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[Other✓] Add legendary battle

  • 18
    Posts
    10
    Years
    • Seen Jan 3, 2021
    Hello,

    I'm trying to add some of my own legendary battles to fire red. I want them to be exactly like the existing legendaries so that I can see it i walk upto it and when i talk it initiates a battle.

    What tools do i need and how do i do this.

    Also I am trying to add in pokemon being given to you like in yellow, again how do i do this?
     
    Scripting blew my mind, I decided to use PKSV as it has a template in which as a complete beginner I could do with. However when I press 'A' against my sprite it doesnt start the battle script. Any Ideas?
     
    Let me see your script to help
     
    Yeah, you should really use XSE over PKSV

    I don't doubt that but as PKSV has the templates until I get used to seeing the correct form for it and language etc. I don't have a clue.

    here is my script

    #dyn 0x740001
    #org @start
    special 0x187
    compare LASTRESULT 2
    if == jump 0x81A7AE0
    special 0x188
    lock
    faceplayer
    checksound
    cry MEW 2
    waitcry
    pause 0x14
    playsound 0x156 0x0
    battle MEW 1 NONE
    setflag 0x807
    special 0x138
    waitspecial
    clearflag 0x807
    special2 0x800D 0xB4
    compare LASTRESULT 1
    if == jump 0x8162558
    compare LASTRESULT 4
    if == jump 0x8162561
    compare LASTRESULT 5
    if == jump 0x8162561
    setflag 0x200
    release
    end
     
    I've even looked at the script for Articuno and tried to edit that one but it still won't work
     
    I have tried XSE but without a template to run from I'm clueless and although there are tutorials out there I can't find what I'm looking for as a start. The language confuses me.
     
    I've managed to get it working for XSE using the tutorials, some of the other things I want to do look complicated but for now I can at least add the legendaries I want in
     
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