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5th gen ideas for names pokemon attacks etc if they have one which we want

new types


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Fallen Angel_Messiah Of Black Roses

The one you hate to love. :P
  • 1,613
    Posts
    18
    Years
    • Seen Sep 29, 2017
    Name: Incinerate ( The Fire equeavalent of Sheer Cold)
    Power: N\A (instant KO)
    Accuracy: 40
    PP: 5
    Description: A blinding blast of heat that incinerates whatever comes within contact
     
  • 222
    Posts
    17
    Years
    • Seen Jun 22, 2008
    brunsteel fire/steel pokemon found in route 257 at night levels 33-39
    bannesheegohs evole of baneete at level 50 or 30 at night
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Banesheegoes? Too long of a name. Maybe Banesash or somethin like that. Here's a move I thought up:

    Impact Punch
    Fighting type
    PP-5
    Pow-500
    Acc-50
    Effect-KOs the user if the attack misses

    Too much power?
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    Ok, new move

    Aura Dome
    Acc:N/A
    Pow:N/A
    PP:10
    Decreases physical damage done to user, and doubles Aura Spheres power.

    I call it a Move Enhancer
     
  • 222
    Posts
    17
    Years
    • Seen Jun 22, 2008
    more
    type
    combinations
    psychic/bug
    dark/electric
    rock/flying
    bug/fire
    grass/ice
    more to come
    dawgsz
     

    Manaphy1128

    We're Making Gods
  • 867
    Posts
    16
    Years
    Ok, new move

    Aura Dome
    Acc:N/A
    Pow:N/A
    PP:10
    Decreases physical damage done to user, and doubles Aura Spheres power.

    I call it a Move Enhancer

    *makes up lame joke about Move Enhancher and Mood Enhancher*

    Anyway, Down to buissness:

    Maru- A gas like pokemon that can take any form it likes
    Ghost

    If I was really wanting to be lame, I would say something including the word "Dashi", but i'm not sinking that low.
     

    Anti

    return of the king
  • 10,818
    Posts
    16
    Years
    Magic Touch
    Ice Type
    PP-10
    Pow-N/A
    Acc-N/A
    Effect-Attacks last every turn, but never misses while inflicting a deadly freeze condition on the foe.

    Water Arrow
    Water Type
    PP-15
    Pow-70
    Acc-N/A
    Effect-Never Misses

    Shadow Pulse
    Ghost Type
    PP-10
    Pow-100
    Acc-80
    Effect-N/A

    Dragon Doom
    Dragon type
    PP-10
    Pow-25/100/N/A
    Acc-90
    Effect-25 base power on steel types, OHKO against dragons, 100 base power against any pokemon that is not a dragon or steel type

    Jolt
    Electric Type
    PP-40
    Pow-50
    Acc-90
    Effect-N/A

    Beginning of the game move.
     

    Myoko-chan

    アーシェ
  • 963
    Posts
    17
    Years
    Pokemon Name: Scythick
    Classification: Little Mantis Pokemon
    Type: Bug / Ground
    Ability: Solar Absorb
    [Restores 1/10 of Max HP every turn when the weather is sunny]

    Pokedex
    ~It's scythes are small and dull. Its weak and stays on the ground most of the time.
    Height: 2"05" Weight:52.8lbs

    Evolution Line
    Scythick
    |
    |Level 14
    |
    Scyther
    |
    |Trade w/ Metal Coat
    |
    Scizor

    Base Stats
    HP:45
    ATK:65
    DEF:35
    SP.ATK:35
    SP.DEF:58
    SPD: 75
     

    PokeWarped

    Master of Random
  • 296
    Posts
    16
    Years
    • Seen Oct 1, 2007
    Heat-Sucker Claws/Water-Puller Claws/Vitiman-Absorbing Claws
    Too lazy to post stats right now.
     

    DdrmaniacmaN

    Advanced Trainer
  • 71
    Posts
    17
    Years
    Here are other attacks I thought of.

    Rain Sheet
    Type: Water
    PP: 10
    Power: 80
    Accuracy: 100
    Category: Special
    Description: This move is only effective when Rain Dance is in use. When this move is selected, the user concentrates on the rain surrounding the foe and makes the rain fall down harder, thus damaging the foe.

    Generator
    Type: Electric
    PP: 10
    Power: --
    Accuracy: --
    Category: Status
    Description: After this move is performed, the users' Special Attack will be increased each time the user performs an Electric type attack.

    Frequency
    Type: Electric
    PP: 10
    Power: --
    Accuracy: 80
    Category: Special
    Description: The user emits electrical waves that increase in power each time it successfully hits. It's basically the electric version of Rollout.

    Leaf Stem
    Type: Grass
    PP: 15
    Power: 60
    Accuracy: 100
    Category: Physical
    Description: The user hits the foe with a long, slender stem.
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    Here are other attacks I thought of.

