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5th gen ideas for names pokemon attacks etc if they have one which we want

new types


  • Total voters
    259
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Eos Aduro

The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    He tryed passing off a Blastoise evolution in another thread called Shelltoise XD.

    Requeli
    The Question Pokemon
    Psychic-Grass
    Looks like a fly-trap with a question mark on it.
     

    J-Rad

    In ur comp h4xing ur interwebz
  • 1,187
    Posts
    16
    Years
    they should do an alternate dragonaire evolve. Dragonaire looks nothing like dragonite so I don't get how a serpent could turn into a bulky dragon.
     

    Faceless*

    YES!
  • 1,804
    Posts
    17
    Years
    • ?
    • Seen Jan 17, 2013
    Im gonna dig up an old move posted >.>

    Sky Blitz
    Power: 120
    Acc: 90
    Category: Special
    Description: Lowers users Sp. Atk one stage
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    How does a Clampearl turn into a Huntail? Or a Weedle into a Beedrill?

    Respodik
    Answer Pokemon
    Fire-Poison
    Looks like a dart with arrows on its back.
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    campfire fort kinda sucks no offesne
    psyblast 150

    Okay, what the heck? You know, offensive moves aren't the ONLY good moves...and still no originality with "psyblast." 150 power is rediculous, at least make your moves realistic. You, as Rose Reaper said, have no right to say my move sucks. Constructive critizism. Okay, fine, but that is just flaming, yet you don't post your moves' accuracy or type...just to point that out.

    Now, in honor of the "no attack" comment, I give you all non-attack moves!

    Storm guard
    Water
    PP-15
    Effect-Gives all pokemon the ability to absorb water attacks for 5 turns, at the cost of being less able to defend against electric attacks.

    Kung Fu Fighting
    Fight
    PP-10
    Effect-protects the user one turn, may fail if used in succesion

    3rd degree
    Fire
    PP-5
    Acc-100
    Effect-burns the foe

    Saw Blade shuffle
    Steel
    PP-10
    Effect-same effect as stealth rock, except steel typing applies

    Quarterback
    Normal
    PP-5
    Effect-raises a random stat 2 levels, and then "throws" the stat changes to another member of the team, a lot like BP, but more random and luck-based

    Hypothermia
    Ice
    PP-5
    Acc-95
    Effect-freezes foe solid

    Stone Frisbee
    Rock
    PP-15
    Acc-80
    Effect-paralyzes the foe, and has a 30% chance of also causing confusion.

    Blind Date
    Normal
    PP-5
    Acc-100
    Effect-makes the foe unfamiliar with the user, then causes the attract condition regardless of gender.

    I LOVE support moves!
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Yes, you're right. Easy though, freeze clause...I thought sleep and freeze were almost the same, with only a couple differences. Okay then...

    Passion Burn (i've heard that somewhere...)
    fire
    PP-10
    Pow-100
    Acc-100
    Effect-none

    pretty simple fire move, special BTW.

    I was thinking of hurricane, but I'd fail at making that...
     
  • 222
    Posts
    17
    Years
    • Seen Jun 22, 2008
    flarbe bug/fire looks like a bee with a flame
    sparton evo of sparklight at level 40 electric steel
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Really, base stats or more details would really help...but w/e. I'm tired and am in a grumpy mood working on my netbattle team. So, I'll post a few moves...

    Juggle
    Normal
    PP-40
    Acc-50
    Effect-juggles in a hypnotic motion to put the foe to sleep

    Tailgate
    Normal
    PP-5
    Pow-175
    Acc-100
    Effect-waits one turn to discover foe's weaknesses, and then attacks hte next turn with extraordinary power, lowering the user's special defense 1 level

    Smoke Stream
    fire
    PP-20
    Pow-70
    Acc-90
    Effect-none

    Crossover
    Normal
    PP-10
    Effect-switches typing with the foe

    Virus
    Electric
    PP-5
    Acc-100
    Effect-Messes up the foe's brain to make it suffer 1/8 of max HP damage every turn

    Now, I introduce:

    Houndemon (houndoom evo)
    Dark/Fire
    Base Stats
    HP-85
    A-70
    D-50
    S-110
    SA-120
    SD-110

    Not like houndoom needs an evo, but w/e.

