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Research: A document on Fire Red voice groups and the instruments they play.

Magnius

Pokemon Music Hacking Guru
  • 295
    Posts
    19
    Years
    • Seen Feb 17, 2014
    A document on FRLG's voice groups and the instruments they play.

    Hey this is Magnius here and in this document, I'm gonna list all the voicegroups in Fire Red as well as the instruments each voicegroup can play. But first, what are voicegroups? My definition would be a group of instruments stored in a particular value in a rom. Voicegroups are one of the biggest deciding factors in whether the midi you insert sounds good or not. For instance, if you insert a midi, but you notice one of the DirectSound tracks gets turned to GBSynth, this is probably because the instrument isn't in the particular voicegroup of the song you assembled. This could also be though, because of the GBA's music limits, which are explained in Part 2 of my Music Hacking document. Luckily for you you can change the voicegroup before assembling, but what instruments can each particular voicegroup play? That's what I'm mostly gonna cover in this document. After much research I've produced an accurate list of instruments that each voicegroup can play and if an instrument isn't in that particular voicegroup, it probably won't play correctly.

    However, before we move onto that, a little information on how some tracks are used on the GBA. First off, know that every track after 80 is mostly going to transfer into GBSynth, when assembled into Sappy. Channel 81, the sawtooth, is commonly used as the bass instrument in most GBA tracks, although sometimes DirectSound basses can be used if the voicegroup supports it. GBSynth tracks can be used in any track, so if I forget to list them in one voicegroup, that doesn't mean you can't use them. Second of all, I won't be covering what particular drums each voicegroup supports. Also a note to add about track 62 "SynthBrass1" though it says SynthBrass, this track is generally used to make a heavy low guitar sound.

    0x48ABB0

    2 - Electric Grand
    13 - Xylophone
    46 - Harp
    47 - Timpani
    48 - Strings
    56 - Trumpet
    60 - French Horn
    73 - Flute
    82 - Calliope
    83 - Chiff
    84 - Charang
    85 - Voice
    88 - Pad 1 (New Age)
    100 - Brightness
    101 - Goblin

    0x48B078

    47 - Timpani
    60 - French Horn
    80 - Square
    81 - Sawtooth
    82 - Calliope
    83 - Chiff
    84 - Charang

    0x48B474

    01 - Acoustic Grand
    4, 5, 6 and 7 - Not Square instruments, but used as Square instruments in GBA Pokemon games.
    47 - Timpani
    48 - Strings
    56 - Trumpet
    60 - French Horn
    80 - Square
    90 - Pad 3 (Polysynth)

    0x48B8B8 (Used for the second RSE battle theme)

    01 - Bright Acoustic
    4, 5, 6 and 7 - Not Square instruments, but used as Square instruments in GBA Pokemon games.
    17 - Percussive Organ
    33 - Electric Bass (Fingered)
    47 - Timpani
    48 - Strings
    56 - Trumpet
    60 - French Horn
    81 - Sawtooth
    82 - Calliope
    83 - Chiff
    90 - Pad 3 (Polysynth)

    0x48F974

    1 - Bright Acoustic
    2 - Electric Grand
    24 - Acoustic Guitar Nylon
    80 - Square
    81 - Sawtooth
    127 - Gunshot(Used as Drum Noise)

    0x48FF74

    14 - Tubular Bells
    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    47 - Timpani
    56 - Trumpet
    73 - Flute
    80 - Square
    81 - Sawtooth
    87 - Bass + Lead
    127 - Gunshot(Used as Drum Noise)

    0x490574

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    29 - Overdriven Guitar
    30 - Distortion Guitar
    38 - Synth Bass 1
    48 - Strings
    56 - Trumpet
    78 - Whistle
    80 - Square
    81 - Sawtooth
    83 - Chiff
    120 - Guitar Fret Noise
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x490B74

    47 - Timpani
    48 - Strings
    56 - Trumpet
    60 - French Horn
    80 - Square
    81 - Sawtooth
    84 - Charang
    85 - Voice
    87 - Bass + Lead
    88 - Pad 1 (New Age)

    0x490FAC

    21 - Accordian
    80 - Square
    81 - Sawtooth

    0x491390

    29 - Overdriven Guitar
    30 - Distortion Guitar
    38 - Synth Bass 1
    62 - SynthBrass 1
    80 - Square
    81 - Sawtooth
    83 - Chiff
    84 - Charang
    85 - Voice
    86 - Lead Fifths
    87 - Bass + Lead
    88 - Pad 1 (New Age)
    89 - Pad 2 (Warm)
    125 - Helicopter
    127 - Gunshot(Used as Drum Noise)

    0x491990

    14 - Tubular Bells
    47 - Timpani
    48 - Strings
    56 - Trumpet
    58 - Trombone
    60 - French Horn
    80 - Square
    81 - Sawtooth
    125 - Helicopter

    0x491F90

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    48 - Strings
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x492590

    10 - Music Box
    17 - Percussive Organ
    21 - Accordian
    24 - Acoustic Guitar Nylon
    48 - Strings
    58 - Trombone
    78 - Whistle
    80 - Square
    81 - Sawtooth

    0x492B90

    02 - Not really a square instrument, but used as such in the game.

