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5th gen ideas for names pokemon attacks etc if they have one which we want

new types


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(^^ what happens when you have the song "Zombie" stuck in your head)

(Less direct? What would you suggest?)
 
Name: Incinerate ( The Fire equeavalent of Sheer Cold)
Power: N\A (instant KO)
Accuracy: 40
PP: 5
Description: A blinding blast of heat that incinerates whatever comes within contact
 
Name: Incinerate ( The Fire equeavalent of Sheer Cold)
Power: N\A (instant KO)
Accuracy: 40
PP: 5
Description: A blinding blast of heat that incinerates whatever comes within contact

Accuracy MUST be 30, or it'll be unfair. I like the name. How about this-Venus Trap? A plant OHKO move.
 
brunsteel fire/steel pokemon found in route 257 at night levels 33-39
bannesheegohs evole of baneete at level 50 or 30 at night
 
Banesheegoes? Too long of a name. Maybe Banesash or somethin like that. Here's a move I thought up:

Impact Punch
Fighting type
PP-5
Pow-500
Acc-50
Effect-KOs the user if the attack misses

Too much power?
 
more
type
combinations
psychic/bug
dark/electric
rock/flying
bug/fire
grass/ice
more to come
dawgsz
 
Ok, new move

Aura Dome
Acc:N/A
Pow:N/A
PP:10
Decreases physical damage done to user, and doubles Aura Spheres power.

I call it a Move Enhancer

*makes up lame joke about Move Enhancher and Mood Enhancher*

Anyway, Down to buissness:

Maru- A gas like pokemon that can take any form it likes
Ghost

If I was really wanting to be lame, I would say something including the word "Dashi", but i'm not sinking that low.
 
Magic Touch
Ice Type
PP-10
Pow-N/A
Acc-N/A
Effect-Attacks last every turn, but never misses while inflicting a deadly freeze condition on the foe.

Water Arrow
Water Type
PP-15
Pow-70
Acc-N/A
Effect-Never Misses

Shadow Pulse
Ghost Type
PP-10
Pow-100
Acc-80
Effect-N/A

Dragon Doom
Dragon type
PP-10
Pow-25/100/N/A
Acc-90
Effect-25 base power on steel types, OHKO against dragons, 100 base power against any pokemon that is not a dragon or steel type

Jolt
Electric Type
PP-40
Pow-50
Acc-90
Effect-N/A

Beginning of the game move.
 
Pokemon Name: Scythick
Classification: Little Mantis Pokemon
Type: Bug / Ground
Ability: Solar Absorb
[Restores 1/10 of Max HP every turn when the weather is sunny]

Pokedex
~It's scythes are small and dull. Its weak and stays on the ground most of the time.
Height: 2"05" Weight:52.8lbs

Evolution Line
Scythick
|
|Level 14
|
Scyther
|
|Trade w/ Metal Coat
|
Scizor

Base Stats
HP:45
ATK:65
DEF:35
SP.ATK:35
SP.DEF:58
SPD: 75
 
Here are other attacks I thought of.

Rain Sheet
Type: Water
PP: 10
Power: 80
Accuracy: 100
Category: Special
Description: This move is only effective when Rain Dance is in use. When this move is selected, the user concentrates on the rain surrounding the foe and makes the rain fall down harder, thus damaging the foe.

Generator
Type: Electric
PP: 10
Power: --
Accuracy: --
Category: Status
Description: After this move is performed, the users' Special Attack will be increased each time the user performs an Electric type attack.

Frequency
Type: Electric
PP: 10
Power: --
Accuracy: 80
Category: Special
Description: The user emits electrical waves that increase in power each time it successfully hits. It's basically the electric version of Rollout.

Leaf Stem
Type: Grass
PP: 15
Power: 60
Accuracy: 100
Category: Physical
Description: The user hits the foe with a long, slender stem.
 
Here are other attacks I thought of.

Rain Sheet
Type: Water
PP: 10
Power: 80
Accuracy: 100
Category: Special
Description: This move is only effective when Rain Dance is in use. When this move is selected, the user concentrates on the rain surrounding the foe and makes the rain fall down harder, thus damaging the foe.

