EmeraldSky
Make the Colors in the Sky!
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- Posts
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- Years
- At the arcade, playing DDR with Ash
- Seen today
(rated E10+ for fantasy violence and frightening images)
The basic premise:
In a fantastic Pokeworld, minstrel Brock of Argenta (the fantastic equivalent of Pewter City in this world) was summoned by the wizard Lysandre to retrieve the legendary Celestial Harp of Rainbows in return for some mystical items. But as Brock was on his way to the cave where the harp was hidden, Meloetta appeared to him to warn him that Lysandre wanted to use the harp to raise up an army of undead and ghost Pokemon, and destroy the world. Instead, she directed him to gather four other adventurers, assemble the eight jewel shards hidden in eight well guarded elemental labyrinths, and then use the powered up harp to defeat Lysandre before he can carry out his evil plot.
Brock was shaken by this news, and immediately returned to Argenta to ask any and all adventurers to help him on an adventure of a lifetime.
You play the role of one of the four adventurers that responded to Brock's plea for help--will you and Brock succeed in defeating Lysandre?
To join, post here with the following info:
Your character's name
Your character's age (anywhere from 13-17)
Your character's basic appearance
Your character's class (chosen from the list below)
Your character's known abilities (pick anywhere from two to four abilities from the Level 1 ability list)
Your character's basic personality and known history
Your character's initial inventory (what is your character currently carrying?)
List of Classes
Warrior (wields swords)
Fighter (wields a glove-like weapon called a knuckle)
Ranger (wields a bow)
Cleric (wields a staff or a rod)
Mage (wields a dagger or a rod)
Rogue (wields a dagger or shortsword)
Minstrel (wields any easily carried instrument, such as harps, lutes, flutes, and so on)
List of Level 1 abilities:
Warrior
Double Slash--hit an enemy two times
Guard--protect an enemy in danger (less than half HP) or peril (less than 25% HP)
V slash--slash a foe in the shape of a V
Armor Break--lower a foe's defense
Weapon Break--lower a foe's attack power
Taunt--provoke enemies into attacking you for a short time
Fighter:
Meditate--raise Attack
Calm Mind--raise Defense
Golem Fist--a punch that pins a foe with a massive fist
Thunderous Roar--unleashes a loud war cry that frightens foes and inspires allies
Dancing Leaves--uses ki to conjure a swirling tornado of leaves
Crimson Fire Dance--creates a burst of fire with ki
Stormy Wind Wheel--creates a whirling tornado that catches any foe in its path
Azure Dragon's Fury--sends a huge wave of water at a foe
Healing Sky Light--heals an ally for a little HP
Ranger:
Volley--fires multiple arrows
Keen Eye--buffs the party's accuracy
Healing Balm--uses earth magic to heal light wounds
Call Pokemon--summon a friendly wild Pokemon to help
Leaf Cloak--hides the party in a cloak of leaves
Fletchling Wing--warps the party to a safe location
Cleric:
Cure--heals a little HP
Heal--removes any unpleasant status conditions
Shield--protects the party from physical attacks
Aura--protects the party from magical attacks
Scan--learn a little bit about a foe
Raise--revives a fallen party member with half HP
Light--does a little light damage to all foes
Mage:
Fire--does a little fire damage to all foes
Ice--does a little ice damage to all foes
Thunder--does a little lightning damage to all foes
Water--does a little water damage to all foes
Leaf--does a little earth damage to all foes
Aero--does a little wind damage to all foes
Rogue:
Steal Coins--takes a few coins from the enemy. Any coins gathered this way are added to dropped gold
Steal Item--takes an item from a foe. Stolen items are different from dropped items
Heightened Senses--detect hidden items and secret passageways
On Alert--lowers the chance of being ambushed
Steal Heart--charm an enemy to fight for you
Minstrel
Song of Fire (Jao wiisha nes chiel com yutuul)--a spellsong that conjures firey powers, as well as boosting stats
Song of Earth (Imultaos, ame no hao bakezo...)--a spellsong that conjures aid from both rocks and plants, as well as some basic healing magic)
Song of Water (Rou iitsa ron selga vichii...)--a spellsong that conjures water powers, as well as basic defensive abilities
Song of Wind (Karuto, iichiida shou...)--a spellsong that conjures wind powers, as well as speeding allies up and teleportation
Fight Song--sings a rousing melody that boosts allies' attack and defense
Mystic Melody--sings a song that boosts magical attack and magical defense
Swanna Song--a very powerful song that will unleash a powerful effect unique to every minstrel at the cost of lowering your HP to 1--use this only in an emergency!
Length of IC post
At least two or three sentences
Rules
All forum rules apply
--No taking control of other people's characters without permission from the other person
--No killing off other characters
--No godmodding
--This will be a turn based adventure--I will set up an encounter, then the participants act accordingly. I will keep track of stats and inventory in OneNote
--Combat will be determined by a random number generator set from 1 to 100-- 50 is the minimum to score a hit or defend, anything below that will count as a miss, with anything below 25 a critical fail. Conversely, anything above 75 will count as a major success or critical hit.
