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The Way of the Graphic Artist
Okay, well I've been getting a few requests as to where to begin with graphics and graphic design and how I got to the level I'm at, which incidentally isn't a very high one but nonetheless I'm here to share my story and how I got to being able to make half decent icons, tags and large pieces. This is going to be the new tutorials and resource thread also. The old one can be found here.
You may discuss what is in this thread, submit tutorials recommend things that could be added to the first post etc.
The Theory
Now I guess I best go through some terms for starters. I know some people looking here will probably be a little more advanced and won't need to read all this stuff, so you guys can skip on through!
Tags: Tags are small works intended to fit into signatures. They're often rather small in height and somewhat wide in comparison. Tags were a big internet fad for a while, or at least they were on forums and boards alike, but had died down with the popularity of larger pieces. An example of a tag would be this. Tags are always a good place to start for aspiring graphic artists as they allow you to learn about the functions of photoshop, apply flow, work with renders and stocks and so much more. In reality, the thing that makes you money through graphic design is print work. Thins meaning that tags aren't exactly money makers when it comes down to it though they most certainly are good practice.
Icons: Icons again, are a fad and quite a popular one too. Though web designers would see icons as something of small graphics to indicate certain options or links, such as favicons or I guess you could say dock icons. The icons I'm speaking of now were started by LiveJornal. An icon is a small 100x100 piece of graphics and is often a good representation of a graphic artist's style. They're primarily used as avatars on boards, forums and blogs. They've also been used to make themes on boards or forums. An example of an icon would be this.
Large Pieces: Are exactly that, large graphic art. In the graphic design world, people primarily work with larger pieces for print work and such. Think about posters, billboards and advertisements; that's what large pieces would be when brought into the world of graphic design. Though most of the large pieces you seen on graphics communities and the likes. Large pieces vary a lot. This is an example of a large piece.
Some terms we here in GFX talk with:
Flow: Flow is when the focal points natural "flow" or direction is also represented by the effects used in the artwork. It is often created by smudging, C4D's and pentooling.
Vector: The art of pentooling the outline of an image to trace or color an image.
Composition: This is what goes into a signature, this would include the render, the background, the stocks, C4D's used etc.
Depth: Is just that, a signature with no depth is what we call "flat" which is something we'd like to avoid. Depth is often made by the background using blurring, smudging, stocks or C4D's.
Focal Point: This is the part of the signature/piece in which you should be focusing on, the part that stands out and in which the entire signature/piece is created around.
Lighting: Is the light in which is created by the focal. Often made my soft brushing or a lens flare (found in your filters).
Placement: Where you put your stock/render, this is important in making a piece, you've got to know how to make your stock/render work with the size of the piece and where it fits best.
Monotone: When a signature is the same hue, tint or colour the whole way through. This can be avoided by using many colours. Even B&W tags can avoid this.
Render: A cut out of a stock used in tags quite a lot. Often feature a character or person.
Stock: A full picture.
Smudge: An effect made in Photoshop/Gimp using the smudge tool. It can make a signature, or it can break a signature.
C4D: A cinema 4 d image. Used for effects primarily.
GMV = Got my vote
LQ = Low Quality
Next up we're gonna go through some of the things that go into making a great tag.
Depth
The way of the blur
Depth is a very important technique for all graphic artists and I've seen it missed by beginners more times than I can count. Depth is what makes a 2D banner turn into a seemingly 3D piece of art when done correctly. Depth is important in almost every sig.
![[PokeCommunity.com] The Graphics Lounge [Resources included] [PokeCommunity.com] The Graphics Lounge [Resources included]](https://i48.tinypic.com/25u5zcz.png)
This is an example or some smudging and blurring. Looking at where the render/stock is is an important element of adding depth. If the render is pushing forward and there's a clear indication that part of the render is more forward than the rest of it; you should try blending (blurring/smudging) the back of the render with the background so that it adds that much more realism. What I've done here was make the render look like it's been swallowed by the background, thi is why the arms are covered and that the head isn't so much. It's all used to create depth. Mainly what was done here was smudging. You can also add depth by blurring.
![[PokeCommunity.com] The Graphics Lounge [Resources included] [PokeCommunity.com] The Graphics Lounge [Resources included]](https://i47.tinypic.com/9i79qg.png)
Notice how in this tag that the render's edges were blurred so that it felt as if it had been coming forward. Anything with action (meaning the render or stock looks as if it was moving and was freeze framed) always has the option to blur or smudge in the direction in which it's heading.
