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Ruby hack: Pokemon Cataclysm

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MiniminGames

aka MGPlatinium
  • 48
    Posts
    16
    Years

    [PokeCommunity.com] Pokemon Cataclysm


    Latest Version!
    (Alpha 1.0.2)


    .:Introduction:.
    [PokeCommunity.com] Pokemon Cataclysm

    Based on a hack called Galemon Eclipse (this one was also called Galemon Eclipse for some time) which I made about 3 years ago, but I've recently decided to remake it, and this time, finish it.


    .:Final Goals:.
    [PokeCommunity.com] Pokemon Cataclysm

    -100% new and original music;
    -Detuns, a new and full-sized region filled with interesting things to explore;
    -At least 50 to 60 new Pokemon (May have more);
    -A new intriguing story, no professors, no stupid criminal organization teams;
    -Like Pokemon Black and White, only new Pokemon available until the game is finished.
    -Two new and fully balanced types: Light and Fungus
    -Become a full-blown and very enjoyable game!



    .:Story:.
    [PokeCommunity.com] Pokemon Cataclysm

    Spoiler:

    Updated! (October 25)


    .:Detuns:.
    [PokeCommunity.com] Pokemon Cataclysm


    [PokeCommunity.com] Pokemon Cataclysm

    Detuns is an island far to the south-east of Nekoli.
    What is Nekoli? Kanto, Johto, Hoenn and Sinnoh are regions of Nekoli.
    Detuns has a tropical climate and is covered in dense forests.
    A river sprouts from one of its four peaks, which splits the island in half.
    Mt. Eruptious, Mt. Grain and Mt. Cyan and home to the three Glyte guardians.
    Mt. Omega is home to the Glyte God.
    GYMS
    1 Early Town, Metal-type Gym
    2 Marshell Town, Water-type Gym
    ---
    3 Shimmer Town, Light-type Gym
    4 Meteornite Town, Ice-type Gym
    5 Sea Station Town, Fungus-type Gym
    6 Calliope Island, Mind-type Gym
    7 Clear Village, Bug-type Gym
    8 Voyde Realm, Dark-type Gym



    .:Version History:.
    [PokeCommunity.com] Pokemon Cataclysm


    Spoiler:
    Spoiler:

    Older versions hidden.

    October 12th 2011: Alpha 1.0
    -New tiles
    -New events
    -New music: Diamond river
    -New starter: Spiritrick
    -New town: Shimmer town
    -New events
    -Early town Gym is now Metal type
    -Improved Marshell town Gym
    -New places: Mt. Grain foot
    -New Pokemon
    -New moves
    -Main character improved
    -Improved font
    -New moves have a * before them

    -Buggy as sh*t, that's why... ↓

    October 21st 2011: Alpha 1.0.2 ◄◄CURRENT
    Mainly bug-fixes.
    -Now possible to buy PokeBalls...derp
    -Banee explanation event now occurs correctly
    -Gym opens correctly
    -Stern now less impossible to beat
    -Fixed huge variable logic issue with Banee event
    -Veetagron speech variables fixed
    -Sandgem Pokemon Center warp fixed
    -Now possible to cut down tree and advance to West Omega Forest
    -Fixed misc collision issues
    -Fixed unbalanced trainers in West Omega Forest
    -Fixed non-detuns Pokemon in West Omega Forest
    -Added trainers in Darkmoss forest
    -Added placeholder sprite for Basher
    -Removed Azurril from intro
    -Map link fix in Route 202


    Alpha 1.1 Preview:
    -New title screen
    -New music: Marshell town, Trainer battle, Gym leader battle, Mt. Grain, Title screen
    -Finish Mt. Grain
    -Finish Shimmer town
    -New title screen music
    -New Pokemon
    -Ways to evolve Spiritrick
    -New Moves
    -Maybe new splash screen
    -Meteornite town
    -As always, fix bugs and consider suggestions! :)



    .:Team Cataclysm:.
    [PokeCommunity.com] Pokemon Cataclysm

    MiniminGames

    -Owner
    -Story
    -Spriting
    -Music
    -Mapping
    -Scripting
    -Planning
    -Pre-release testing
    ...Pretty much everything else!

