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As you can tell, I'm using A-Map 1.92
My problem is, when I step behind a tree, my player sprite is shown above instead of below said tree
In normal conditions it works, this glitch/bug only happens when the try is in a higher elevation
Pics:
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Level 10 is designed to be like that. You can either stick with Level C and only make the top row of the cliff Level 10, or change the cliff to be Level 14. The walking levels alternate, in that C and 14 are affected by the 20 behaviour byte, and 8 and 10 are not.