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And here we have the other well-known variation of the Nuzlocke Challenge, in the form of the Wonderlocke. This variant takes on Generation VI's famous Wonder Trade feature and takes your trades for something that could come from anybody else in the world.
Rules:
Other Optional Rules:
When is my challenge complete?
X and Y - Defeat the Elite Four and Diantha at the Pokémon League. (And AZ, but you probably won't have any trouble with him anyway.)
Omega Ruby and Alpha Sapphire - Defeat the Elite Four and Steven at the Pokémon League. OPTIONAL: Complete the Delta Episode. HOWEVER, since Rayquaza is forced onto your team before the final battle with Zinnia and then Deoxys, it is your decision as to how you want to handle that.
Here is the application form:
Name: Your username.
Game: The game you will be doing the challenge on.
Wedlocke?: Yes or No, as to whether you plan to incorporate Wedlocke rules or not.
Any optional rules?: See the spoiler above.
Here's mine:
Name: Pendraflare
Game: Alpha Sapphire
Wedlocke?: No (This is the first i'll actually attempt, so it's basically a warm-up before I inevitably go the extra mile.)
Any optional rules: Set battle style, three healing items per battle, clause to allow to bypass certain early game stuff if I get them. Also while not placing an explicit level limit, I will not be intentionally leveling past the Gym Leaders' highest levels (or 55 before the league).
Challengers:
Wedlocke Challengers:
Champions:
![[PokeCommunity.com] The Wonderlocke Challenge [PokeCommunity.com] The Wonderlocke Challenge](https://media-cerulean.cursecdn.com/attachments/thumbnails/9/431/530/530/new-way-to-play-wonderlocke.png)
Rules:
Spoiler:
Yet again, rules are C/P'd from Marriland's New Way to Play article.
Rule #1: Fainted Pokémon are considered dead.
Also, you may choose to turn your challenge into a WonderWedlocke, incorporating the rules I have in the Wedlocke Challenge thread here.
Rule #1: Fainted Pokémon are considered dead.
- Part of what makes Nuzlocke challenges so difficult is that fainted Pokémon must forever be removed from your party, since they are considered "dead" for storyline purposes.
- They must be either released permanently or, alternatively, may be placed in a dedicated box in the PC.
- Whenever you enter a new route or area, you're only able to catch or receive the first Pokémon you encounter there.
- You aren't forced to catch that Pokémon; it's just your only chance to.
- Dupes Clause: Typically, you are allowed to ignore any encounters of Pokémon that you've already caught. Since you can only use Pokémon obtained through Wonder Trade, this clause is changed slightly in a Wonderlocke. If you obtain a Pokémon through a Wonder Trade you've already received, you may Wonder Trade that Pokémon again for a new one.
- You may also impose a limit of how many times Dupes Clause triggers to avoid exploiting it in order to encounter rare Pokémon.
- This is the whole idea of a Wonderlocke; by Wonder Trading all Pokémon you've obtained you essentially play the whole game without any possibility of knowing what Pokémon you'll be using.
- There is one exception to this rule, as your starter Pokémon cannot be Wonder Traded until you capture a second Pokémon. However, as soon as you do, you must Wonder Trade them both. However, if the first Pokémon you receive via Wonder Trade is at Level 1, you may use your starter temporarily to train it up to Level 5 before you Wonder Trade it away.
- Optional Rule: Soul Bond Clause: An original component of the initial Wonderlocke ruleset, if you are given a Pokémon in-game, you do not have to Wonder Trade it and are able to keep and nickname it.
- Level Clause: A Wonderlocke can be made much easier by using this clause. Essentially you can choose to continue Wonder Trading until you get a Pokémon whose level is just about the same as your average Pokémon. This means that you won't be overleveled early in the game or underleveled late in the game.
- Optional Rule: Legendary Jackpot Clause: If you get a legendary Pokémon over Wonder Trade, you must Wonder Trade it back immediately, but you can get a bonus encounter in any previous area that you already had your encounter in and can Wonder Trade that should you catch it.
- You may also impose a limit of how large the level gap of your Pokémon can be with Wonder Trades. Typically a range of ten levels is reasonable for Wonder Traded Pokémon.
Also, you may choose to turn your challenge into a WonderWedlocke, incorporating the rules I have in the Wedlocke Challenge thread here.
Other Optional Rules:
Spoiler:
A black out is game over.
You must change your battle style to SET.
You can only use the Poke Center a number of times per town.
You can only buy a certain number pokeballs per town.
You must only use Pokeballs to catch pokemon.
You cannot deposit Pokémon to your PC unless required for HM purposes.
You may not heal outside the use of Pokémon Centers and moves such as Softboiled.
You may not heal outside of healing items and moves such as Softboiled.
You may not heal outside of battle.
Make comics of your challenge and have fun! (strongly recommended).
Your Pokémon cannot exceed the highest level of the next Gym Leader, otherwise it cannot be used (either until that Gym Leader has been defeated, or permanently).
Or any others you might think of.
You must change your battle style to SET.
You can only use the Poke Center a number of times per town.
You can only buy a certain number pokeballs per town.
You must only use Pokeballs to catch pokemon.
You cannot deposit Pokémon to your PC unless required for HM purposes.
You may not heal outside the use of Pokémon Centers and moves such as Softboiled.
You may not heal outside of healing items and moves such as Softboiled.
You may not heal outside of battle.
Make comics of your challenge and have fun! (strongly recommended).
Your Pokémon cannot exceed the highest level of the next Gym Leader, otherwise it cannot be used (either until that Gym Leader has been defeated, or permanently).
Or any others you might think of.
When is my challenge complete?
X and Y - Defeat the Elite Four and Diantha at the Pokémon League. (And AZ, but you probably won't have any trouble with him anyway.)
Omega Ruby and Alpha Sapphire - Defeat the Elite Four and Steven at the Pokémon League. OPTIONAL: Complete the Delta Episode. HOWEVER, since Rayquaza is forced onto your team before the final battle with Zinnia and then Deoxys, it is your decision as to how you want to handle that.
Here is the application form:
Name: Your username.
Game: The game you will be doing the challenge on.
Wedlocke?: Yes or No, as to whether you plan to incorporate Wedlocke rules or not.
Any optional rules?: See the spoiler above.
Here's mine:
Name: Pendraflare
Game: Alpha Sapphire
Wedlocke?: No (This is the first i'll actually attempt, so it's basically a warm-up before I inevitably go the extra mile.)
Any optional rules: Set battle style, three healing items per battle, clause to allow to bypass certain early game stuff if I get them. Also while not placing an explicit level limit, I will not be intentionally leveling past the Gym Leaders' highest levels (or 55 before the league).
Challengers:
Spoiler:
Volga - Alpha Sapphire
KoboraX - Omega Ruby
Alli - Y
KoboraX - Omega Ruby
Alli - Y
Wedlocke Challengers:
Spoiler:
Thursday - Y
Champions:
Spoiler:
Pendraflare - Alpha Sapphire, 5 deaths (4 upon completion of main game), Set mode, three healing items per battle
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