Moves:
Psychic: Critical point/Psychic meltdown:
45% accuracy, but 10% chance of user fainting.
One hit KO
Description: The user focuses its psychic energy with all its might and desperately assaults the foe. It may also cause the user to faint.
Amplify: Special attack sharply rises
Description: The user takes a moment to strengthen its psychic energies, sharply raising its Sp. Atk.
Brainfreeze (corny, I know): 50 damage, 33% chance of paralysis
Description: The user pinpoints and slows down the enemy's nervous system, inflicting damage and possibly paralysis.
Psycho assault (another corny name): User attacks for 2-3 turns (special). 130 damage per attack
The user enters a state of instability in which it repeatedly assaults the enemy. Because it puts such a strain on the user's mind, it leaves them paralyzed after finished.
Dark:
Cruelty
40 power
User's attack sharply rises, but enemy's attack also rises (only one stage).
Description: The user beats the foe in a humiliating fashion, enraging the attacker but also angering the enemy.
Normal:
Recon - Enemy's evasiveness sharply falls
The user examines the field and attempts to locate the enemy. It sharply reduces the foe's evasion stat.
Balance - Causes enemy's attack and defense to lower/raise to mean level.
The user inflicts a wave of energy which brings the foe's attack and defense to a midpoint.
Repellent - User is immune to bug type moves for five turns.
The user secretes a strong substance which negates the power of bug type moves for five turns.
Rock: Crash Course
140 power
User attacks for 2-3 turns then faints
Swinging limbs and flinging boulders, the user rampages for 2-3 turns but subsequently faints from exhaustion.
Asteroid Bomb - Special attack, 120 damage, but lowers user's sp. atk one stage
The user summons an asteroid which strikes the foe with terrible power and accuracy. It also lowers the user's special attack one stage.
Steel - Bullet storm
30 x the number of hits (2-5)
The user fires a storm of metallic projectiles. The amount of damage varies.
Pendulum
Hits twice, 50 damage for each, 90% accuracy for each (similar to bonemerang I guess). 10% chance of lowering defense.
The user summons a pendulum which hits the enemy twice. It may crush the foe enough to lower its defense.
Meteoric Cannon -
150 damage, no recharge, but lowers attack two stages
The user fires a large meteor at the enemy. Because this move takes so much energy, the user's attack is lowered two stages.
Fire - Supernova
User faints, 140 damage, 50% chance of burn.
(Now that I read back in the thread, I can see that this was already thought of : ( )
The user explodes in a blaze. This move may also burn the enemy.
Electric: Overload
75 damage
Does double damage to pokemon with volt absorb, Magnet Drive, and Lightning rod (and similar if around).
Description: The user fires a sharp electrical current at the foe. This attack does double damage to enemy pokemon with abilities that allow them to normally absorb electricity.
Pokemon (so far)
Nocturnin: Cacturne Evolution
Grass/Ghost
Ability: Sand Veil
It's cry resembles the howling of a desert sandstorm. Preferring to stay in isolation, it usually likes to avoid confrontation and will only battle if directly threatened. However, it has been said to appear as a silhouette to exhausted travelers.
Molectrom (?): Rotom Evolution
Electric/Ghost
Because this pokemon is made of such volatile molecules, it constantly seeks new energy sources to maintain its stability and can cause havoc without warning.
Exeggutrix: Exeggute F evolution (some separate mechanism would have to be involved)
Grass/Psychic
It's psychic abilities are far more developed than those of Exeggutor, but it succumbs very easily to direct attacks.
Also, a rock type eeveelution could be called 'Calcineon' or 'Mineraleon'.