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luke

Master of the Elements
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    Tauros (♂) @ Choice Band
    Ability: Intimidate
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Return
    - Stone Edge
    - Earthquake
    - Pursuit
    ---
    Dusknoir (♂) @ Leftovers
    Ability: Pressure
    EVs: 252 HP/78 Def/180 SDef
    Careful nature (+SDef, -SAtk)
    - Shadow Sneak
    - Thunderpunch
    - Will-o-wisp
    - Pain Split
    ---
    Moltres @ Life Orb
    Ability: Pressure
    EVs: 124 HP/204 Spd/182 SAtk
    Modest nature (+SAtk, -Atk)
    - Fire Blast
    - Air Slash
    - Substitute
    - Roost
    ---
    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 240 HP/76 Def/56 SAtk/136 SDef
    Bold nature (+Def, -Atk)
    - Psychic
    - Grass Knot
    - U-turn
    - Wish
    ---
    Donphan (♀) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/42 Atk/216 Def
    Impish nature (+Def, -SAtk)
    - Earthquake
    - Ice Shard
    - Stealth Rock
    - Rapid Spin
    ---
    Vaporeon (♀) @ Leftovers
    Ability: Water Absorb
    EVs: 188 HP/252 Def/36 SAtk/34 SDef
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Substitute
    - Baton Pass
    ---
     
    Last edited:
    Sorry, I'm not too experienced with most of those pokes there.
     
    I'm not to good with Rating teams, but here it goes:

    i think its a good team ^^
     
    Dusknoir @ Leftovers
    Ability: Pressure
    EVs: 252 HP/78 Def/180 SDef
    Careful Nature (+SDef, -SAtk)
    - Shadow Sneak
    - Thunder Punch
    - Will-o-Wisp
    - Pain Split


    Rest-Talk fails when you have Pain Split. Looks fine but 180 SP.DEF.

    ---
    Moltres @ Life Orb
    Ability: Pressure
    EVs: 68 HP/216 Spd/224 SAtk
    Timid nature (+Spd, -Atk)
    - Flamethrower
    - Air Slash
    - Safeguard
    - Roost

    Good

    ---
    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 240 HP/56 Atk/76 Def/136 Speed
    Impish nature (+Def, -SAtk)
    - Zen Headbutt
    - U-turn
    - Light Screen
    - Wish

    Nice

    ---
    Donphan (♀) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/50 Atk/208 Def
    Impish nature (+Def, -SAtk)
    - Earthquake
    - Ice Shard
    - Rapid Spin
    - Knock Off / Stealth Rock

    Stealth Rock is better on this, but whatever.
    ---
    Tauros (♂) @ Choice Band *Lead
    Ability: Intimidate
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Return
    - Stone Edge
    - Earthquake
    - Pursuit

    Tauros = Win
    ---
    Vaporeon (♂) @ Leftovers
    Ability: Water Absorb
    EVs: 188 HP/252 Def/68 SAtk
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Substitute
    - Baton Pass

    Baton Pass Vaporeon is also win, its one of the best pokemon ive ever used !!
    ---

    Specs Mence, Dusknoir gets 2HKO'D by Draco Meteor, which means it takes one and its wrecked. Maybe an even sturdier sp.wall ?

    Anyways it looks good, although Maybe a mixed sweeper i see you getting walled..

    Also when passing those huge Vaporeon subs, you may want something that can stat up behind them such as Nasty Plot, Dragon Dance up etc.
     
    Becos you and I both are too awesome to have our teams rated, even my RMTs are ignored D=
    Dusknoir @ Leftovers
    Ability: Pressure
    EVs: 252 HP/78 Def/162 SDef
    Careful Nature (+SDef, -SAtk)
    - Shadow Sneak
    - Thunder Punch / Fire Punch
    - Will-o-Wisp / Sleep Talk
    - Pain Split / Rest
    I like mines with Fire Punch. I wouldn't rely on RestTalk because it doesn't have the HP for it.
    ---
    Moltres @ Life Orb / Expert Belt
    Ability: Pressure
    EVs: 68 HP/228 Spd/212 SAtk
    Timid nature (+Spd, -Atk)
    - Flamethrower
    - Air Slash
    - Safeguard
    - Roost
    Roost AND Life Orb? o.O
    Personally, I'd give it an Expert Belt. I kind of recommend HP Ice somewhere too.

