ABY Needs some Team Assistance.

ABYAY

Advancing the Yarzan species
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    I just need suggestions on what to replace and such. I've been having some rough bumps and I can't seem to cover a lot of my weaknesses and fall to obvious things.

    Salamence@Choice Band
    Adamant
    252atk/252spd/6HP

    Dragon Claw
    Earthquake
    Stone Edge
    Flamethrower

    CB Mence for a change; I'm considering Crunch to nail Cressy in the face since I have no coverage except for it.

    Lucario@Choice Specs
    Modest
    252sp.atk/252spd/6HP

    Aura Sphere
    Vacuum Wave
    HP Ice
    Shadow Ball

    SpecsLuke; 2hkos incomin Blissey, Shadow Ball for Cressy coverage and ghosts.

    Infernape@Life Orb
    Naive
    232spd/252sp.atk/24atk

    Flamethrower
    Grass Knot
    HP Ice
    Close Combat

    Went with coverage > NP here. I still like the inverted set, this can suffice.

    Vaporeon@Leftovers
    188 HP / 252 DEF / 70 SP.ATT
    Bold Nature
    - Wish
    - Hidden power Electric
    - Surf
    - Ice beam/Roar

    Suggested change from D.Azelf; Wish support + Mixed tank = vital needs. I might consider Roar since I need phazing.

    Forretress@Leftovers
    Relaxed (gonna go for relaxed)
    252HP/252def/6atk

    Earthquake
    Gyro Ball
    Rapid Spin
    Stealth Rock

    Spinner; wish I had something to cover ghosts better, but I usually SR upon switch-in. For now I'm Impish, but I'll get Relaxed sometime.

    Blissey@Leftovers
    Calm
    252def/40HP/212sp.def

    Aromatherapy
    T-Wave
    Softboiled
    Close Combat Seismic Toss

    Got convinced, so I took it; Calm Bliss

    Top threats mentioned: SD Lucario, CB Cross, MixApe

    Flaws: No Phazing unless Vappy gets Roar; Expectations unknown since I haven't tested.

    Anyway, I need some help as you can see.

    Updates: Checked my Forry's Gyro Ball vs. Standard Gengar (with only 4HP EVs and perfect IVs all around); stats came as

    Damage: 173 - 204
    Damage: 66.03% - 77.86%

    This is the usual Life Orb set against Relaxed Forry, so with SR set up, I have a VERY meager chance to kill when SR + Life Orb take away 22.5% Either way, it'll be left with probably only a little bit of HP remaining. I could invest some attack I suppose to hit that "only two attacks shall be used" point.

    Changed Milotic for Vaporeon with Wish
    Altered Infernape EVs and added NP over SE.
    Replaced SpecsMence with CB Mence
    Replaced SD Lucario with SpecsLuke
    Altered Infernape with HP Ice
    Changed Blissey's EVs/nature
     
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    I just need suggestions on what to replace and such. I've been having some rough bumps and I can't seem to cover a lot of my weaknesses and fall to obvious things.

    Salamence@Choice Specs
    Modest
    252sp.atk/252spd/6HP

    Draco Meteor
    Dragon Pulse
    Flamethrower
    Hydro Pump

    Looks fine

    I've never tried this in a real wifi battle, but in the singles battle tower, this thing has helped assist a running 84 win streak. I've heard godly things from this pokemon, but it seems just a tad slow.

    Lucario@Focus Sash/life orb
    Adamant
    252atk/252spd/6HP

    Swords Dance
    Crunch
    Extremespeed
    Close Combat

    I consider this a wonderful idea of a pokemon for it hits things hard with Close Combat without a SD. However, it OHKOs a ton of things after one, and Sash is there for me to pull off a possible Close Combat, then use Extremespeed to deal with the straggler if it remains in. Unfortunately, I was doing one match where this thing had a SD in, and it failed to OHKO a Swampert at full HP with CC. It really surprised me to see that.

    Try life orb, otherwise looks great

    Infernape@Life Orb
    Naive
    252spd/224atk/32sp.atk

    Flamethrower
    Grass Knot
    Stone Edge
    Close Combat

    You get the point; it's sorta inverted in terms of EVs, but this set is really good to me.
    k

    Milotic@Leftovers
    Bold
    252HP/232def/24sp.atk

    Surf
    Ice Beam
    HP Electric
    Recover

    OR

    Surf
    HP Electric
    Rest
    Sleep Talk

    Each set has advantages; first set provides better coverage with instant recovery, while the second gives me status absorption, something this team really needs.