The basic premise:
In a fantastic Pokeworld, minstrel Brock of Argenta (the fantastic equivalent of Pewter City in this world) was summoned by the wizard Lysandre to retrieve the legendary Celestial Harp of Rainbows in return for some mystical items. But as Brock was on his way to the cave where the harp was hidden, Meloetta appeared to him to warn him that Lysandre wanted to use the harp to raise up an army of undead and ghost Pokemon, and destroy the world. Instead, she directed him to gather four other adventurers, assemble the eight jewel shards hidden in eight well guarded elemental labyrinths, and then use the powered up harp to defeat Lysandre before he can carry out his evil plot.
Brock was shaken by this news, and immediately returned to Argenta to ask any and all adventurers to help him on an adventure of a lifetime.
You play the role of one of the four adventurers that responded to Brock's plea for help--will you and Brock succeed in defeating Lysandre?
To join, post here with the following info:
Your character's name
Your character's age (anywhere from 13-17)
Your character's basic appearance
Your character's class (chosen from the list below)
Your character's known abilities (pick anywhere from two to four abilities from the Level 1 ability list)
Your character's basic personality and known history
Your character's initial inventory (what is your character currently carrying?)
List of Classes
Warrior (wields swords)
Fighter (wields a glove-like weapon called a knuckle)
Ranger (wields a bow)
Cleric (wields a staff or a rod)
Mage (wields a dagger or a rod)
Rogue (wields a dagger or shortsword)
Minstrel (wields any easily carried instrument, such as harps, lutes, flutes, and so on)
List of Level 1 abilities:
Warrior
Double Slash--hit an enemy two times
Guard--protect an enemy in danger (less than half HP) or peril (less than 25% HP)
V slash--slash a foe in the shape of a V
Armor Break--lower a foe's defense
Weapon Break--lower a foe's attack power
Taunt--provoke enemies into attacking you for a short time
Fighter:
Meditate--raise Attack
Calm Mind--raise Defense
Golem Fist--a punch that pins a foe with a massive fist
Thunderous Roar--unleashes a loud war cry that frightens foes and inspires allies
Dancing Leaves--uses ki to conjure a swirling tornado of leaves
Crimson Fire Dance--creates a burst of fire with ki
Stormy Wind Wheel--creates a whirling tornado that catches any foe in its path
Azure Dragon's Fury--sends a huge wave of water at a foe
Healing Sky Light--heals an ally for a little HP
Ranger:
Volley--fires multiple arrows
Keen Eye--buffs the party's accuracy
Healing Balm--uses earth magic to heal light wounds
Call Pokemon--summon a friendly wild Pokemon to help
Leaf Cloak--hides the party in a cloak of leaves
Fletchling Wing--warps the party to a safe location
Cleric:
Cure--heals a little HP
Heal--removes any unpleasant status conditions
Shield--protects the party from physical attacks
Aura--protects the party from magical attacks
Scan--learn a little bit about a foe
Raise--revives a fallen party member with half HP
Light--does a little light damage to all foes
Mage:
Fire--does a little fire damage to all foes
Ice--does a little ice damage to all foes
Thunder--does a little lightning damage to all foes
Water--does a little water damage to all foes
Leaf--does a little earth damage to all foes
Aero--does a little wind damage to all foes
Rogue:
Steal Coins--takes a few coins from the enemy. Any coins gathered this way are added to dropped gold
Steal Item--takes an item from a foe. Stolen items are different from dropped items
Heightened Senses--detect hidden items and secret passageways
On Alert--lowers the chance of being ambushed
Steal Heart--charm an enemy to fight for you
Minstrel
Song of Fire (Jao wiisha nes chiel com yutuul)--a spellsong that conjures firey powers, as well as boosting stats
Song of Earth (Imultaos, ame no hao bakezo...)--a spellsong that conjures aid from both rocks and plants, as well as some basic healing magic)
Song of Water (Rou iitsa ron selga vichii...)--a spellsong that conjures water powers, as well as basic defensive abilities
Song of Wind (Karuto, iichiida shou...)--a spellsong that conjures wind powers, as well as speeding allies up and teleportation
Fight Song--sings a rousing melody that boosts allies' attack and defense
Mystic Melody--sings a song that boosts magical attack and magical defense
Swanna Song--a very powerful song that will unleash a powerful effect unique to every minstrel at the cost of lowering your HP to 1--use this only in an emergency!
Length of IC post
At least two or three sentences
Rules
All forum rules apply
--No taking control of other people's characters without permission from the other person
--No killing off other characters
--No godmodding
--This will be a turn based adventure--I will set up an encounter, then the participants act accordingly. I will keep track of stats and inventory in OneNote
--Combat will be determined by a random number generator set from 1 to 100-- 50 is the minimum to score a hit or defend, anything below that will count as a miss, with anything below 25 a critical fail. Conversely, anything above 75 will count as a major success or critical hit.
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