Boonzeet
Pokémon Secrets of the Ages Developer
- 188
- Posts
- 16
- Years
- United Kingdom
- Seen Feb 18, 2025
Hi, I'm currently working on changing the messages colours and have tried changing the 4-digit hex colours for text and text-shadow in PokemonMessages.
As far as I am aware to turn a 15-bit RGB into hexadecimal for colour conversion it is the formula (R*1024 + G*32 + B) then hex conversion, but this does not produce the expected colour in-game.
How are the hexadecimal colour values for these colours obtained from regular colour values?
EDIT: Also, I am needing to use the full-size back-facing battlers. I have all the animated gifs and am going to batch resize them to the 2x size needed, but the transparency doesn't show in Pokémon essentials. How can I make these animated gifs work transparent for the game still?
As far as I am aware to turn a 15-bit RGB into hexadecimal for colour conversion it is the formula (R*1024 + G*32 + B) then hex conversion, but this does not produce the expected colour in-game.
How are the hexadecimal colour values for these colours obtained from regular colour values?
EDIT: Also, I am needing to use the full-size back-facing battlers. I have all the animated gifs and am going to batch resize them to the 2x size needed, but the transparency doesn't show in Pokémon essentials. How can I make these animated gifs work transparent for the game still?
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