~Anbuja
Let's Keep It Simple
- 321
- Posts
- 14
- Years
- In Snorlax Stomach
- Seen Sep 8, 2016
WHY EVERYTIME I PATCH JAPAN ENGINE TO AN CLEAN FIRERED ROM IT MESSES THE MAPP UP???
Hey, I followed exactly what you did and a few things bugged up.
1) I could only edit the very first OW in the new table, then every time I tried to go to an Index above 0 I would get "Error 36 (Bad record number) in procedure Load Sprite Structure of frmOverworldEditor" and the Width and Height for the Index's above 0 are all -1. Not exactly sure what I did wrong. I did change the palette from the original one when I loaded my first OW, like I replaced the Palette that is used for the Hero with my own Palette with the option when you import a image. Does that matter? I literally copied everything you did with a new rom, so it's not like I already used up the space or anything.
2) When I try to click any Map in Advanced Map it freezes and closes. I never had this problem prior to trying to do this.
I did keep a back up and try this again tomorrow, but help would be appreciated :p
hi, I have a question. I don´t really need a new Overworld. I need a new additional palette. Is there a person who can help/show me how I can make this? Ok, I need more than one new palette, but I don´t know how I can make this. I have read your tutorial in hope that I can find it. But your tutorial shows only new overworlds. But it must be possible. When you can add more and new Overworlds than you should be add more palettes, too. I hope there is a person who can help me.
0E 53 9C 5F 10 2A B1 2E 58 57 89 2D 8D 3E F2 56
FC 3D DE 7F 31 46 0C 3A 54 25 B9 3A F3 31 C6 18
0E 53 5F 5B FE 4A 5B 3A 0F 21 9F 5A BA 3D 11 29
12 77 0C 66 E7 24 18 6B 31 4A 29 2D FF 7F 00 00
It works, but I get and error message, it says: Error 63 (Bad record number) in procedure LoadSpriteStructure of frmOverworldEditor.
Should I ignore it, or do something?
Did you follow step 7 correctly? If so, let me guess that you are either clicking next frame when you are at the last frame of the last sprite or you are clicking next sprite at the last sprite. If I was right, dont worry about it. But if not, what are you doing?
00009308 00020000 [B]00002398[/B] 00020000 00049308 00020000 00069308 00020000 00089308 00020000 000A9308 00020000 000C9308 00020000 000E9308 00020000 00109308 00020000
00009308 00020000 [B]00029308[/B] 00020000 00049308 00020000 00069308 00020000 00089308 00020000 000A9308 00020000 000C9308 00020000 000E9308 00020000 00109308 00020000
My sprite wont show up in AMap and I followed Step 8
correctly I will either get a hero or a little kid sprite in
the game.
The sprite will not show up in A-Map. It will show up in game, however.
That is quoted from Step 8. The picture that is not showing up is A-Map with the sprite appearing as the Hero sprite, I believe. You're good! :D
But its not the sprite that I created. :)
Like Sprite 153 is S.S. Anne Boat and
Sprite 154 is the new sprite.
I cant find Sprite 154 in the game
So when you load it in VBA, the sprite is not what you created? And you followed everything correctly? In Advance Map try to put the unknown as 00 01 to corrospond with the new table and the sprite number as 00.