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About using new tilesets

  • 1
    Posts
    9
    Years
    • Seen Jun 7, 2024
    Good morning,

    I'm a huge fan of Pokémon, since the first games to the latest, and suddenly I got interested about using Pokemon essentials.

    I am new with this so I am going a bit crazy with some things.

    My biggest problem is, I love how Pokémon essentials is made, but I wanted to change the tileset because I saw many on the internet that look so cool.

    After downloading them, and having problems with the size of the squares, using paint, gimp, and a lot of things, and then to not have animations, I gave up with it.

    With this, I wanted to ask if there is a way like "update" Pokemon essentials with modern tilesets, that it directly puts everything good, sounds lazy but, I tried many ways and it gets hard for me.

    I saw other versions like Klein's BW, that have new tilesets and like DS style, I don't like it because I don't want to have two screens, and the number of tiles aren't enough.

    If you know any prepared pack, for the standard Pokemon Essentials, I will aprecciate it so much.

    Thank you all!
     
    You're right, that does sound lazy. Tilesets aren't unfathomable monstrosities, you know. They're just pictures. One tile is 32x32 pixels, 8 tiles across, any number of tiles high. And that's it. Some tiles need a bit of transparency, but any graphics program except Paint can handle that. Not complicated, just tedious to construct from scratch.

    You'd also need to set all the tile properties in the RMXP database, but I presume you know how to do that since you're using Essentials - obviously you've learned first how to use RMXP.

    Animated tiles (autotiles) are a separate thing, but you'll know all about them because you know how to use RMXP.
     
    There's not "Master tileset" for all I know and making one would make your game lag quite a bit but still you can create a new personal one, add stuff etc.. I recommend Gimp to do so.
     
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