    ---
    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 240 HP/56 Atk/76 Def/136 Spd
    Impish nature (+Def, -SAtk)
    - Zen Headbutt
    - U-turn
    - Light Screen
    - Wish
    Possibly a paralysis move for ParaFlinch abuse. That's wha I think.
    ---
    Donphan (♀) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/40 Atk/216 Def
    Impish nature (+Def, -SAtk)
    - Earthquake
    - Ice Shard
    - Rapid Spin
    - Knock Off
    Donphan.
    ---
    Tauros (♂) @ Choice Band *Lead
    Ability: Intimidate
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Return
    - Stone Edge
    - Earthquake
    - Pursuit
    Tauros. Is. HAWT.
    ---
    Vaporeon (♂) @ Leftovers
    Ability: Water Absorb
    EVs: 188 HP/252 Def/68 SAtk
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Substitute
    - Baton Pass
    Hmm... Okay, I'm guessing.
    ---

    EDITS:

    -Altered Moltres' Item
    -Switched out Magnezone for Dusknoir to have a sturdier special wall
    I would say Electivire can be a pain, but since you have no electric attacks, then it's nothing to worry about ^^
    Yeah, looking good. Although 2 legends in one team intimidates me.
     
    Ah, I thought you were still using that Shoddy Program :o
    Never mind HP Ice then.
     
    well i have a problem with moltres. it's really your only special attacker and doesn't have enough coverage nor speed to deem itself a sweeper. you surely don't need me to point out its bad typing, but that is a hindrance nonetheless. vaporeon hits decently with its attacks, but here you have a dilemma where your special sweepers are walled by bulky waters. something as simple as a swampert would really take its toll on this team.

    so yeah, i'd really consider that. either you give moltres more support to be the sweeper that it wish it could be, or you drop it for something that requires less support.
     
    i do understand what you mean. special attackers get walled a whole lot easier than physical ones.you could make Moltres work, but you really need to give it another purpose than expecting it to outspeed certain pokemon, do enough damage to outlive damage and try to roost the damage off. it just won't happen.

    i suggest you go Modest nature, give it substitute over Safeguard, WoW over roost or air slash and Fire Blast over flamethrower. give it wide lens, although it's not necessary. i just prefer it for power and accuracy. give it some more HP, but feel free to give it speed to outrun speed variants of Tyranitar, Gyarados and other threats who will almost always switch into moltres. 180-204 should be enough to do this. the basic idea is that it comes in threatening pokes with its STAB attacks, sets a sub on the switch, and burns anything that doesn't like it or attacks anything that won't like being hit with STAB Fire Blast. if you give roost instead of air slash, this gives it the ability to stall while your opponent's HP continues to lower due to burn. if you give it air slash, you get a free hit on pokes like starmie who have a easy time or infernape who thinks fighting fire with fire is a good idea.
     
    Duh. Why didn't I think of going with Substitute. Durdurdur.

    Moltres @ Leftovers / Wide Lens
    Nature: Modest
    Trait: Pressure
    EV Spread: 108 HP / 234 SPATK / 96 SPD

    Fire Blast
    Air Slash / Roost
    Will o Wisp
    Substitute

    That Speed will outrun Pokemon with 204 Speed and lower, even if Moltres has 0 IV in Speed. Unless you meant invest 180-204 EVs in Speed. If it has a 31 IV in Speed, it will run up to 240. O.O Those HP EVs bring it up to 335 (0 IV) to 366 (31 IV). And those Special Attack EVs will bring it to 344 (0 IVs) to 378 (31 IV).

    And how about a CMing Jirachi that could receive Substitutes from Vaporeon:

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 162 HP/200 Def/148 SAtk
    Bold Nature (+Def, -Atk)

    Psychic
    Thunder
    Wish
    Calm Mind
     
    Last edited:
    Duh. Why didn't I think of going with Substitute. Durdurdur.

    Moltres @ Leftovers / Wide Lens
    Nature: Modest
    Trait: Pressure
    EV Spread: 108 HP / 234 SPATK / 96 SPD

    Fire Blast
    Air Slash / Roost Moltres really needs to be able to use more than fire attacks. Especially if you intend it to be your only special sweeper.
    Will o Wisp
    Substitute

    That Speed will outrun Pokemon with 204 Speed and lower, even if Moltres has 0 IV in Speed. Unless you meant invest 180-204 EVs in Speed. If it has a 31 IV in Speed, it will run up to 240. O.O Those HP EVs bring it up to 335 (0 IV) to 366 (31 IV). And those Special Attack EVs will bring it to 344 (0 IVs) to 378 (31 IV).

    And how about a CMing Jirachi that could receive Substitutes from Vaporeon:

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 162 HP/200 Def/148 SAtk
    Bold Nature (+Def, -Atk)

    Psychic
    Thunderbolt
    Wish
    Calm Mind

    Edits/notes in bold. I like the tanks/walls your team has, but it needs a mixed sweeper to cover some of the counters that wall Moltres/Tauros. Can i suggest a MixVire to cover some of these?

    Electivire @ Expert Belt
    Lonely/Mild | 180 Atk / 252 Spd / 76 SAtk
    ~HP Grass
    ~TBolt
    ~Ice Punch
    ~EQ/CrossChop.
     
    I assume it's for Swampert killing. I don't believe Flamethrower offers any additional coverage, cept to Forretress & Bronzong, of course.
     