    0x492BC0

    01 - Bright Acoustic
    13 - Xylophone
    17 - Percussive Organ
    21 - Accordian
    24 - Acoustic Guitar Nylon
    56 - Trumpet
    73 - Flute
    80 - Square
    81 - Sawtooth
    83 - Chiff(Used here as Wave)
    84 - Charang
    85 - Voice(Used here as Wave)

    0x4931C0

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    38 - Synth Bass 1
    80 - Square
    81 - Sawtooth
    83 - Chiff

    0x4935B0

    01 - Bright Acoustic
    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    48 - Strings
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x493BB0

    01 - Bright Acoustic
    17 - Percussive Organ
    38 - Synth Bass 1
    48 - Strings
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)

    0x4941B0

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x4947B0
    01 - Bright Acoustic
    13 - Xylophone
    24 - Acoustic Guitar Nylon
    48 - Strings
    78 - Whistle
    80 - Square
    81 - Sawtooth
    83 - Chiff
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x494DB0

    01 - Bright Acoustic
    24 - Acoustic Guitar Nylon
    48 - Strings
    80 - Square
    81 - Sawtooth

    0x4951A0
    13 - Xylophone
    39 - Synth Bass 2
    48 - Strings
    58 - Trombone
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x4957A0

    1 - Bright Acoustic
    2 - Used as a Square in GBA Pokemon games
    9 - Glockenspiel
    13 - Xylophone
    46 - Harp
    47 - Timpani
    48 - Strings
    56 - Trumpet
    58 - Trombone
    60 - French Horn
    68 - Oboe
    73 - Flute
    80 - Square
    81 - Sawtooth
    82 - Calliope

    0x495BFC

    78 - Whistle
    80 - Square
    81 - Sawtooth
    83 - Chiff
    126 - Applause(Used as Drum Noise)

    0x4961FC

    47 - Timpani
    48 - Strings
    56 - Trumpet
    80 - Square
    81 - Sawtooth
    84 - Charang

    0x49661C

    14 - Tubular Bells
    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    47 - Timpani
    48 - Strings
    60 - French Horn
    80 - Square
    81 - Sawtooth
    92 - Pad 5 (Bowed)
    127 - Gunshot(Used as Drum Noise)

    0x496C1C

    14 - Tubular Bells
    46 - Harp
    47 - Timpani
    48 - Strings
    56 - Trumpet
    60 - French Horn
    73 - Flute
    81 - Sawtooth
    83 - Chiff
    127 - Gunshot(Used as Drum Noise)

    0x49721C

    14 - Tubular Bells
    47 - Timpani
    48 - Strings
    58 - Trombone
    60 - French Horn
    80 - Square
    81 - Sawtooth

    0x497678

    4 and 5 - Not Squares, but interpreted by the GBA Pokemon games as such.
    14 - Tubular Bells
    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    29 - Overdriven Guitar
    30 - Distortion Guitar
    47 - Timpani
    48 - Strings
    60 - French Horn
    62 - SynthBrass 1
    83 - Chiff
    89 - Pad 2 (Warm)
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x497C78

    17 - Percussive Organ
    21 - Accordian
    29 - Overdriven Guitar
    30 - Distortion Guitar
    33 - Electric Bass (Fingered)
    56 - Trumpet
    62 - SynthBrass 1
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x498278

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    33 - Electric Bass (Fingered)
    48 - Strings
    80 - Square
    81 - Sawtooth
    87 - Bass + Lead
    92 - Pad 5 (Bowed)
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x498878

    4 - Used as synth by the game.
    14 - Tubular Bells
    24 - Acoustic Guitar Nylon
    29 - Overdriven Guitar
    30 - Distortion Guitar
    31 - Guitar Harmonics
    48 - Strings
    53 - Voice Oohs
    56 - Trumpet
    60 - French Horn
    62 - SynthBrass 1
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x498E78

    4 - Used as synth.
    5 - Used as synth by the game.
    24 - Acoustic Guitar Nylon
    48 - Strings
    80 - Square
    81 - Sawtooth
    83 - Chiff

    0x499478

    14 - Tubular Bells
    24 - Acoustic Guitar Nylon
    48 - Strings
    80 - Square
    81 - Sawtooth

