5th gen ideas for names pokemon attacks etc if they have one which we want

new types


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He tryed passing off a Blastoise evolution in another thread called Shelltoise XD.

Requeli
The Question Pokemon
Psychic-Grass
Looks like a fly-trap with a question mark on it.
 
they should do an alternate dragonaire evolve. Dragonaire looks nothing like dragonite so I don't get how a serpent could turn into a bulky dragon.
 
Im gonna dig up an old move posted >.>

Sky Blitz
Power: 120
Acc: 90
Category: Special
Description: Lowers users Sp. Atk one stage
 
campfire fort kinda sucks no offesne
psyblast 150

Okay, what the heck? You know, offensive moves aren't the ONLY good moves...and still no originality with "psyblast." 150 power is rediculous, at least make your moves realistic. You, as Rose Reaper said, have no right to say my move sucks. Constructive critizism. Okay, fine, but that is just flaming, yet you don't post your moves' accuracy or type...just to point that out.

Now, in honor of the "no attack" comment, I give you all non-attack moves!

Storm guard
Water
PP-15
Effect-Gives all pokemon the ability to absorb water attacks for 5 turns, at the cost of being less able to defend against electric attacks.

Kung Fu Fighting
Fight
PP-10
Effect-protects the user one turn, may fail if used in succesion

3rd degree
Fire
PP-5
Acc-100
Effect-burns the foe

Saw Blade shuffle
Steel
PP-10
Effect-same effect as stealth rock, except steel typing applies

Quarterback
Normal
PP-5
Effect-raises a random stat 2 levels, and then "throws" the stat changes to another member of the team, a lot like BP, but more random and luck-based

Hypothermia
Ice
PP-5
Acc-95
Effect-freezes foe solid

Stone Frisbee
Rock
PP-15
Acc-80
Effect-paralyzes the foe, and has a 30% chance of also causing confusion.

Blind Date
Normal
PP-5
Acc-100
Effect-makes the foe unfamiliar with the user, then causes the attract condition regardless of gender.

I LOVE support moves!
 
Yes, you're right. Easy though, freeze clause...I thought sleep and freeze were almost the same, with only a couple differences. Okay then...

Passion Burn (i've heard that somewhere...)
fire
PP-10
Pow-100
Acc-100
Effect-none

pretty simple fire move, special BTW.

I was thinking of hurricane, but I'd fail at making that...
 
flarbe bug/fire looks like a bee with a flame
sparton evo of sparklight at level 40 electric steel
 
Really, base stats or more details would really help...but w/e. I'm tired and am in a grumpy mood working on my netbattle team. So, I'll post a few moves...

Juggle
Normal
PP-40
Acc-50
Effect-juggles in a hypnotic motion to put the foe to sleep

Tailgate
Normal
PP-5
Pow-175
Acc-100
Effect-waits one turn to discover foe's weaknesses, and then attacks hte next turn with extraordinary power, lowering the user's special defense 1 level

Smoke Stream
fire
PP-20
Pow-70
Acc-90
Effect-none

Crossover
Normal
PP-10
Effect-switches typing with the foe

Virus
Electric
PP-5
Acc-100
Effect-Messes up the foe's brain to make it suffer 1/8 of max HP damage every turn

Now, I introduce:

Houndemon (houndoom evo)
Dark/Fire
Base Stats
HP-85
A-70
D-50
S-110
SA-120
SD-110

Not like houndoom needs an evo, but w/e.

Suismash-suicune evo...okay, I'm joking

Okay, one more move

Wildfire
Fire
PP-5
Pow-OHKO
Acc-30
Effect-n00b move! Hooray!
 
Confusion Counter
Dam: 10+
Type: Normal
PP: 20
Acc: 20%
User damages hits the opponent. The attack deals more damage depending on how much HP they lost when they hurt themselves in confusion. Accuracy also increases by 30% depending on how many turns they were in confusion.

Pyroclastic
Dam: 30
Type: Fire
PP: 10
Acc: n/a
User unleashes a cloud of poison gas onto the opponent. If the opponent isn't fire-type, poison-type, or steel-type, they recieve damage. Grass and Water types recieve double damage from this attack. The attack lasts until the battle is over or the opponent changes the weather.

Shadow Fire
Dam: 60
Type: Dark
PP: 25
Acc: 70%
User suddenly appears behind the opponent and unleashes a wave of dark energy at them. User will always attack first and Acc/Dam increases the higher the Speed of the user. Medium flinching rate.

Elemental Burst
Dam: 75
Type: ???
PP: 25
Acc: 100%
User fires an explosion towards the enemy. The attack's element depends on the users type.

Blurry Vision
Dam: n/a
Type: Psychic
PP: 15
Acc: 90%
Opponent's evaisiveness lowers.
 
I'm actually in a good mood today, because my two least favorite teams, Notre Dame and Michigan, both suck and one will be 0-3! PARTY!!!!!!!!!

So yeah, this is in honor of their losing seasons and my buckeyes!!!!!!