Depth can also be made using lighting. The lighting can either go behind, or in front of the render. In this sig, the lighting behind the render creates a feeling that something is back there, behind him, which created depth in the sig. That, and the effects around him that lower in opacity as the get farther away from him.
Depth is something you should always ensure you have in abundance, in can never hurt to have a nice quantity of it.
Flow
Let's get smooth
Flow is the technique used to make the signature feel as if it's moving in the same direction throughout, or when everything works together (more so in composition). Flow is another important aspect of tag making.
![[PokeCommunity.com] The Graphics Lounge [Resources included] [PokeCommunity.com] The Graphics Lounge [Resources included]](https://i48.tinypic.com/s5xyqa.png)
Here the flow of the tag is represented by the arrows. It's always good to get the effects moving in the same direction as the render itself. As I've mentioned, it's best to keep the effects going in the same direction as the render itself. I used this tag as it's got the clear indication of flow without using anything over complicated.
Lighting
Let there be light
Lighting is another important aspect of a tag. However you must be careful with where you place it. You must place it in a place where the lighting is foremost created. It is often created by the stock or render. Have a look at where it most bright and imagine the light is coming from that area or from above it/behind it etc. depending on the angle. You can also create your own lighting using methods such as a soft brush and a lens flare. Let's take a look at this tag again:
![[PokeCommunity.com] The Graphics Lounge [Resources included] [PokeCommunity.com] The Graphics Lounge [Resources included]](https://i27.tinypic.com/20jq0rk.png)
See how the lighting is strong here? The render had a nice bright position on the arm so the lighting was intensified.
I'll add more to this if people would like it, but for now, those are the basics in a nutshell.
PC Member Tutorial List
If you'd like your tutorial added to this list, feel free to post it in this thread or PM it to me.
- Zoro Collab Tutorial by BreD
- Hitsugaya Spatter Tutorial by Shiranui
- Rendering Tutorial by Loki
- Roxas Smudging Tutorial by Shiranui
- Pen Tool Tutorial by Shiranui
- Color Effects Tutorial by Loki
- Avatar Tutorial by Motoko
- Balmung Tutorial by Zebra Thunderhead
- Naruto Banner Tutorial by Shiranui
- Smudge Settings Tutorial by Uryū Ishida
- Rozen Maiden Tutorial by Loki
- Naruto Banner Tutorial 2 by Shiranui
- Smudge Settings Tutorial by Shiranui
- Badou Tag Tutorial by Loki
- Nakamatsu Signature Tutorial by Comic Tragedy
- Mugen Tutorial by Shiranui
- Planet Lighting Tutorial by YOOM-TAH
- Color Sig Tutorial by Chibi Phantom
- Lancelot Tutorial by Shiranui
- Icon Tutorial by Motoko
- Tears of Blood Tutorial by Zebra Thunderhead
- Wanted Tutorial by Conman
- Manga Style Tutorial by Conman
- Creative Sprite Tutorial by Conman
- Gunster Tag by Color Me Evil
- Dull Icon Tutorial by Motoko
- Smudge Tutorial by Comic Tragedy
- Clipping Masks Tutorial by Renneh
- Tutorial by Michii
- Tag Basics Tutorial by Zebra Thunderhead
- Manga Tutorial by Loki
- timeSPLITTERS Tutorial by Zebra Thunderhead
- Simple Tutorial by Aizuke
- Stock Tutorial by Loki
- Sig Tutorial by Chibi Phantom
- Pen Tool Rendering Tutorial by parallelzero
- Sandro's Userbar Tutorial by Sandro™
- Smudgetastic Tutorial by Comic Tragedy
- ALLEN WALKER TUTORIAL by Loki
- Raiden Tut by the bitter end.
- Dukey Tutorial by Dukey
- Blending Effects Avatar Tutorial by Nitrous Oxide
- Darkrai Tag Tutorial by Nitrous Oxide
- Ninja Sig Tutorial by Renyui!
- Colour Splash Tutorial by Renyui!
- CME'S ICON TUTORIAL by Zebra Thunderhead
- smudging tutorial by Michii
- Catoonizing Tutorial by Alternative
- I Know How Tutorial by Abnegation
- Skater Tag Tutorial by Reminiscing
Resource Section
Here you will find a bunch of resources varying from brushes to C4D's.Tutorial & Resource Thread #1 Resources
Spoiler:
Please report any dead links, thanks.