    I'll say go with the second.

    Forretress@Leftovers
    Impish/Relaxed (gonna go for relaxed)
    252HP/252def/6atk

    Earthquake
    Gyro Ball
    Rapid Spin
    Stealth Rock

    Spinner; wish I had something to cover ghosts better, but I usually SR upon switch-in.

    Blissey@Leftovers (This is an old-school Blissey for the note, so the spread/nature is "not with today.")
    Bold
    252def/252HP/6sp.def

    Aromatherapy
    T-Wave
    Softboiled
    Close Combat Seismic Toss

    Old Blissey is old; major supporter in terms of cleric and crippling the other team since I don't use Hypnosis.

    Nice

    I notice my team is VERY Gengar weak. I know I could get a Blissey with some sp.atk and Shadow Ball to 2hko it since I worry less about Ice Beam and Chomp.

    Anyway, I need some help as you can see.

    Updates: Checked my Forry's Gyro Ball vs. Standard Gengar (with only 4HP EVs and perfect IVs all around); stats came as

    Damage: 173 - 204
    Damage: 66.03% - 77.86%

    This is the usual Life Orb set against Relaxed Forry, so with SR set up, I have a VERY meager chance to kill when SR + Life Orb take away 22.5% Either way, it'll be left with probably only a little bit of HP remaining. I could invest some attack I suppose to hit that "only two attacks shall be used" point.

    Good team I must say. Standard Gengar isn't your weakness. Nastyplot'ing Azelf is what I think this team is weak too. However may I ask you, If Blissey comes face to face with Close combat move pokemon. What will you do? Forretress takes quite a bit from a CB Hera/Gallade Close combat. May I suggest with you get a pokemon with a fighting immunity.
     
    Good team I must say. Standard Gengar isn't your weakness. Nastyplot'ing Azelf is what I think this team is weak too. However may I ask you, If Blissey comes face to face with Close combat move pokemon. What will you do? Forretress takes quite a bit from a CB Hera/Gallade Close combat. May I suggest with you get a pokemon with a fighting immunity.

    A Nasty Plot Azelf can massacre any team. Really, the only Pokemon who can counter Azelf completely is Spiritomb. Also, Salamence resists Close Combat. He's got decent Defense, so it wouldn't OHKO him, nless Cross is Burned and Choice Banded (I remember I made the mistake of Burning a CB Heracross once, and his Close Combat came about 12 HP points away from OHKOing my Claydol, which is a hell of a feat).

    A Ghost Pokemon is always nice to have, but not exactly required. If you an predict well, Heracross won't cause you much of a problem (since you have a Pokemon that resists each of his moves), and Forretress takes care of any Exploders out there. Only thing is... possibly a Chopice Scarf on Infernape, since a Scarfed Heracross will think it could outrun it, and BAM, snagged with a Flamethrower.

    Oh, one last thing... be careful with HP Electric on Milotic, because if an Electivire comes into that, he can and probably will wreck this team. A Ground Pokemon would help a lot, but it's just a suggestion.
     
    A Nasty Plot Azelf can massacre any team. Really, the only Pokemon who can counter Azelf completely is Spiritomb. Also, Salamence resists Close Combat. He's got decent Defense, so it wouldn't OHKO him, nless Cross is Burned and Choice Banded (I remember I made the mistake of Burning a CB Heracross once, and his Close Combat came about 12 HP points away from OHKOing my Claydol, which is a hell of a feat).

    A Ghost Pokemon is always nice to have, but not exactly required. If you an predict well, Heracross won't cause you much of a problem (since you have a Pokemon that resists each of his moves), and Forretress takes care of any Exploders out there. Only thing is... possibly a Chopice Scarf on Infernape, since a Scarfed Heracross will think it could outrun it, and BAM, snagged with a Flamethrower.

    Oh, one last thing... be careful with HP Electric on Milotic, because if an Electivire comes into that, he can and probably will wreck this team. A Ground Pokemon would help a lot, but it's just a suggestion.

