# Show grass rustle animation, and auto-move the player over waterfalls and ice
Events.onStepTakenFieldMovement += proc { |sender,e|
event = e[0] # Get the event affected by field movement
if $scene.is_a?(Scene_Map)
currentTag = pbGetTerrainTag(event)
if PBTerrain.isJustGrass?(pbGetTerrainTag(event,true)) # Won't show if under bridge
$scene.spriteset.addUserAnimation(GRASS_ANIMATION_ID,event.x,event.y,true,1)
[B]pbSEPlay("NameOfTheSE")[/B]