- 79
- Posts
- 17
- Years
- Seen Apr 13, 2014
the flower is using palette 0 on firered (the default one for grass and trees) and the only modified behavior byte is telling it to be covered by sprites (20). all the others are set to 00.
Is it now possible to have the 4th gen class split in Emerald? And in AdvanceMap, there are a lot of weather in the header tab. Which one is for hail? Steady snow causes no effect during battle...
Sorry cause I don't know much English...maybe I should say...You mean in Diamond, Pearl and Platinum Generation in Emerald? You have to be a little more detailed on that question. Sorry if I'm not helpful on that.
In AdvanceMap, steady snow should be giving you the hailing effect in battle.
(I just tested in on my Emerald rom and it's giving me the hailing effect for multiple "snow" weather styles.)
Sorry cause I don't know much English...maybe I should say...
In Emerald, whether a move is physical or special depends on the type of the move.
Can I change it so that it depends on the move itself, just like DPPt/HGSS?
However in my emerald, both steady snowing and three snow flakes give me no effect in battle...
It seems that the move editor doesn't allow me to choose whether a move is physical or special...I believe there is a tool that can help you with editing the attack move types.
Again, I believe you can edit the moveset traits with the certain tools.
I'll have to work with the Emerald weather set again.
I may have edited mine to allow the hailing effect to start at the beginning of a battle. (Local hex edits.)
But, I gotta check.
Are you talking about national pokedex?How do i activate a hex? i want 2start my emerald hack with the nat dex
It seems that the move editor doesn't allow me to choose whether a move is physical or special...
Are you talking about national pokedex?
For Emerald, setflag 0x861 can activate your pokedex, while special 0x1F3 can upgrade your pokedex into national pokedex.
AdvanceMap. Header tab. "Map script" section.On another forum someone told me that this is a "Level script" but when I asked him how to change it he told me to come here because apparently you guys are pretty chill.
So rambling aside: Where is the script that cues for Bill to invite the player to the Sevii Islands and how do I remove it? It would be much appreciated.
Heyho, just another newb asking some questions. ;)
I was wondering if there is a possibility to check the levels of the pokemons that are in the players party? If someone could show me a way to do this that would be really helpful.
Another question is how to use the Pokedollar/Yen/whatever sign in a msgbox?
Read through this thread (read all the replies).My simple question is:
How can I edit the evolution conditions for some pokémon? Especially the ones that need to be traded to evolve (Hunter, Kadabra, etc.)
I found some hacking tools but they're only for gba roms and I'm working on a Pokémon yellow rom.
Thanks in advance.
You need to have a script in your ROM that, when it is activated, uses the commands that make your Pokédex work.but how do i activate it w/ the hex program. i type in everything ... and thats it im stumped.Are you talking about national pokedex?How do i activate a hex? i want 2start my emerald hack with the nat dex
For Emerald, setflag 0x861 can activate your pokedex, while special 0x1F3 can upgrade your pokedex into national pokedex.
You don't allocate space at all. You use XSE's "#dynamic" preprocessing directive; place it at the top of your script.Hey, I'm a bit of a newbie when it comes to scripting. I have no problems with how to write the script or how to use it or even find space for it. I'm just not sure how much space to allocate? How many bytes (as an average) should I search for for a script.
No. The GBA can only have 32 palettes loaded at a time; 16 for the background (maps, box frames, etc.) and 16 for sprites.Secondly, my hack features many OWs all with very unique palettes, so the stupid 15 palette or whatever thing is really annoying, anyway to get around this and insert more palettes into the OW Table?