Free Brushes
Free Brushes -a ton of them
BioRust Brushes (need to register for free)
DeviantArt Brushes
Brush Listings
Another Brush Listings
VBrush
Finfond Brushes
Rebel Heart Brushes
Brushes by Sage
*How to create your own brushes
*Another how to create your own brushes
Free Shapes, Patterns & Borders
DeviantArt Patterns
Free Patterns
BioRust Patterns (need to register for free)
Shapes & Patterns Listings
Free Shapes -a ton of them
BioRust Shapes (need to register for free)
Borders & Frames by Sage
Free Textures & Gradients
Free Textures
Free Gradients
BioRust Gradients (need to register for free)
Free Layer Styles
Layer Style Listings
Free Styles
Photoshop Styles
BioRust Layer Styles (need to register for free)
Corel Paint Shop Pro (previously known as Jasc) - Below are only related to this program
Corel Paint Shop Pro X 30-day Trial
Paint Shop Pro 9.0 Trial
Tutorials
PSP 7 & 8 Tutorials
Installing custom brushes
Free Brushes
DeviantArt Brushes
Brush Listings
Finfond Brushes
Omnix Brushes
Ely & Kelley's Brushes
*Create custom brushes
*Another create custom brushes
Free Shapes
Preset Shapes
Sissywood Vector Shapes
Teph's Vector Shapes
Free Patterns & Tiles
Ely & Kelley's Patterns
Nanson's Tiles
Estazia Tubes & Patterns
Nanson's Presets
Free Tubes
Tubes
PSP Tubes
Estazia Tubes & Patterns
Jumpin Jack's Tubes & Frames
Ely & Kelley's Tubes
Free Gradients
Ely & Kelley's Gradients
Nanson's Gradients
General -most can be used on any graphics programs
Graphics Resources
Textures
Great tutorial listing
Pixel2Life
Grey Cobra
Game Renders
Fonts
DeviantArt Fonts -original member-created fonts
1001 Free Fonts
Font Freak
Free-Fonts
Acid Fonts
BioRust Fonts
DaFont
Abstract Fonts
What's that font
New Resources
Deviant Art Related Links
Brushes
C4D Tutorials
3D Studio Max Tutorials
Photoshop Tutorials
Paintshop Pro Tutorials
The Gimp Tutorials
Illustrator Tutorials
Stock Images
Tetxures
Vector resources
Tag Tutorials
Text Tutorials
Text 101
The Way of the Text
Photoshop Text Effect Tutorials
Stocks
We Heart it
tumblr
Photobucket
Stock exchange
Stock Packs
Fashion Stock Pack
MGFX Ultimate Stock Pack
Graffiti Stock Pack
Megan Fox Stock Pack
Drake Stock Pack
The Ultimate Female Stock Pack
Stock Buckets
Texture's and Effects
Landscape
People Stocks
Anime Stocks
Websites / Communities
Fringe FX- redirects to a forum now. But a great graphics spot. Great resources.
Planet Renders - Renders, good forum. Great resources.
Signature Stop - Great signature tutorials
Abduzeedo - For advanced users, has some great professional work and tutorials.
PSDTuts+ - Great site to start learning professional graphic design.
Final Note
There is no trick to graphic design, there's so much diversity in this world that everyone is entitled to create their own style. Don't be stuck trying to be the graphic artist you see ahead of you because they get recognition or their work looks good. You can be at any level and create something astounding. Remember that beauty is in the eye of the beholder and that your style; is the only one that should matter to you. If you want to be a great graphic artist, just practice, put your emotions into the things you do, plan before you start, have an idea of where you want to, but also don't be afraid of experimenting sometimes. If you make something you think is bad, don't give in and feel as if you'll never be good. Nothing great comes without perseverance. If you need help, just ask someone, don't be afraid to seek advice, criticism or any form of input. Cherish feedback, be it good or bad, make it your goal to impress people and most importantly, yourself. Lose your right hand brain in your graphic program and enjoy what you do.
If you have anything to add to this thread or if you'd like to comment on anything, please post, I do not mind general discussion, this is not a strict thread. I will say though, any grammar, coding, spelling mistakes can be PM'd to me or add them as a side note to a bigger post. We all make mistakes but be sure you don't look like you're spamming.
As always, I'm here to help if you need to seek advice on your work. I will soon be implementing a little prize for anyone who significantly adds to this thread.
Thread shall be updated regularly.
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