    Edits/notes in bold. I like the tanks/walls your team has, but it needs a mixed sweeper to cover some of the counters that wall Moltres/Tauros. Can i suggest a MixVire to cover some of these?

    Electivire @ Expert Belt
    Lonely/Mild | 180 Atk / 252 Spd / 76 SAtk
    ~HP Grass
    ~TBolt
    ~Ice Punch
    ~EQ/CrossChop.

    Eh....

    Electivire @ Life Orb
    Trait: Motor Drive
    EVs: 80Atk / 176Spd / 252SpAtk
    Mild nature(+SpAtk, -Def)
    - Thunderbolt
    - HP [Grass]
    - Ice Punch / Flamethower
    - Cross Chop

    Much better.




    On Moltres, why Sub? Vappy's already passing Subs, and Roost is almost better in almost all situations. Wide Lens is horrible, on anything for that matter. If you insist on WoW, fine, but I'd recommend HP [Grass].


    Jirachi wants Light Screen and ~76SpDef EVs and Sassy nature (note: Sassy is better than Calm on a Wish/U-Turner) to effectively counter SpecsMence.


    Impish @ 252HP / 180Def / 76SpDef are best for Dusknoir.



    There is nothing that stops MixPert from rampaging through this entire team. 0HKOs~2HKOs everything, and Toxics Vaporeon. The game's then gg.
     
    A couple of things I'll say, and I don't feel like MultiQuoting.

    Regarding Moltres, you probably wouldn't want to run Substitute on it, seeing as Stealth Rock screws it already. Worst thing that could happen is that you could Sub, something else could come in and pull a Stealth Rock (Prime Example: Hippowdon), then later on, Moltres gets hurt extremely and you lose privileges of it. But since I can't think of any better ideas, I guess we'll stick with that.

    And to the best of my knowledge, Swampert is never ran with Toxic, lol.

    As far as countering Swampert, how about giving Jir Grass Knot? Just an odd thought of mine.
     
    oops, when i said 180-204, i meant spd evs. those were only necessary if you wanted to outrun threats like gyara who gets a kick out getting a free DD. moltres can always burn, but the risk of WoW missing and gyara using taunt is still there. so yeah, the speed isn't all that necessary, at least in my opinion.

    and yes, sub isn't the best thing to be doing to something with a ridiculous SR weak, but that's the point. sub allows it to stay in battle and do worthwhile damage while it IS in battle rather having it surrender and be forced to take a hit for death because of that SR weakness. that's why i find sub sets on fire type pokemon to be really good this gen. subpunch charizard is very nice.

    and it is true, your team does have trouble with swampert. maybe you should try a -atk or -spd nature to go along with grass knot/charge beam/u-turn/wish. losing power on u-turn stinks, but i suppose the importance of u-turn was always for wish. charge beam is just a minimal addition for the sp atk boost. tbolt/tbolt/psychic/zen hbutt easily make room.
     
    Last edited:
    Tauros (♂) @ Choice Band
    Ability: Intimidate
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Return
    - Stone Edge
    - Earthquake
    - Pursuit
    ---
    Dusknoir (♂) @ Leftovers
    Ability: Pressure
    EVs: 252 HP/78 Def/180 SDef
    Careful nature (+SDef, -SAtk)
    - Shadow Sneak
    - Thunderpunch
    - Will-o-wisp
    - Pain Split
    ---
    Moltres @ Life Orb
    Ability: Pressure
    EVs: 124 HP/204 Spd/182 SAtk
    Modest nature (+SAtk, -Atk)
    - Fire Blast
    - Air Slash
    - Substitute
    - Roost
    ---
    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 240 HP/76 Def/56 SAtk/136 SDef
    Bold nature (+Def, -Atk)
    - Psychic
    - Grass Knot
    - U-turn
    - Wish
    ---
    Donphan (♀) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/42 Atk/216 Def
    Impish nature (+Def, -SAtk)
    - Earthquake
    - Ice Shard
    - Stealth Rock
    - Rapid Spin
    ---
    Vaporeon (♀) @ Leftovers
    Ability: Water Absorb
    EVs: 188 HP/252 Def/68 SAtk
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Substitute
    - Baton Pass
    ---

    Moltres 3HKOs 252 HP / 0 SPDEF Blissey with Life Orb Fire Blast, usually protected behind a Substitute. Tauros manages to 2KHO Blissey. Pokemon I've struggled against the most are Azelf and Houndoom. I'm thinking of replacing Jirachi with a different set or maybe a different Pokemon. It's doing fine, but I need something with more oomph. Everyone else, especially Tauros, Moltres, and Vaporeon are kicking butt.

    Actually, I'm throwing Thunderpunch on Dusknoir and Ice Beam on Vaporeon.
     
    Last edited:
    In all honesty, we all seen this title a mile away. As such, I shall focus my rage on Samson.
     
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