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[Other] A little big trouble with PGE... Please, help! D:

  • 8
    Posts
    4
    Years
    Hi there, it's me again...

    This time i was trying to use the Pokémon Game Editor tool for some basic Pokémon editing.
    So well, i wanted to try out the Pokémon Adder tool, when it finished, i come again to the Pokémon Editor to try out the change, but the program crashed showing the following error message:

    InvalidArgument= The value "13056" is not valid for "SelectedIndex"
    Parameter Name: "SelectedIndex"


    And well, i haven't did anything more than that, i tried even with a Vanilla ROM, with the same result...
    The program said that it will update the INI of the game, so where's the problem?

    I tried using the G3T Pokémon editor as well, it works great, and maybe i could only use that but...
    The thing that i want to do is change the new Pokémon's cries, that i can't do in G3T!

    I looked up in there to find out another way to make it, but only found Cry injectors...
    I even tried to make it with Hex editing but i haven't figured out how...

    What i want to do is very simple, just make the Pokémon's Cry pointer go to the Address where the new cry is (In my case, 0x09B8740), but i haven't find another Pokémon editor that let's change the cry...

    I have seen a lot of Hacks that expanded the number of Pokémon and still used new cries, maybe i'm complaining too much, but no idea...
    I also tried using the Advance Offset to make a INI of the game, with a really similar result :(

    Does anybody know a way to help me? I'll really apreciate that (*^-^*).
    If i forgot to say something, i'll reply.
     
    Thanks, but Cry Editor is what i'm not needing...

    I've already added the Cry to the ROM, the problem is to set it for the Pokémon. With PGE as the unique one that let's me set the cry from an offset, i don't really know what to do!

    YAPE didn't help me too... I wonder if my PGE copy is damaged or something, but it can be, i downloaded the Last Github release...

    Thanks anyway...
     
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