    Suismash-suicune evo...okay, I'm joking

    Okay, one more move

    Wildfire
    Fire
    PP-5
    Pow-OHKO
    Acc-30
    Effect-n00b move! Hooray!
     
  • 108
    Posts
    16
    Years
    Confusion Counter
    Dam: 10+
    Type: Normal
    PP: 20
    Acc: 20%
    User damages hits the opponent. The attack deals more damage depending on how much HP they lost when they hurt themselves in confusion. Accuracy also increases by 30% depending on how many turns they were in confusion.

    Pyroclastic
    Dam: 30
    Type: Fire
    PP: 10
    Acc: n/a
    User unleashes a cloud of poison gas onto the opponent. If the opponent isn't fire-type, poison-type, or steel-type, they recieve damage. Grass and Water types recieve double damage from this attack. The attack lasts until the battle is over or the opponent changes the weather.

    Shadow Fire
    Dam: 60
    Type: Dark
    PP: 25
    Acc: 70%
    User suddenly appears behind the opponent and unleashes a wave of dark energy at them. User will always attack first and Acc/Dam increases the higher the Speed of the user. Medium flinching rate.

    Elemental Burst
    Dam: 75
    Type: ???
    PP: 25
    Acc: 100%
    User fires an explosion towards the enemy. The attack's element depends on the users type.

    Blurry Vision
    Dam: n/a
    Type: Psychic
    PP: 15
    Acc: 90%
    Opponent's evaisiveness lowers.
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    I'm actually in a good mood today, because my two least favorite teams, Notre Dame and Michigan, both suck and one will be 0-3! PARTY!!!!!!!!!

    So yeah, this is in honor of their losing seasons and my buckeyes!!!!!!

    Talisman
    normal
    PP-10
    Effect-Raises critical hit ratio of user, and has a 20% chance of raising both defenses one stage.

    Teeth Shred
    Dark
    PP-30
    Pow-70
    Acc-90
    Effect-40% chance of flinch...and no serene grace users learn this...

    Psycho Swap
    Psychic
    PP-5
    Acc-80
    Effect-swaps user's special stats with the foe's special stats

    Giga Force
    Fighting
    PP-5
    Acc-80
    Effect-swaps user's physical stats with foe's physical stats

    Those last two were anti-wall moves, like to use on steelix. For both, haze eliminates the effect, and so does PHazing, but only effects the bpokemon PHazed...if that made sense

    Yeah, that's all I got for now...
     

    PokeWarped

    Master of Random
  • 296
    Posts
    16
    Years
    • Seen Oct 1, 2007
    Time Warp
    Type-Pyschic
    Pow. OHKO
    Acc: 100 (n00b move omega)
    PP: 5
    Effect: Can only be used when all other attacks have no PP.

    Space Warp
    See above. Same stats.

    If you want to know the animation, a faint picture of a clock (or star, depends on the move) pops up onto the opponent. The opponent then minimizes (like minimize animation), and disapears for the whole battle. n00bs waste all their pp on weak pokemon, and then go for the kill. xD
     

    Waffle-San

    Blue-Steel
  • 1,931
    Posts
    16
    Years
    Psycho Swap
    Psychic
    PP-5
    Acc-80
    Effect-swaps user's special stats with the foe's special stats

    Giga Force
    Fighting
    PP-5
    Acc-80
    Effect-swaps user's physical stats with foe's physical stats

    These two moves arn't even real and they still scare me. If the right pokemon could use them. Imagine a Porygon-Z uses Giga Force on a Steelix. that has the possibility to have over 400 Sp. Atk and 500 Defense.