    Rashoumon

    -Spriting and Pokemon designing

    Beta Testers:
    TheZenMovies
    (YouTube)
    millsr0ck
    (YouTube)
    ProPawniard (YouTube)



    Credits:

    Bigpokemonfan0
    -Cries: (planned for Alpha 1.1)
    Spiritrick
    Banee


    bsubroncoes1
    -Pokemon ideas: (planned for Alpha 1.1)
    Sharpnel
    Fragark

    Diemond
    Shrubbhog


    BlackNekos (YouTube)
    -Ghostry Sprite (Alpha 0.3 - 1.0)

    Tiles:
    Alistair
    Kymotonian
    Speeddialga
    MiniminGames
    RHM
    WesleyFG
    PHO
    Novus
    The tiles may look different in the
    game because of different palette!



    Want to help making the game? See the Team thread!​

    [PokeCommunity.com] Pokemon Cataclysm



    .:Videos:.
    [PokeCommunity.com] Pokemon Cataclysm

    Music:


    Wild Pokemon Battle Music


    Banee Battle Music


    Rival Battle Music


    Diamond River / Summer Forest Music

    Gameplay:


    Spoiler Alert! ▲​



    .:Screenshots:.
    [PokeCommunity.com] Pokemon Cataclysm


    [PokeCommunity.com] Pokemon Cataclysm
    [PokeCommunity.com] Pokemon Cataclysm
    [PokeCommunity.com] Pokemon Cataclysm
    [PokeCommunity.com] Pokemon Cataclysm
    [PokeCommunity.com] Pokemon Cataclysm
    [PokeCommunity.com] Pokemon Cataclysm
    [PokeCommunity.com] Pokemon Cataclysm
    [PokeCommunity.com] Pokemon Cataclysm
    [PokeCommunity.com] Pokemon Cataclysm




    .:Type Table:.
    [PokeCommunity.com] Pokemon Cataclysm


    [PokeCommunity.com] Pokemon Cataclysm



    .:Known Issues:.
    [PokeCommunity.com] Pokemon Cataclysm

    -Possession bug 100% likely to occur in Moon Lake Cafe. Don't access menus there.
    -After you win Marshell Town Gym Leader, gym gets dark.

    -No icons, will work on this when I have all new Pokemon ready.
    -Don't exit through the right side of the mat in the Pokemon Center in Sandgem town. I actually forgot to set a warp there. Left side is ok though.
    -Tiles can mess up upon re-entering Darkmoss Forest after Banee event is done.
    -Tile bug upon using PC in Pokemon Center.
    -Some trainers have non-Detuns Pokemon.
    -Non-Detuns Pokemon in many lakes
    -Veetagron occasionally disappears from Omega Cave.
    -Can escape from Banee. That's not supposed to happen!
    -Minor collision bug in shops
    -Don't enter Pokemon Center in Sandgem Town, you'll get stuck and will have to reset the game! (Caused by Pokemon Center redesign)
    -Move names are confusing
    -New types don't work properly

    -Going up from some tiles warps into empty secret base. Cause unknown.

    Yet to be finished:
    -Pokemon icons
    -Replace placeholder sprites
    -Trainer backpic
    -Custom Cries

    Things To improve:
    -Sprites in general
    -Trainer pic and maybe over world sprite
    -Custom Tiles
    -Some events which may have some hidden bugs.


    .:Banners!:.
    [PokeCommunity.com] Pokemon Cataclysm


    [PokeCommunity.com] Pokemon Cataclysm


    HTML:
    [URL="https://www.pokecommunity.com/showthread.php?t=256602"][IMG]https://dl.dropbox.com/u/13004071/PCPICS/PCbanner.png[/IMG][/URL]

    That's not HTML btw
    /\
    Copy this code to your signature to support this hack! :D

    .:Download:.

    [PokeCommunity.com] Pokemon Cataclysm


    Get Alpha 1.0.2 Patch from attachment below Patch a Ruby 1.0 ROM using NINJA.
    (or use this mirror.)
     
    Last edited:
    I may go try this. :)
    I wanna here this custom music... by custom i hope you mean 100% scratch. :D
    The sprites could be better though.
     
    I know, my sprites are kinda awkward sometimes :P
    But yeah, music is 100% scratch! Check out the videos.
     
    Last edited:
    Oh, wait!
    I remember watching these on youtube a while back :L
    Good job either way.

