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Well, if it's not that then my next guess would be that you messed up on the def pbDisplayUseMessage(attacker) modification bit. Did you put the "return 0" after the end of the "if" section?
If you put it before the end then the move usage will only proc when you don't have illusion.
I put that bit correctly.
The problem would be in the display message part... I've seen your recent scripts and you like to put the second part (the else part) on the same line as the else, check it.
I didn't deviate from the codes you put, just copied and pasted. There's some things I'm going to have to change later(for double battles and switch ins, etc) but I wanted to make sure I get this working properly first.