    Rain Sheet
    Type: Water
    PP: 10
    Power: 80
    Accuracy: 100
    Category: Special
    Description: This move is only effective when Rain Dance is in use. When this move is selected, the user concentrates on the rain surrounding the foe and makes the rain fall down harder, thus damaging the foe.

    Generator
    Type: Electric
    PP: 10
    Power: --
    Accuracy: --
    Category: Status
    Description: After this move is performed, the users' Special Attack will be increased each time the user performs an Electric type attack.

    Frequency
    Type: Electric
    PP: 10
    Power: --
    Accuracy: 80
    Category: Special
    Description: The user emits electrical waves that increase in power each time it successfully hits. It's basically the electric version of Rollout.

    Leaf Stem
    Type: Grass
    PP: 15
    Power: 60
    Accuracy: 100
    Category: Physical
    Description: The user hits the foe with a long, slender stem.

    They need serious Pow lowerings, but otherwise are cool.

    Golden Claw
    Steel
    Pow:70
    Acc:100
    PP:20
    A steel Night Slash.
     

    PokeWarped

    Master of Random
  • 296
    Posts
    16
    Years
    • Seen Oct 1, 2007
    Dragout
    Attack: --
    Acc: --
    Forces another Pokemon to come out. Either you or your opponent's.
     

    Manaphy1128

    We're Making Gods
  • 867
    Posts
    16
    Years
    Pokewarped...we already have that kind of move. I think...Howl? Yes. And it drags out another pokemon from the opponents instead of random. Either way it would take up a turn. I kinda find this worthless. But its my opinon so, henh, don't kill me.

    Moro- The evolved form of Maru. It still has the gas shift shaping ability, but its stronger and has better speed.
    Ghost
     

    Azonic

    hello friends
  • 7,124
    Posts
    16
    Years
    Faucet Drain
    Type: Water
    PP: 10
    Power: 60
    AC: --
    Category: Special
    Description: Spouts frigid cold water out onto the field. 10% chance Freeze.

    Aqua Drive
    Type:Water
    PP: 5
    Power: 120
    AC: 90
    Category: Physical
    Description: Surrounds the user in a cyclone of water and attacks with a stunning tackle.

    Spellbound
    Type: Ghost
    PP: 20
    Power: 75
    AC: 100
    Category: Special
    Description: A malevolent wave spreads across the field. Lowers SP. DEF 1 stage

    Failure
    Type: Normal
    PP: 10
    Power: --
    AC: --
    Category: Other
    DEscription: Both pokemon switch out. Ends battle with wild pokemon.

    Rocket Shot
    Type: Normal
    PP: 5
    Power: 140
    AC: 80
    Category: Physical
    Description: Jets at foe with enormous speed and power, user takes recoil.

    Nosedive
    Type: Flying
    PP: 5
    Power: 140
    AC: 90
    Description: User takes a soaring leap into the air and plunges into a nosedive, if attack misses, user takes 1/8 damage.
     

    Incinermyn

    The Abomination Lives!!!
  • 646
    Posts
    16
    Years
    Heheh! I'm full of ideas for moves, Pokemon, etc.! Well, they're Fakemon of mine, but I think they'd be good 5th gens. Here are some of them. Okay, they're a bunch of skunks, but they're not much like Stunky and Skuntank.

    Skunette
    Species: Adorable
    Types: Dark/Psychic
    Name's Origin: Skunette is a combination of 'skunk,' the mammal known for spraying a fowl chemical when scared, and the feminine sounding suffix '-ette.' Because it's supposed to be kind of a pet Pokémon and looks girly, Skunette seems to work well.
    Description: Overall, Skunette has the form of a striped skunk. Its pelt is virtually all pitch-black, with the exception of two white stripes that circle around its eyes, then go over the head and behind the ears, and extend down to the shoulders where they change into a pattern that's basically a waterfall of small lines down to the base of its fluffy tail. The stripes unify into a solid one that goes up the tail part of the way and spreads outward to the ends of the tail. Skunette is always on all fours, unlike the rest of its evolution family. Finally, they have short claws on the end of each toe and locks of hair on their heads that drops over the eyes a little as well as around the ears and down to their shoulder area.
    Gender Differences: Male Skunette have green eyes, while females have blue eyes as well as a black boa of fur around their necks.
    Gender Ratio: 25% Male/75% Female
    Height: 1' 6"
    Weight: 28 lbs
    Ability: Cute Charm
    Pokédex Entry: Skunette loves being pampered by humans. Early settlers in Sinac supposedly bred it to be this way.
    Evolution Line: Skunette evolves into Skunanne at level 25. Male Skunanne then can evolve into Skunter at level 60 as long as their contest attributes haven't been raised. Rash Female Skunanne can evolve into Skuntress at level 60 if their sheen is at max and their beauty is the only contest attribute that's been raised (it doesn't have to be at its maximum to cause the evolution).

