Gameplay certainly matters and I thought TWEWY had excellent gameplay. :( The only issue I had with it was that cutscenes had virtually no interaction whatsoever but... that's where the story and characters shine--if you like the characters and are into the story, you don't mind so much when you come across a cutscene that pulls you away from the gameplay.
By gameplay, though, I'm assuming you mean the battle system. So okay, I'll bite. What was wrong with it? You control two screens--top and bottom. It gets a bit hectic but once you get the hang of it, it's pretty fun. If you don't get the hang of it, or don't want to bother with the top screen, the game takes over for you. If you find it all too easy, you can bump down your level or up the difficulty or some combination of the two. Factor in pins and there's virtually infinite ways to play the game. I'm just not seeing this lack of gameplay. It's the only RPG I've ever had so much fun grinding in. I could literally sit there and play for hours just fighting over and over. I often had to forcibly pull myself away from the Noise to go advance the plot because I was spending too much time fighting.
Don't wanna be blunt, but you're coming off as someone who just sucked at the game and would rather blame it on the battle system. (Which if you argue it right, is a perfectly valid argument, but you're doing it wrong.)
But! While gameplay is definitely an important aspect of any game (or else it wouldn't be called a game), it's not the only thing to consider. In TWEWY, part of the charm was that it was so different in EVERY aspect. Instead of a fantastical setting, it put you smack dab in an urban centre with very modern characters and themes--something most people can instantly relate to. The character designs were striking and not the same old BELTS 'N' ZIPPERS that we've come to expect from Nomura. The plot was intriguing and compelling. Instead of just following the same formula that every other RPG follows, it broke the mold and tried something new. Even the music was radically different from what you expect from an RPG--and a JRPG at that.
Sure, it did some things wrong. Every game does. But for the amount it did right and the amount of fresh air it breathed into the genre, it doesn't feel too overrated to me. Mind you, it's one of my favourite games so I know I'm looking at it with bias but if gameplay (one of my favourite parts of the game) is the only thing you have against it... I have to respectfully disagree.
Your pie chart looks like it was made for puzzle games, btw. In this day and age, if you're making a game that's any more advanced than Bejewelled or Tetris, it almost NEEDS characters, plot, or tasteful graphics. But that's an argument for another thread.
Also TWEWY has Sho Minamimoto. Q.E.D.
Ironically enough, it was your sig that pushed me to make this thread. But either way, time pry this testimony open like an acorn.
You control two screens--top and bottom. It gets a bit hectic but once you get the hang of it, it's pretty fun. If you don't get the hang of it, or don't want to bother with the top screen, the game takes over for you.
If the computer is going to take it over, what reason does it have for existing? Especially considering that if you have a shared health bar. If your doing fine and the computer makes a mistake, you'd get frustrated. That is stupid. I'm not sure if this happens often, but it's a inevitability that I know is probably true. Having AI controlled partners is stupid, they might mess up. This is why I'm dreading the release of Ninja Gaiden Sigma 2. Not only will it probably be too easy due to the fact there are 2 of you, but slowdown is going to happen.
Instead of a fantastical setting, it put you smack dab in an urban centre with very modern characters and themes--something most people can instantly relate to. The character designs were striking and not the same old BELTS 'N' ZIPPERS that we've come to expect from Nomura.
All thanks to Final Fantasy VII. I wish they would permanently hire Akira Toriyama to design the characters. It worked for Chrono Trigger. And striking, just looking at the cover art, it looks like the strange stereo type that FFVII started and that I wish DIED. It's stupid it's annoying, and it got very tiresome, very quickly.
By gameplay, though, I'm assuming you mean the battle system. So okay, I'll bite. What was wrong with it?
Let's see. It's schizophrenic, the touch screen isn't close to perfect, why is it so easy to leave a fight, and there are some pins that own and some that don't at all, and the computer sharing your health. If you moved with the D-Pad, this game would have been so much easier to play. You know, you could move and attack at the same time?
In TWEWY, part of the charm was that it was so different in EVERY aspect.
Different does not automatically equal good.
Your pie chart looks like it was made for puzzle games, btw. In this day and age, if you're making a game that's any more advanced than Bejewelled or Tetris, it almost NEEDS characters, plot, or tasteful graphics. But that's an argument for another thread.
What I meant was characters, plots and graphics are nothing more than bonuses. I feel bad that developers don't see this.
So basically, the combat could have been better, but it's severe flaws just killed the game for me. If you moved with the D-Pad, this game would have been so much easier to play. You know, you could move and attack at the same time? And another thing:
Don't wanna be blunt, but you're coming off as someone who just sucked at the game and would rather blame it on the battle system. (Which if you argue it right, is a perfectly valid argument, but you're doing it wrong.)
Of course I'm blaming the battle system, it matters the most. I don't blame the story, the characters, the very strange music, I'm blaming the game, for the gameplay. That just rolls off the tongue.
I too think gameplay is the most important factor in a game, but not as big as your pie chart makes it out to be. The gameplay should take up maybe half the pie chart? I think the other aspects are important. They take what's great about the gameplay and make it a unique experience. A world full of life for you to play in.
However, I dislike when those other factors take precedence. There are some games that feel like they're more style over substance - not that the gameplay is necessarily bad in those games, just that in playing it it feels like it's taken a backseat to everything else. There needs to be a balance. I don't want to play through a book and I don't want to play through a tech demo.
And some people like that, which is fine for them. Everyone likes different things. Not my cup of tea, but still.
That aside.... as far as TWEWY goes...
My disappointment with it, can mostly be blammed on that when I went to play it I was expecting some unbelievably OMG fantastic brilliant masterpiece of a game based on how much I heard about it, how much people love, and all the hype around it.
And then I played it. It wasn't a bad game at all. I was just pumped and ready to be blown away....and then I wasn't. I think I should replay again with a clearer head so I can appreciate it more. Because I can't see what the big deal is.
I didn't hate the game. I liked the story (although a little repetitive), I liked the characters, I like the graphics/style. I did not like the music at all. I played on mute most of the time XD
I thought the gameplay was fine. It was unique, different, and fun. While perhaps a little busy at times, it worked well for the game after a short adjustment period. It's not something I wish more games played like, but it was fine. It worked and it did it's job as vessel in carrying the story and game along. If I ever got tired of something, I could switch up pins and go about battling in a different manner. I don't think the gameplay was mind-blowingly brilliant, but I don't think it was awful or non-existent either.
I think it was a good game. It was well-made, looked great, the atmosphere and feeling was perfect, and it played well. I enjoyed it. I didn't love it. It's not one of my favourite games. I think it's overrated too, but I don't think it's awful. Just...not godly.
My disappointment with it, can mostly be blammed on that when I went to play it I was expecting some unbelievably OMG fantastic brilliant masterpiece of a game based on how much I heard about it, how much people love, and all the hype around it.
What I'm trying to say is me too! I thought this was going to blow me away but it just blew on my face, rather bothering me. It's like Sonic 06 all over again. Only that just farted, rather than blow and that people on the internet showed me. While I was playing, all I could think of is, "What is so special about this game?" And there is none. Sure it's different but that's not a 'Get out of hate free' card.