    0x499898

    01 - Bright Acoustic
    21 - Accordian
    48 - Strings
    58 - Trombone
    73 - Flute
    80 - Square
    81 - Sawtooth
    83 - Chiff
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x499E98
    4 - Used as synth
    14 - Tubular Bells
    17 - Percussive Organ
    48 - Strings
    80 - Square
    81 - Sawtooth

    0x49A2F4

    01 - Bright Acoustic
    05 - Used as synth.
    46 - Harp
    56 - Trumpet
    58 - Trombone
    73 - Flute
    81 - Sawtooth
    92 - Pad 5 (Bowed)
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x49A8F4

    04 - Used as synth.
    05 - Used as synth.
    12 - Marimba(Used as synth here).
    24 - Acoustic Guitar Nylon
    46 - Harp
    48 - Strings
    73 - Flute
    80 - Square
    81 - Sawtooth

    0x49AEF4

    01 - Bright Acoustic
    14 - Tubular Bells
    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    58 - Trombone
    73 - Flute
    75 - Pan Flute
    78 - Whistle

    0x49B4F4

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    31 - Guitar Harmonics
    48 - Strings
    62 - SynthBrass 1
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x49BAF4

    17 - Percussive Organ
    21 - Accordian
    24 - Acoustic Guitar Nylon
    56 - Trumpet
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x49C0F4

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    45 - Pizzicato Strings
    48 - Strings
    60 - French Horn
    73 - Flute
    80 - Square
    81 - Sawtooth

    0x49C6F4

    17 - Percussive Organ
    75 - Pan Flute
    80 - Square
    81 - Sawtooth
    127 - Gunshot(Used as Drum Noise)

    0x49CCF4

    47 - Timpani
    56 - Trumpet
    58 - Trombone
    73 - Flute
    81 - Sawtooth
    82 - Calliope
    83 - Chiff

    0x49D0E4

    45 - Pizzicato Strings
    47 - Timpani
    48 - Strings
    56 - Trumpet
    60 - French Horn
    73 - Flute
    81 - Sawtooth
    82 - Calliope
    83 - Chiff
    85 - Voice
    86 - Lead 7 fifths
    89 - Pad 2 (Warm)

    0x49D528

    4 - Electric Piano 1
    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    48 - Strings
    73 - Flute
    80 - Square
    81 - Sawtooth
    92 - Pad 5 (Bowed)
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x49DB28

    1 - Bright Acoustic
    4 - Electric Piano 1
    17 - Percussive Organ
    25 - Acoustic Guitar Steel
    48 - Strings
    80 - Square
    81 - Sawtooth
    83 - Chiff
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x49E128

    1 - Bright Acoustic
    30 - Distortion Guitar
    38 - Synth Bass 1
    80 - Square
    81 - Sawtooth
    82 - Calliope
    83 - Chiff
    92 - Pad 5 (Bowed)

    0x49E884

    13 - Xylophone
    24 - Acoustic Guitar Nylon
    80 - Square
    81 - Sawtooth
    87 - Bass + Lead

    0x49F16C
    13 - Xylophone
    24 - Acoustic Guitar Nylon
    80 - Square
    81 - Sawtooth

    0x49F58C

    1 - Bright Acoustic
    2 - Electric Grand
    56 - Trumpet
    60 - French Horn
    80 - Square
    81 - Sawtooth
    83 - Chiff

    0x4A01E0

    47 - Timpani
    48 - Strings
    56 - Trumpet
    58 - Trombone
    60 - French Horn
    81 - Sawtooth

    0x4A0600

    24 - Acoustic Guitar Nylon
    35 - Fretless Bass
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x4A1008

    14 - Tubular Bells
    29 - Overdriven Guitar
    30 - Distortion Guitar
    33 - Electric Bass (Fingered)
    48 - Strings
    53 - Voice Oohs
    60 - French Horn
    62 - SynthBrass 1
    78 - Whistle
    81 - Sawtooth
    127 - Gunshot(Used as Drum Noise)

    0x4A1C08

    01 - Bright Acoustic
    24 - Acoustic Guitar Nylon
    48 - Strings
    56 - Trumpet
    60 - French Horn
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x4A2208

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    48 - Strings
    80 - Square
    81 - Sawtooth
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x4A2808

    17 - Percussive Organ
    24 - Acoustic Guitar Nylon
    48 - Strings
    80 - Square
    81 - Sawtooth
    82 - Calliope
    126 - Applause(Used as Drum Noise)
    127 - Gunshot(Used as Drum Noise)

    0x4A0C00

    14 - Tubular Bells
    31 - Guitar Harmonics
    38 - Synth Bass 1
    80 - Square
    81 - Sawtooth
    85 - Voice(For once, it's actually not used as Synth)

    0x4A1608
    01 - Bright Acoustic
    81 - Sawtooth
    127 - Gunshot(Used as Drum Noise)

    So yeah, that was the list. Next I'm gonna cover choosing the right voicegroup for your song.