    It'd make strategising even harder but i shudder at the possible possibilities.
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Yeah, I figured those needed editing...maybe a recharging turn? After all, PHazing takes care of that problem, and maybe lower accuracy would make people think twice...

    Kinetic Crash(phys)
    Fighting
    PP-15
    Pow-100
    Acc-75
    Effect-30% chance of lowering foe's speed
     
  • 108
    Posts
    16
    Years
    Sacrifice
    Dam: 1 Hit-KO
    Type: Normal
    Acc: 100%
    PP: 1
    Both the user and the opponent automatically faint unless opponent is on their last Pokemon and you're not.

    Drown
    Dam: 1 Hit-KO
    Type: Water
    Acc: 100%
    PP; 1
    User forces the opponent underwater and prevents them from breathing. It doesn't affect Water Pokemon. The user becomes tired from forcing the opponent underwater so they recharge for one turn.

    Spooky Face
    Dam: 30
    Type: Ghost
    Acc: 100%
    PP: 10
    User sneaks behind the opponent and "scares" them. Then they become paralyzed with fear and can't attack for one turn. This attack can only be used once per battle.

    Vine Crush
    Dam: 30
    Type: Grass
    Acc: 95%
    PP: 15
    User traps the opponent in vines which repeatedly crush the enemy. The attack hits three times and greatly lowers the enemy's speed.

    Sneak Attack
    Dam: 100
    Type: Dark
    Acc: 100%
    PP: 5
    User plans to hit the opponent with a sneak attack sometime in the future. (usually 3-7 turns) Once the attack takes effect, the user sneaks up on the enemy and ambushes them with a surprise attack. Medium flinching rate.

    Castle Wall
    Dam: null
    Type: Steel
    Acc: null
    PP: 5
    User forms a very strong defense around them which cuts all attack damage in half (regular and special) Attack lasts 5 turns unless enemy uses Brick Break or a very powerful fighting move. When the defense is broken by a fighting attack, the user takes on double damage from the next attack or flinches.
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Omnipotent Power
    Dragon
    PP-10
    Effect-raises user's speed, attack, and special attack one level.

    Lava Rush(special)
    Fire
    PP-10
    Pow-70
    Acc-100
    Effect-shoots lava at the foe with brutal force, 20% chance of burn

    Ghoul Fist(special)
    Ghost
    PP-15
    Acc-100
    Effect-lowers the foe's defensive stats one level each

    Laser pointer
    Simply put, it is like lock on or mind reader

    Seaweed cannon(special)
    water
    PP-15
    Pow-75
    Acc-95
    Effect-shoots seaweed to tangle up the foe, 20% chance of paralyze.
     
  • 108
    Posts
    16
    Years
    Blind Vision
    Dam: n/a
    Type: Dark
    PP: 15
    Acc: 95%
    The opponent goes "blind", lowering their accuracy.

    Jolt
    Dam: 30
    Type: Elec
    PP: 15
    Acc: 90%
    User fires a concentrated jolt of electricity at the opponent. 30% chance of paralysis.

    Tag Team
    Dam: n/a
    Type: Normal
    PP: 10
    Acc: n/a
    When user is in a double battle, the Sp. Atk and Sp. Def of both Pokemon is shared between each other while attacking. When used in single battle, the user increases the Sp. Atk and Sp. Def of the next Pokemon to be switched out.

    Crush Barrier
    Dam: 30
    Type: Fighting
    PP: 20
    Acc: 100%
    User attacks the opponent with a really powerful punch/kick combo. This attack breaks through Detect/Protect where it deals double damage. User always attacks second when using this move.
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    Hey all of them are there now!

    Vine Garden
    Grass
    Special
    Makes vines leap from the ground to strap down the foe, they cant attack for 2-5 turns
    Pow:30
    Acc:80
    PP:10
     
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