Generator
Type: Electric
PP: 10
Power: --
Accuracy: --
Category: Status
Description: After this move is performed, the users' Special Attack will be increased each time the user performs an Electric type attack.

Frequency
Type: Electric
PP: 10
Power: --
Accuracy: 80
Category: Special
Description: The user emits electrical waves that increase in power each time it successfully hits. It's basically the electric version of Rollout.

Leaf Stem
Type: Grass
PP: 15
Power: 60
Accuracy: 100
Category: Physical
Description: The user hits the foe with a long, slender stem.

They need serious Pow lowerings, but otherwise are cool.

Golden Claw
Steel
Pow:70
Acc:100
PP:20
A steel Night Slash.
 
Pokewarped...we already have that kind of move. I think...Howl? Yes. And it drags out another pokemon from the opponents instead of random. Either way it would take up a turn. I kinda find this worthless. But its my opinon so, henh, don't kill me.

Moro- The evolved form of Maru. It still has the gas shift shaping ability, but its stronger and has better speed.
Ghost
 
Faucet Drain
Type: Water
PP: 10
Power: 60
AC: --
Category: Special
Description: Spouts frigid cold water out onto the field. 10% chance Freeze.

Aqua Drive
Type:Water
PP: 5
Power: 120
AC: 90
Category: Physical
Description: Surrounds the user in a cyclone of water and attacks with a stunning tackle.

Spellbound
Type: Ghost
PP: 20
Power: 75
AC: 100
Category: Special
Description: A malevolent wave spreads across the field. Lowers SP. DEF 1 stage

Failure
Type: Normal
PP: 10
Power: --
AC: --
Category: Other
DEscription: Both pokemon switch out. Ends battle with wild pokemon.

Rocket Shot
Type: Normal
PP: 5
Power: 140
AC: 80
Category: Physical
Description: Jets at foe with enormous speed and power, user takes recoil.

Nosedive
Type: Flying
PP: 5
Power: 140
AC: 90
Description: User takes a soaring leap into the air and plunges into a nosedive, if attack misses, user takes 1/8 damage.
 
Heheh! I'm full of ideas for moves, Pokemon, etc.! Well, they're Fakemon of mine, but I think they'd be good 5th gens. Here are some of them. Okay, they're a bunch of skunks, but they're not much like Stunky and Skuntank.

Skunette
Species: Adorable
Types: Dark/Psychic
Name's Origin: Skunette is a combination of 'skunk,' the mammal known for spraying a fowl chemical when scared, and the feminine sounding suffix '-ette.' Because it's supposed to be kind of a pet Pokémon and looks girly, Skunette seems to work well.
Description: Overall, Skunette has the form of a striped skunk. Its pelt is virtually all pitch-black, with the exception of two white stripes that circle around its eyes, then go over the head and behind the ears, and extend down to the shoulders where they change into a pattern that's basically a waterfall of small lines down to the base of its fluffy tail. The stripes unify into a solid one that goes up the tail part of the way and spreads outward to the ends of the tail. Skunette is always on all fours, unlike the rest of its evolution family. Finally, they have short claws on the end of each toe and locks of hair on their heads that drops over the eyes a little as well as around the ears and down to their shoulder area.
Gender Differences: Male Skunette have green eyes, while females have blue eyes as well as a black boa of fur around their necks.
Gender Ratio: 25% Male/75% Female
Height: 1' 6"
Weight: 28 lbs
Ability: Cute Charm
Pokédex Entry: Skunette loves being pampered by humans. Early settlers in Sinac supposedly bred it to be this way.
Evolution Line: Skunette evolves into Skunanne at level 25. Male Skunanne then can evolve into Skunter at level 60 as long as their contest attributes haven't been raised. Rash Female Skunanne can evolve into Skuntress at level 60 if their sheen is at max and their beauty is the only contest attribute that's been raised (it doesn't have to be at its maximum to cause the evolution).