    Using mence to take Close Combat's isn't good. How many switches in mence will take...2? 3? untill it dies. You're just wasting mence and killing it fast. At least use bulky mence who can roost the damage away, that way that's a good switch in, using specs mence to deal with CB CC's likes of Hera/Gallade? Nah I don't think so.

    You are right about Dark Azelf he/it causes problems to any team.
     
    A Nasty Plot Azelf can massacre any team. Really, the only Pokemon who can counter Azelf completely is Spiritomb. Also, Salamence resists Close Combat. He's got decent Defense, so it wouldn't OHKO him, nless Cross is Burned and Choice Banded (I remember I made the mistake of Burning a CB Heracross once, and his Close Combat came about 12 HP points away from OHKOing my Claydol, which is a hell of a feat).

    A Ghost Pokemon is always nice to have, but not exactly required. If you an predict well, Heracross won't cause you much of a problem (since you have a Pokemon that resists each of his moves), and Forretress takes care of any Exploders out there. Only thing is... possibly a Chopice Scarf on Infernape, since a Scarfed Heracross will think it could outrun it, and BAM, snagged with a Flamethrower.

    Oh, one last thing... be careful with HP Electric on Milotic, because if an Electivire comes into that, he can and probably will wreck this team. A Ground Pokemon would help a lot, but it's just a suggestion.

    I agree with the bolded part

    Good team I must say. Standard Gengar isn't your weakness. Nastyplot'ing Azelf is what I think this team is weak too. However may I ask you, If Blissey comes face to face with Close combat move pokemon. What will you do? Forretress takes quite a bit from a CB Hera/Gallade Close combat. May I suggest with you get a pokemon with a fighting immunity.

    Nah.Bliss t-waves its ass, unless you run into the Life Orber W/Explosion/Psychic/U-Turn or Grass Knot/Flamethrower, (<<awesome set btw <3) and then you will loose your sp.wall. Or you run into the rare nasty Plot set with Taunt, im probably the only one who uses Taunt on the Nasty Plot set, so meh =p

    Using mence to take Close Combat's isn't good. How many switches in mence will take...2? 3? untill it dies. You're just wasting mence and killing it fast. At least use bulky mence who can roost the damage away, that way that's a good switch in, using specs mence to deal with CB CC's likes of Hera/Gallade? Nah I don't think so.

    You are right about Dark Azelf he/it causes problems to any team.

    I am not an it XP

    Imo, just make mence bulky, like ^^ Said.


    Salamence@leftovers
    252 HP / 220 DEF / 36 SPEED
    Bold/Impish Nature
    - Toxic / Wish
    - Roost
    - Flamethrower / Toxic
    - Draco meteor. / Dragon Claw

    Annoying mence is annoying, Choice Band Heracross's Stone Edge does 50%-59%, you are faster, so therefore can Roost of all the damage. Hell even Choice Scarf Chomps Outrage does not ohko, whilst you do ohko it with DM =). Flamethrower beats up steels, toxic wears down idiots such as bulky waters/grounds, D-Claw can go >> Dm if you dont want the sp.att drop, but you wont get as many kills with it and DM is more powerful even after the sp.att drop. If your lucky enough to get it, Wish is awesome for team support especially for Forry, who has no instant recovery.


    Damage Calcs ftw. (After intimidate, as it will be assumed your switching in)
    Spoiler:


    Credit goes to Aldaron from smogon for this set.

    This set really is a beast, i was using it on shoddy shortly before my shoddy packed up.

    Takes all the fighting type crap that this team cant handle.


    That ape is an abomination tbh. No set up move IS not going to help it...ever.


    Infernape@life Orb
    24 ATT / 252 SPA.TT / 232 SPEED
    Naive Nature
    - Nasty Plot
    - Flamethrower / Fire Blast
    - Close Combat
    - Grass Knot

    =/




    You REAL weakness lies alot closer to home actually, your using it, SD Lucario....
     
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    Well, I highly appreciate the comments from you all; I'm just trying to get a great team put together, and I'm looking for as much help as possible. I'm considering Vappy over Milo without the Substitute (Wish, HP Electric, Surf, Ice Beam/Toxic) because subbing just isn't my gameplan...nor can I do it very well.

    So what are some suggestions in dealing with my so called team-killer, the SD Lucario? I was thinking Mach Punch on Ape, but...

