Charizard203
Trainer
- 40
- Posts
- 13
- Years
- Seen Jun 5, 2019
So, after inserting the 6th Generation Pokemon in there. I realized that the Kanto + Johto Pokedex would be too small and unbalanced in typing for the whole game I was hoping to create.
So, I came up with the idea of creating a "Regional Dex" to be the game's "National Dex". This is the settings code for the Pokedex:
I'll put in a gif to show you what I'm talking about. The Kanto Pokedex has 276 Pokemon and the Tohjo Pokedex has 418 Pokemon.
Debug Results:
I tried with it having only 2 regional numbers before and I had the same issue. It seems that the 2nd
The scripts I'm using are:
Elite Battle (Luka S.J.)
Speed Up (KleinStudio)
I haven't edited the Pokedex screen at any point.
So, I came up with the idea of creating a "Regional Dex" to be the game's "National Dex". This is the settings code for the Pokedex:
Code:
DEXDEPENDSONLOCATION = false
def pbDexNames; return [
[_INTL("Kanto Pokédex"),0],
_INTL("New Tohjo Pokédex"),
_INTL("National Pokédex")
]; end
ALWAYSSHOWALLFORMS = false
DEXINDEXOFFSETS = []
I'll put in a gif to show you what I'm talking about. The Kanto Pokedex has 276 Pokemon and the Tohjo Pokedex has 418 Pokemon.
Debug Results:
I tried with it having only 2 regional numbers before and I had the same issue. It seems that the 2nd
- When I swapped the 2 Dexes around, (Tohjo became Kanto and Kanto became Tohjo), the one with 418 Pokemon appeared but the one with 276 Pokemon disappeared and became the National Pokedex with 720 Pokemon?
- I tried adding a number to the Tohjo Pokedex and nothing happened, still got the same error where it had 720 Pokemon as the National Dex.
The scripts I'm using are:
Elite Battle (Luka S.J.)
Speed Up (KleinStudio)
I haven't edited the Pokedex screen at any point.