Cutlerine
Gone. May or may not return.
- 1,030
- Posts
- 15
- Years
- The Misspelled Cyrpt
- Seen Mar 15, 2014
> In what direction did we even came from anyway?
The south. Or, well, it's not really south, but in these games 'behind you' is south, and damn the compass.
> And oh, we should probably prepare for battle.
You've been prepared for a while now. To be any more prepared, you'd probably have to be Robocop or something.
> Also, since the egg is out of your hands, and the Highly Persuasive Handgun is obviously a Flash Cannon in disguise... You can cave in the ceiling to buy you some time. After all, dirt is better than just air as an obstacle to your enemy as you desperately try to come up with a better solution to things.
Othodox used Flash Cannon!
There is a huge crashing and rending of rock, and then the exit to the south is gone. Elm nods approvingly; this was a good plan.
The figure in the distance is still.
(The Highly Persuasive Handgun has 7 PP remaining.)
> Alright, so there is imminent danger nearby, I know. BUT, there may be time to create a new and useful tool out of your items that are on hand.
What exactly would be useful in this situation? You have so many weapons between you that you can't carry them all, and to be honest, you're not sure what else you need. Couldn't it wait until after you save the world?
You hear a distant crash. The Quilava, it seems, has entered the tunnels.
> Try throwing the master ball at the Quilava
It's not exactly within range, but when it turns up, you'll be sure to give that a go.
> Look at the Elegant Carvings and Secrets Writ in Stone, then head north to the figure.
Hum. Whoever built Alph before it was Ruined was very good at carving circles and lines, but apparently terrible at anything that didn't resemble an Unown. You have no idea what the Carvings are meant to represent – snowmen, maybe? Or are those buffalo? – and the Secrets are equally inscrutable; they are written in Unown runes, but someone has smashed chunks out of them, probably with a pickaxe.
You turn your attention to the figure on the other end of the room. It's indistinct in the gloom, but it looks like it might be dark in colour – a statue, perhaps?
There's only one way to find out.
As one, you move towards it, and as you do so a strange sense of familiarity comes over you. You think you have seen this figure, this statue before – but where? The only statue you've seen has been the Fearsome Idol, and you'd recognise a Cthulhu statue a mile off.
You're here, says a voice – a voice that is not a voice; it doesn't sound in the air, like yours, or in your head, like the Gengar's. It just is, in the same way that the rocks and the trees are. It is part of the world.
You think you might have heard it before.
"Who are you?" you ask. No one else speaks. Something tells them that it is your time.
Oh, you know me, the voice replies. I know you, too. We've been through so much together, after all.
You are not far from the figure now, and you can see it is a man: a man in a charcoal-coloured suit, standing with his back to you. He is bald, and his skin is oddly tinted with grey; from the base of his spine a tail snakes back and forth, flicking about in ceaseless motion.
Suddenly, you notice that his legs each have a joint too many, and that on the top of his head you can make out a pair of short horns.
"Who are you?" you repeat. Why does his voice sound so familiar? Where can you have heard it before?
Dear me, says the man. I would have thought you would have recognised me, of all people.
You stare.
You know where you have heard his voice now.
It's been with you all along – from the moment you spawned in your room right up to the present. Sometimes it has spoken with the voices in your head, and in fact you can hear it right now, defining events as they unfold.
It's the medium, stupid, I say, turning around to face you. After all, every text-based world needs a Narrator.
The south. Or, well, it's not really south, but in these games 'behind you' is south, and damn the compass.
> And oh, we should probably prepare for battle.
You've been prepared for a while now. To be any more prepared, you'd probably have to be Robocop or something.
> Also, since the egg is out of your hands, and the Highly Persuasive Handgun is obviously a Flash Cannon in disguise... You can cave in the ceiling to buy you some time. After all, dirt is better than just air as an obstacle to your enemy as you desperately try to come up with a better solution to things.
Othodox used Flash Cannon!
There is a huge crashing and rending of rock, and then the exit to the south is gone. Elm nods approvingly; this was a good plan.
The figure in the distance is still.
(The Highly Persuasive Handgun has 7 PP remaining.)
> Alright, so there is imminent danger nearby, I know. BUT, there may be time to create a new and useful tool out of your items that are on hand.
What exactly would be useful in this situation? You have so many weapons between you that you can't carry them all, and to be honest, you're not sure what else you need. Couldn't it wait until after you save the world?
You hear a distant crash. The Quilava, it seems, has entered the tunnels.
> Try throwing the master ball at the Quilava
It's not exactly within range, but when it turns up, you'll be sure to give that a go.
> Look at the Elegant Carvings and Secrets Writ in Stone, then head north to the figure.
Hum. Whoever built Alph before it was Ruined was very good at carving circles and lines, but apparently terrible at anything that didn't resemble an Unown. You have no idea what the Carvings are meant to represent – snowmen, maybe? Or are those buffalo? – and the Secrets are equally inscrutable; they are written in Unown runes, but someone has smashed chunks out of them, probably with a pickaxe.
You turn your attention to the figure on the other end of the room. It's indistinct in the gloom, but it looks like it might be dark in colour – a statue, perhaps?
There's only one way to find out.
As one, you move towards it, and as you do so a strange sense of familiarity comes over you. You think you have seen this figure, this statue before – but where? The only statue you've seen has been the Fearsome Idol, and you'd recognise a Cthulhu statue a mile off.
You're here, says a voice – a voice that is not a voice; it doesn't sound in the air, like yours, or in your head, like the Gengar's. It just is, in the same way that the rocks and the trees are. It is part of the world.
You think you might have heard it before.
"Who are you?" you ask. No one else speaks. Something tells them that it is your time.
Oh, you know me, the voice replies. I know you, too. We've been through so much together, after all.
You are not far from the figure now, and you can see it is a man: a man in a charcoal-coloured suit, standing with his back to you. He is bald, and his skin is oddly tinted with grey; from the base of his spine a tail snakes back and forth, flicking about in ceaseless motion.
Suddenly, you notice that his legs each have a joint too many, and that on the top of his head you can make out a pair of short horns.
"Who are you?" you repeat. Why does his voice sound so familiar? Where can you have heard it before?
Dear me, says the man. I would have thought you would have recognised me, of all people.
You stare.
You know where you have heard his voice now.
It's been with you all along – from the moment you spawned in your room right up to the present. Sometimes it has spoken with the voices in your head, and in fact you can hear it right now, defining events as they unfold.
It's the medium, stupid, I say, turning around to face you. After all, every text-based world needs a Narrator.