    Damage: 196 - 231
    Damage: 69.50% - 81.91%

    Set above vs. 6HP EV'd SD Lucario. It's still an option vs. Weavile and for Sash killing, but SE's a sorta big need vs. Gyarados.

    One more question; on the NP Set, why is a lot more sp.atk still preferred over attack, even with something that doubles?
     
    Well, I highly appreciate the comments from you all; I'm just trying to get a great team put together, and I'm looking for as much help as possible. I'm considering Vappy over Milo without the Substitute (Wish, HP Electric, Surf, Ice Beam/Toxic) because subbing just isn't my gameplan...nor can I do it very well.

    So what are some suggestions in dealing with my so called team-killer, the SD Lucario? I was thinking Mach Punch on Ape, but...

    Damage: 196 - 231
    Damage: 69.50% - 81.91%

    Set above vs. 6HP EV'd SD Lucario. It's still an option vs. Weavile and for Sash killing, but SE's a sorta big need vs. Gyarados.

    One more question; on the NP Set, why is a lot more sp.atk still preferred over attack, even with something that doubles?


    Because Ape cant sweep for crap if it doesnt have max sp.att and NP, it needs it for stuff like Gyarados, who if it comes in on a SR, it gets ohko'd by a Nasty Plot Grass Knot.

    Errm Hp electric im sure in on Milo/Vappy, for Gyrados, so you dont need Stone Edge on mixApe.


    Vaporeon@Leftovers
    188 HP / 252 DEF / 70 SP.ATT
    Bold Nature
    - Wish
    - Hidden power Electric
    - Surf
    - ice beam

    = win, it also helps vs infernape etc....
     
    K, I'll update the team list at the top. For now, Vappy over Milotic.

    I'll think about Bulkymence, but I'll remain undecided.

    SD Lucario still makes a problem; suggestions for that?
     
    Last edited:
    K, I'll update the team list at the top. For now, Vappy over Milotic.

    SD Lucario still makes a problem; suggestions for that?

    Well your only 100% counter, no matter what are Gliscor and Weezing really, Bulky mence that i posted stands a great chance at those without SE, forry can survive a hit, but if its taken ANY residual damage, it dies.
     
    Well, until I get a Starmie, I'll play my game of hoping to avoid death...I heard Swampert can survive a Close Combat, even after a SD, but I'm guessing only if it's sashed will that be possible.

    Anyway, I'll try to get access to these pokemon ASAP.
     
    I wasn't into competitive battling until the time of what we see now in the D/P world. Most of my sets are 252/252/6 sets because I'm not good with knowing 100% of the exact calculations (MY MIND CAN'T TAKE THAT!)

    Anyway, for now, I'll stick with what I have :/
     
    You realize that Aldaron did not invent that WishMence set, right? He simply introduced that set to Smogon just recently and that set was around during ADV. The true creator I think, is toy, but that's another story. Felt like pointing that out. :/

    I know its been around since advance and that he didnt invent it, but i was giving credit for that specific set, which Aldaron did introduce.

    I wasn't into competitive battling until the time of what we see now in the D/P world. Most of my sets are 252/252/6 sets because I'm not good with knowing 100% of the exact calculations (MY MIND CAN'T TAKE THAT!)

    Anyway, for now, I'll stick with what I have :/


    24 ATT / 252 SP.ATT / 232 Speed on Ape. Really maxing its speed is pointless unless you want really to speed tie with other apes. Even then its a 50/50 chance youll go first, so its kinda pointless. Max speed gives 346 and 232 speed evs gives 341, and there is nothing in between those two numbers, so your best off just maxing its sp.att rather than speed.
     
    ah, well, I don't expect Apes to stay in on Apes, so that's a good point; will fix here in a moment.
     
    I just need suggestions on what to replace and such. I've been having some rough bumps and I can't seem to cover a lot of my weaknesses and fall to obvious things.

    Salamence@Choice Specs
    Modest
    252sp.atk/252spd/6HP

    Draco Meteor
    Dragon Pulse
    Flamethrower
    Hydro Pump

    I've never tried this in a real wifi battle, but in the singles battle tower, this thing has helped assist a running 84 win streak. I've heard godly things from this pokemon, but it seems just a tad slow.

    Yeah, it's too common now. I prefer leading with CB Mence these days, as it lols at Blissey when they switch expecting this set.

