
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Knock Off
- Roost
- Swords Dance
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Iron Head
- Body Slam
- U-turn
- Zen Headbutt
Scizor (M) @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Roost
- Bug Bite
- Swords Dance
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psychic
- Ice Beam
Talonflame @ Sharp Beak
Ability: Flame Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Roost
- Will-O-Wisp
- Flare Blitz
And Team B is currently:
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Latios @ Latiosite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Calm Mind
- Draco Meteor
- Psychic
- Roost
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Weavile @ Assault Vest
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Low Kick
- Night Slash
- Poison Jab
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Shadow Ball
- Toxic
- Heal Bell
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Whirlwind
- Roost
- Iron Head
Are there mons that should be switched from A to B or vice versa for better coverage?
Thanks in advance!
Team A is currently:
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 140 HP / 252 SpA / 116 SpD
Modest Nature
- Roost
- Hyper Voice
- Flamethrower
- Heal Bell
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Knock Off
- Roost
- Swords Dance
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Iron Head
- Body Slam
- U-turn
- Zen Headbutt
Scizor (M) @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Roost
- Bug Bite
- Swords Dance
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psychic
- Ice Beam
Talonflame @ Sharp Beak
Ability: Flame Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Roost
- Will-O-Wisp
- Flare Blitz
And Team B is currently:
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Latios @ Latiosite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Calm Mind
- Draco Meteor
- Psychic
- Roost
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Weavile @ Assault Vest
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Low Kick
- Night Slash
- Poison Jab
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Shadow Ball
- Toxic
- Heal Bell
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Whirlwind
- Roost
- Iron Head
Are there mons that should be switched from A to B or vice versa for better coverage?
Thanks in advance!