Skunanne
Species: Spoiled
Types: Dark/Psychic
Name's Origin: Skunanne is a combination of 'skunk' and '-anne.' Skunanne follows some of the same ideas behind Skunette, such as it's a pet skunk and kind of girly-looking
Description: Overall, Skunanne is a larger, bipedal version of Skunette. Otherwise, its claws are longer than Skunette's.
Gender Differences: The male Skunanne has green eyes, like the pre-evo, and his hair has been formed into dreadlocks that drop around the sides and back of his head and down to his shoulders. Also, the fur on his forearms, back, and tail looks messed up. The female Skunanne, on the other hand, has blue eyes, a black boa of fur around her neck, and three equidistantly positioned braided locks of black hair that drop down from her head to her tail as well as a puff of black hair that drops over her right eye a little.
Gender Ratio: 25% Male/75% Female
Height: 3' 3"
Weight: 63 lbs
Ability: Feral Heart-The power of the next move Skunanne uses doubles in power if it was just struck by an attack. /Arrogance (Rash Females only)-When facing same gendered opponents, Skunanne's vanity causes its Special Attack to increase in the same way Rivalry would raise Attack.
Pokédex Entry: Skunanne loves being spoiled by people. Those who deny it indulgence suffer from its hidden hostility.

Skunter
Species: Huntsman
Types: Dark/Psychic
Name's Origin: Skunter is a combination of 'skunk' and 'hunter.' Unlike its pre-evos, Skunter is more on the line of a pet that has reverted to savagery and, thus, become a deadly deep forest predator.
Description: Overall, Skunter is a taller version of the male Skunanne. The only changes beyond height are that his forepaws have become shaped like hands and he carries a long stick that he uses to unleash savage stabbing assaults on his targets.
Gender Ratio: 100% Male
Height: 5' 11"
Weight: 139 lbs
Ability: Feral Heart
Pokédex Entry: Skunter is known as the 'Shadow of the Forest,' a beast cloaked in darkness that strategically and brutally hunts prey in the forest's depths.

Skuntress
Species: Siren
Types: Dark/Psychic
Name's Origin: Skuntress is a combination of 'skunk' and 'enchantress.' Skuntress kind of sticks with the same ideas that Skunanne had because she's the ultimate result of being spoiled. Because of this, she's also developed an irresistible song and a few other tactics to ensure that she gets her way.
Description: Skuntress is basically a taller version of the female Skunanne that, like Skunter, has forepaws that have developed to look like hands and a flowing mane of hair that developed from its former braided locks.
Gender Ratio: 100% Female
Height: 5' 6"
Weight: 127 lbs
Ability: Arrogance
Pokédex Entry: Folklore speaks of Skuntress as the 'Maiden of the Forest.' Its angelic song enchants all men into doing its will.

Moves

Vile Musk-A Poison version of Hyper Beam that involves explosively spraying a horrid musk in the foes face. Learned by all above as well as a good portion of Poison-type Pokemon and is a physical attack. Power: 150 Acc: 90

Mind Stab-An instant KO Dark move performed by the user jumping into the air at the beginning of the turn to seek out the weakest point on the target's head and then lunging to stab it. Useless on Rock, Steel, Ghost Pokemon and those with Sturdy. Learned by Skunter and is a physical attack. Acc: 30

Battle Cry-A savage sounding bay is used to unnerve the opponent and make them flee after the next move. Learned by Skunter.

Siren Song-A Dark move that involves singing an endearing song that infatuates all opposite gender Pokemon regardless of type or ability. Learned by Skuntress.

Heartbreaker-A Dark variation of Smellingsalt performed by causing horrible thoughts in an opponent's mind and then hitting it with a wave of evil energy that snaps foes out of infatuation. Learned by Skuntress and is a special attack. Power: 60 Acc: 100
 
Move Ideas

Spine Jab

Power : 120
Acc : 85
Category : Physical
Description : Summons several Spike below the foe, jabbing the foe. May flinch the opponent

Shock Pulse
Power : 15
Acc : 90
Category : Special
Description : Generates a wave of electricity in a circular shape to charge at the opponent. Opponent cannot switch out, and is damaged partially every turn
 
Move Ideas

Spine Jab

Power : 120
Acc : 85
Category : Physical
Description : Summons several Spike below the foe, jabbing the foe. May flinch the opponent

Shock Pulse
Power : 15
Acc : 90
Category : Special
Description : Generates a wave of electricity in a circular shape to charge at the opponent. Opponent cannot switch out, and is damaged partially every turn


And Spine Jab is Rock or Ground? And if it has that much attack, it shouldnt be able to flinch.
 
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