Talisman
normal
PP-10
Effect-Raises critical hit ratio of user, and has a 20% chance of raising both defenses one stage.

Teeth Shred
Dark
PP-30
Pow-70
Acc-90
Effect-40% chance of flinch...and no serene grace users learn this...

Psycho Swap
Psychic
PP-5
Acc-80
Effect-swaps user's special stats with the foe's special stats

Giga Force
Fighting
PP-5
Acc-80
Effect-swaps user's physical stats with foe's physical stats

Those last two were anti-wall moves, like to use on steelix. For both, haze eliminates the effect, and so does PHazing, but only effects the bpokemon PHazed...if that made sense

Yeah, that's all I got for now...
 
Time Warp
Type-Pyschic
Pow. OHKO
Acc: 100 (n00b move omega)
PP: 5
Effect: Can only be used when all other attacks have no PP.

Space Warp
See above. Same stats.

If you want to know the animation, a faint picture of a clock (or star, depends on the move) pops up onto the opponent. The opponent then minimizes (like minimize animation), and disapears for the whole battle. n00bs waste all their pp on weak pokemon, and then go for the kill. xD
 
Psycho Swap
Psychic
PP-5
Acc-80
Effect-swaps user's special stats with the foe's special stats

Giga Force
Fighting
PP-5
Acc-80
Effect-swaps user's physical stats with foe's physical stats

These two moves arn't even real and they still scare me. If the right pokemon could use them. Imagine a Porygon-Z uses Giga Force on a Steelix. that has the possibility to have over 400 Sp. Atk and 500 Defense.

It'd make strategising even harder but i shudder at the possible possibilities.
 
Yeah, I figured those needed editing...maybe a recharging turn? After all, PHazing takes care of that problem, and maybe lower accuracy would make people think twice...

Kinetic Crash(phys)
Fighting
PP-15
Pow-100
Acc-75
Effect-30% chance of lowering foe's speed
 
Sacrifice
Dam: 1 Hit-KO
Type: Normal
Acc: 100%
PP: 1
Both the user and the opponent automatically faint unless opponent is on their last Pokemon and you're not.

Drown
Dam: 1 Hit-KO
Type: Water
Acc: 100%
PP; 1
User forces the opponent underwater and prevents them from breathing. It doesn't affect Water Pokemon. The user becomes tired from forcing the opponent underwater so they recharge for one turn.

Spooky Face
Dam: 30
Type: Ghost
Acc: 100%
PP: 10
User sneaks behind the opponent and "scares" them. Then they become paralyzed with fear and can't attack for one turn. This attack can only be used once per battle.

Vine Crush
Dam: 30
Type: Grass
Acc: 95%
PP: 15
User traps the opponent in vines which repeatedly crush the enemy. The attack hits three times and greatly lowers the enemy's speed.

Sneak Attack
Dam: 100
Type: Dark
Acc: 100%
PP: 5
User plans to hit the opponent with a sneak attack sometime in the future. (usually 3-7 turns) Once the attack takes effect, the user sneaks up on the enemy and ambushes them with a surprise attack. Medium flinching rate.

Castle Wall
Dam: null
Type: Steel
Acc: null
PP: 5
User forms a very strong defense around them which cuts all attack damage in half (regular and special) Attack lasts 5 turns unless enemy uses Brick Break or a very powerful fighting move. When the defense is broken by a fighting attack, the user takes on double damage from the next attack or flinches.
 
Omnipotent Power
Dragon
PP-10
Effect-raises user's speed, attack, and special attack one level.

Lava Rush(special)
Fire
PP-10
Pow-70
Acc-100
Effect-shoots lava at the foe with brutal force, 20% chance of burn

Ghoul Fist(special)
Ghost
PP-15
Acc-100
Effect-lowers the foe's defensive stats one level each

Laser pointer
Simply put, it is like lock on or mind reader

Seaweed cannon(special)
water
PP-15
Pow-75
Acc-95
Effect-shoots seaweed to tangle up the foe, 20% chance of paralyze.
 
Blind Vision
Dam: n/a
Type: Dark
PP: 15
Acc: 95%
The opponent goes "blind", lowering their accuracy.

Jolt
Dam: 30
Type: Elec
PP: 15
Acc: 90%
User fires a concentrated jolt of electricity at the opponent. 30% chance of paralysis.

Tag Team
Dam: n/a
Type: Normal
PP: 10
Acc: n/a
When user is in a double battle, the Sp. Atk and Sp. Def of both Pokemon is shared between each other while attacking. When used in single battle, the user increases the Sp. Atk and Sp. Def of the next Pokemon to be switched out.

Crush Barrier
Dam: 30
Type: Fighting
PP: 20
Acc: 100%
User attacks the opponent with a really powerful punch/kick combo. This attack breaks through Detect/Protect where it deals double damage. User always attacks second when using this move.
 
Hey all of them are there now!

Vine Garden
Grass
Special
Makes vines leap from the ground to strap down the foe, they cant attack for 2-5 turns
Pow:30
Acc:80
PP:10
 
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