    Choosing the Right Voicegroup

    When the choosing the voicegroup you want to use, you should generally pick a voicegroup that has a lot of the same instruments that are in your midi. For instance, if your midi uses strings, trumpets, but also guitars, you want to find a voicegroup that has all of those. If you find a voicegroup with most of the same instruments, you can either try your luck or change some of the instruments in that midi, so that they're all in that particular voicegroup. If a particular instrument isn't in any voicegroup, it will probably have to be substituted for some other instrument.

    But I'm confused, my tracks have different numbers than the ones used on the GBA...

    If you have standard midi software, the track numbers are probably going to be different than what's used on the GBA. I don't know if this'll work for your particular midi program but to get the GBA track number, I take the general midi track number and subtract it by one. So say my general midi program has 57 for the track number of the trumpet, it would be track number 56 in the Pokemon games. Your midi program might also have different names for instruments than mine, but it's generally gonna be in the same order. Hopes this helps you guys gain an understanding.

    And yeah, that's the tutorial guys... Hoped it help you out.
     
    Last edited:
    Wow this info is great
    this will help a lot of people
     
    thanks a bunch! my new theme sounds terrible, but now it presumably won't!
     
    For a hacker like me, who wants to learn music hacking ,that's really useful ;)
    the only critism: Maybe you should make a spoiler or a code, so ppl don't have to scroll down everytime when they want to post ^^
    I also have a question: Do you know how to change the instruments in a voicegroup per hex?

    It's not necessary because you listed the voicegroup instruments, but sometimes adjusting the playing instruments to a voicegroup just sounds crappy -.-
     
    The gba supports diffrent soun modes and things. These are just what FR uses, theres more than these though.
     
    Magnius: I want to know, when you are decoding the sounds, how would you know, which instrument is which? There are a bunch of them, and you can't really tell each by the sound, or Do you use a program, like anvil studio?
     
    Last edited by a moderator:
    Magnius: I want to know, when you are decoding the sounds, how would you know, which instrument is which? There are a bunch of them, and you can't really tell each by the sound, or Do you use a program, like anvil studio?
    Well yeah, that's the only way I know of of actually changing the instruments in a midi, to use a program. That way you can change the instruments and you'll be able to tell most instruments regardless of what kind of midi software your computer has.
     
    Well yeah, that's the only way I know of of actually changing the instruments in a midi, to use a program. That way you can change the instruments and you'll be able to tell most instruments regardless of what kind of midi software your computer has.
    Yeah, ok.
    By the way, I can't wait for the "Ruby version" of this thread! Since I'm adding a lot os Ruby music...

    BTW2: Say, what do you think New bark town music's voice group is?
     
    I understand it all now. The only problem is vista not assembling the songs. If i could do that then this would be pretty simple. Good job Magnius for another tutorial!
     
    Wrong.

    Vista does assemble songs properly. Though, you need to restart Sappy after 3 assemblies. And if you already didn't do so, consider upgrading your copy of Vista to Service Pack 1, that may help.
     
    [shitsurei shimasu]

    Good job, Magnius.

    BTW percussion (drums and every beat-making instruments except the noise) owns instrument 0, and some of the voicegroups, particularly those used in R/S/E music, have different set of percussion than in those used in FR/LG music.

    [shitsurei shimasuta]
     
    Another note is, 35 - Fretless Bass, atleast for me won't play in Sappy, however, it WILL still play in game, so even if you don't hear it in Sappy, it'll still work. Same is true for track 33 - Electric Bass too.
     
    Last edited:
    Thanks for this, should really help me out.
    Sometimes in the game, I can hear static in with the custom music, although not in sappy. Is this
    because I have used the wrong voice group?
     
    Good, this is very helpful. Thanx Magnius! My sappy doesn't work anyway but i'm trying to fix it (crashes when click "play" and "assemble that ugly thing"). Some day I'll be able to make it work.

    P.d: Maybe I'm missing some drivers, despite that I downloaded every .dll it was telling at each error.
     
    i always get runtime error 13" type mismatch error for sappy 05 and and sappy 06 wont work at al on my pc i have vista and i couldnt get it to wooork on my friends XP computer
     
    nice

    i dont know wat is all this about but i think its a great thing thanks mungius (sorry for spelling ur name wrong) hope this helps zel and also the other hackers
     
    Keeping this up, so it doesn't get locked.
     
    Made a few updates to the list. Might also add each voicegroups specific wave instruments. I've discovered more instruments in some voicesets, so I've also added those.
     
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