InMooseWeTrust
Jack of All Trades
- 803
- Posts
- 17
- Years
- Age 32
- Lansdale, Pennsylvania, USA
- Seen Apr 3, 2023
After being a PokéCommunity member for a year and a half, the thing that most bugs me about game development and game developers is that everyone has to have everything his/her own way. As a result, you have an ever-expanding list of mediocre games in the Plot and Story Idea Space and Games Showcase.
And they usually have the same basic ideas: you're a 10-15 year old boy or girl in a region in the starter town getting one of three starter Pokémon. The Professor is a tree and you have no father. You go on a journey and the route names start at 1, 101, 201, etc.. There are a bunch of towns and some of them have badges. You beat all 8 badges to challenge the local Pokémon League.
Sadly, only a small number of games can claim to have 100% completed the region. Instead of making a completely playable game, people instead focus nearly all their energy on features. Features are nice, but what's the point of making all those custom tiles, 100 fakemon (plus all the old ones), and all those minigames if no one will ever be able to play them? By that, I mean 99.99% of all Pokémon fangames don't have a demo out with a lot of hours of gameplay (with the number of bugs at a tolerable level) and 0.00% of the games have ever been finished.
Because of the ambitiousness and sheer impracticality of the projects, most people will work on them for a few weeks or a few months (some maybe a year or two) and then just... give up. There are lots of highly talented game developers here, but this is how most of them end up.
I think we would do a whole lot better as a community if we were willing to pool our ideas and compromise each other's goals into a smaller number of games. That way we would be able to put our heads together and work as true teams (instead of as one person is the supreme creator of the game and the rest have to obey exactly what the creator says). If we do that more often, then the quality of the games will skyrocket. Yes, that means you would have to sacrifice a lot of ideas that you would like to be put into the game, but the best things happen when you work together.
That's how all the truly great games are made.
I accidentally voted for Quantity, by the way. I meant to vote for Quality.
And they usually have the same basic ideas: you're a 10-15 year old boy or girl in a region in the starter town getting one of three starter Pokémon. The Professor is a tree and you have no father. You go on a journey and the route names start at 1, 101, 201, etc.. There are a bunch of towns and some of them have badges. You beat all 8 badges to challenge the local Pokémon League.
Sadly, only a small number of games can claim to have 100% completed the region. Instead of making a completely playable game, people instead focus nearly all their energy on features. Features are nice, but what's the point of making all those custom tiles, 100 fakemon (plus all the old ones), and all those minigames if no one will ever be able to play them? By that, I mean 99.99% of all Pokémon fangames don't have a demo out with a lot of hours of gameplay (with the number of bugs at a tolerable level) and 0.00% of the games have ever been finished.
Because of the ambitiousness and sheer impracticality of the projects, most people will work on them for a few weeks or a few months (some maybe a year or two) and then just... give up. There are lots of highly talented game developers here, but this is how most of them end up.
I think we would do a whole lot better as a community if we were willing to pool our ideas and compromise each other's goals into a smaller number of games. That way we would be able to put our heads together and work as true teams (instead of as one person is the supreme creator of the game and the rest have to obey exactly what the creator says). If we do that more often, then the quality of the games will skyrocket. Yes, that means you would have to sacrifice a lot of ideas that you would like to be put into the game, but the best things happen when you work together.
That's how all the truly great games are made.
I accidentally voted for Quantity, by the way. I meant to vote for Quality.
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