    Skunanne
    Species: Spoiled
    Types: Dark/Psychic
    Name's Origin: Skunanne is a combination of 'skunk' and '-anne.' Skunanne follows some of the same ideas behind Skunette, such as it's a pet skunk and kind of girly-looking
    Description: Overall, Skunanne is a larger, bipedal version of Skunette. Otherwise, its claws are longer than Skunette's.
    Gender Differences: The male Skunanne has green eyes, like the pre-evo, and his hair has been formed into dreadlocks that drop around the sides and back of his head and down to his shoulders. Also, the fur on his forearms, back, and tail looks messed up. The female Skunanne, on the other hand, has blue eyes, a black boa of fur around her neck, and three equidistantly positioned braided locks of black hair that drop down from her head to her tail as well as a puff of black hair that drops over her right eye a little.
    Gender Ratio: 25% Male/75% Female
    Height: 3' 3"
    Weight: 63 lbs
    Ability: Feral Heart-The power of the next move Skunanne uses doubles in power if it was just struck by an attack. /Arrogance (Rash Females only)-When facing same gendered opponents, Skunanne's vanity causes its Special Attack to increase in the same way Rivalry would raise Attack.
    Pokédex Entry: Skunanne loves being spoiled by people. Those who deny it indulgence suffer from its hidden hostility.

    Skunter
    Species: Huntsman
    Types: Dark/Psychic
    Name's Origin: Skunter is a combination of 'skunk' and 'hunter.' Unlike its pre-evos, Skunter is more on the line of a pet that has reverted to savagery and, thus, become a deadly deep forest predator.
    Description: Overall, Skunter is a taller version of the male Skunanne. The only changes beyond height are that his forepaws have become shaped like hands and he carries a long stick that he uses to unleash savage stabbing assaults on his targets.
    Gender Ratio: 100% Male
    Height: 5' 11"
    Weight: 139 lbs
    Ability: Feral Heart
    Pokédex Entry: Skunter is known as the 'Shadow of the Forest,' a beast cloaked in darkness that strategically and brutally hunts prey in the forest's depths.

    Skuntress
    Species: Siren
    Types: Dark/Psychic
    Name's Origin: Skuntress is a combination of 'skunk' and 'enchantress.' Skuntress kind of sticks with the same ideas that Skunanne had because she's the ultimate result of being spoiled. Because of this, she's also developed an irresistible song and a few other tactics to ensure that she gets her way.
    Description: Skuntress is basically a taller version of the female Skunanne that, like Skunter, has forepaws that have developed to look like hands and a flowing mane of hair that developed from its former braided locks.
    Gender Ratio: 100% Female
    Height: 5' 6"
    Weight: 127 lbs
    Ability: Arrogance
    Pokédex Entry: Folklore speaks of Skuntress as the 'Maiden of the Forest.' Its angelic song enchants all men into doing its will.

    Moves

    Vile Musk-A Poison version of Hyper Beam that involves explosively spraying a horrid musk in the foes face. Learned by all above as well as a good portion of Poison-type Pokemon and is a physical attack. Power: 150 Acc: 90

    Mind Stab-An instant KO Dark move performed by the user jumping into the air at the beginning of the turn to seek out the weakest point on the target's head and then lunging to stab it. Useless on Rock, Steel, Ghost Pokemon and those with Sturdy. Learned by Skunter and is a physical attack. Acc: 30

    Battle Cry-A savage sounding bay is used to unnerve the opponent and make them flee after the next move. Learned by Skunter.

    Siren Song-A Dark move that involves singing an endearing song that infatuates all opposite gender Pokemon regardless of type or ability. Learned by Skuntress.

    Heartbreaker-A Dark variation of Smellingsalt performed by causing horrible thoughts in an opponent's mind and then hitting it with a wave of evil energy that snaps foes out of infatuation. Learned by Skuntress and is a special attack. Power: 60 Acc: 100
     

    Faceless*

    YES!
  • 1,804
    Posts
    17
    Years
    • ?
    • Seen Jan 17, 2013
    Move Ideas

    Spine Jab

    Power : 120
    Acc : 85
    Category : Physical
    Description : Summons several Spike below the foe, jabbing the foe. May flinch the opponent

    Shock Pulse
    Power : 15
    Acc : 90
    Category : Special
    Description : Generates a wave of electricity in a circular shape to charge at the opponent. Opponent cannot switch out, and is damaged partially every turn
     

    Eos Aduro

    The Kid with the Bullet Soul
  • 2,142
    Posts
    16
    Years
    Move Ideas

    Spine Jab

    Power : 120
    Acc : 85
    Category : Physical
    Description : Summons several Spike below the foe, jabbing the foe. May flinch the opponent

    Shock Pulse
    Power : 15
    Acc : 90
    Category : Special
    Description : Generates a wave of electricity in a circular shape to charge at the opponent. Opponent cannot switch out, and is damaged partially every turn


    And Spine Jab is Rock or Ground? And if it has that much attack, it shouldnt be able to flinch.
     
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