    Lucario@Life Orb/Expert Belt
    Adamant
    252atk/252spd/6HP

    Swords Dance
    Crunch
    Extremespeed
    Close Combat

    I consider this a wonderful idea of a pokemon for it hits things hard with Close Combat without a SD. However, it OHKOs a ton of things after one, and Sash is there for me to pull off a possible Close Combat, then use Extremespeed to deal with the straggler if it remains in. Unfortunately, I was doing one match where this thing had a SD in, and it failed to OHKO a Swampert at full HP with CC. It really surprised me to see that.

    I very much hate Focus Sash, and it doesn't really need it. Life Orb or Expert Belt would be better plesh. =P

    Infernape@Life Orb
    Naive
    232spd/252sp.atk/24atk

    Flamethrower
    Grass Knot
    Nasty Plot
    Close Combat

    NP setup; also requested by D.Azelf. Although I still like the inverted set, this can suffice.

    Meh, standard, but effective. Again, it's too common, and too easily countered these days. Physical Nape does better in the Metagame currently.

    Vaporeon@Leftovers
    188 HP / 252 DEF / 70 SP.ATT
    Bold Nature
    - Wish
    - Hidden power Electric / Substitute
    - Surf
    - Ice beam / Baton Pass

    Suggested change from D.Azelf; Wish support + Mixed tank = vital needs.

    Yay! Vappy pwns stuff, but is also able to pass 124 HP Subs (or something like that). Consider it, it has helped me previously.

    Forretress@Leftovers
    Impish/Relaxed (gonna go for relaxed)
    252HP/252def/6atk

    Earthquake
    Gyro Ball
    Rapid Spin
    Stealth Rock / Spikes

    Spinner; wish I had something to cover ghosts better, but I usually SR upon switch-in.

    Yah, relaxed plox. Spikes is an option, but whichever you think fits. I personally like Spikes.

    Blissey@Leftovers (This is an old-school Blissey for the note, so the spread/nature is "not with today.")
    Bold / Calm
    252 Def, 216 Sp. Def, 40 HP

    Aromatherapy
    T-Wave
    Softboiled
    Close Combat Seismic Toss

    Old Blissey is old; major supporter in terms of cleric and crippling the other team since I don't use Hypnosis.

    I really don't like those EV's. Blissey has been murdered by them :( *Just noticed your brackets. =P)

    Top threats mentioned: SD Lucario, CB Cross

    Anyway, I need some help as you can see.

    Updates: Checked my Forry's Gyro Ball vs. Standard Gengar (with only 4HP EVs and perfect IVs all around); stats came as

    Damage: 173 - 204
    Damage: 66.03% - 77.86%

    This is the usual Life Orb set against Relaxed Forry, so with SR set up, I have a VERY meager chance to kill when SR + Life Orb take away 22.5% Either way, it'll be left with probably only a little bit of HP remaining. I could invest some attack I suppose to hit that "only two attacks shall be used" point.

    Changed Milotic for Vaporeon with Wish
    Altered Infernape EVs and added NP over SE.

    Yeah.

    Infernape@Life Orb
    Naive
    252 Sp. Atk, 232 Spd, 24 Atk

    Close Combat
    Hidden Power ICE
    Flamethrower
    Grass Knot

    Mix-Ape says hi to basically everything on your team. (Actually, make that everything) Lucario can revenge kill with Extremespeed, but only with Life Orb (I think). Just something to be wary of. Starmie is considered possibly the best Mix-Ape counter in the game, but make sure you know it's Mixed. Starmie doesn't like eating a T-Punch...

    ~T_S
     
    As long as MixApe doesn't get in any sort of NP, Vappy should be able to take a CC and finish it back with Surf. I also have a Starmie now, but I'm highly needing wish support, so Vappy takes it with HP Electric for Gyarados. I just want it as a decent hitting tank rather than sub-passing because although those are great, I have no experience with trying to BP stuff.

    I'm getting a new Bliss too come sometime in the next few days, so that'll be fixed. As for Luke...I'm really indifferent on that one. I do love Sash since he resists sandstorm, but it is rather unreliable. I'll swap between Orb and Sash most likely.

    Completely new edit: I got some changes done to my team. Sadly, I found something about Ape I liked more, so I went with it for more coverage. I'm also taking out SpecsMence for CBMence, and maybe SpecsLuke over SDCario.
     
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