    Also the main hero (i think) uses the cool trainer from FR/LG as a overworld.
    and everything else is a RSE overworld.
    They don't look good at all together. :/
     
    Also the main hero (i think) uses the cool trainer from FR/LG as a overworld.
    and everything else is a RSE overworld.
    They don't look good at all together. :/

    It's not that you "think". It is the truth.
    From what I see, it's basically just a Cool Trainer with changed hair.
    So, I suggest you, Minimin Games, hire an OW spriter, please. Also, like what Nintendo Dork said, if you're using FR OWs, you should change ALL NPC OWs to FR styled OWs.
     
    Last edited:
    As for the hack, yes. I do agree that the RSE mix with Fire Red OW's does look off. I agree you should change that. Also, some new custom tiles would be nice to see. The 7th gym(bug) should be switched with one of the beginning ones since bugs are REALLY easy to down when you're that far in the game. Also, I feel the Ghostry sprite is a bit too blocky. Just my thought. Lastly, I think the battle thingies(where the pokemon is standing in battle) should be round, not square. Gives it a more natural feel.
     
    Last edited:
    I like this hack and I believe there is some potential but the fakemon could used work you got the shading down pack, but you need the Pokemon feeling. I guess you still practicing but like they always say practice mean perfect.
     
    Thanks for the feedback, ppl :)

    ---
    but you need the Pokemon feeling.

    Yeah, that's where I mess up xD
    I think I have one or two sprites that look more like original Pokemon, but most of them look kinda off... Accepting suggestions :)


    ---
    I feel the Ghostry sprite is a bit too blocky.

    I'll try and anti-alias it then. Also, it's unbalanced, when you flip it, it feels unnatural. I think I'll need to do a general improvement in sprites.
    (Also, the reason that I had to use RUP instead of IPS is that I used PokePic to insert images... Well at least it cuts some hassle, but I'll try to use UNLZ instead)


    ---
    RSE mix with Fire Red OW's does look off.
    and everything else is a RSE overworld. They don't look good at all together. :/
    if you're using FR OWs, you should change ALL NPC OWs to FR styled OWs.

    Ok, on my list! I'll almost certainly change the look of the player. After all, it was just blatantly ripped-off FireRed...lol Still, consider that this is still Alpha :)



    ---
    The 7th gym(bug) should be switched with one of the beginning ones since bugs are REALLY easy to down when you're that far in the game.

    Makes sense, unless I make up some crazy combinations! After all, everything is possible in the world of Fakemon :D
    Also, there are two new types, Fungus and Light. This may affect it.


    ---
    the battle thingies(where the pokemon is standing in battle) should be round, not square. Gives it a more natural feel.

    I think the square ones look more 3D-ish! Well, no point in arguing about that, that's our personal opinions :P

    ---
    Thanks again, and keep feedback coming! I'm working on Alpha 9 :)
     
    ...I've gotta say, I like the way you take feedback, man. I was going to pass on this, but I think I'll give it a try now.
     
    Sounds like a good hack, but why so many alphas?
     
    The Sprites don't look really impressive, but this hack has a sort of special atmosphere that makes it interesting for me. I'm looking forward to it.
     
    Last edited:
    Feedback Response post #2!

    ---

    I like the way you take feedback, man.

    :D

    ---

    why so many alphas?

    Actually this hack was started quite a while ago, I only a few days back got to post it here. Each alpha was a unique milestone in the development, I'm not just throwing numbers :]

    ---

    Grey Kuriboh?

    ...OMG UR RIGHT now that I look at it!
    That calls for a design change!
    At some point, all sprites will get an update, and I'll try to make this one more unique!

    ---

    a sort of special atmosphere that makes it interesting

    Awesome :D
     
    Nuuuuuuuuuuuuuuuuuuuuuuu
    Leave grey kuriboh in! He's soo cute ^.^
    Just i dunno credit yugioh or something?? :/
     
    Time for a quick update!

    I posted about this thread on my YouTube channel! Here is the video:

    Of course, subscribe to my channel if you like the videos :]

    Also, I'm working on Alpha 9 right now, and it will be out in about a week. Here's a teaser pic!
    [PokeCommunity.com] Pokemon Cataclysm


    Keep suggestions coming, I can still implement them! :D

    --MG
     
    Did you make all those tracks by yourself?
    If the answer is yes, then you're a pretty good music composer!

    Hmm... the new script is interesting...

    I'll be looking forward to Alpha 9!
    Oh, and my last question is: Will you fix the OWs?
     
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