Ai don't judge me!

srinator

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    Hello folks! I haven't really battled in the no-aegi meta and this team was actually made long back with bisharp instead of virizion, basically trying out the bisharp tran garde core, it worked well for me but kinda got predictable later on. I tried many changes like exca over digger or zapdos over mandibuzz, but it didn't seem to glue together for me. Anyway I would love your thoughts on it :)


    [PokeCommunity.com] Ai don't judge me!

    Breloom @ Focus Sash
    Ability: Technician
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Spore
    - Mach Punch
    - Bullet Seed
    - Rock Tomb


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    Gardevoir @ Gardevoirite
    Ability: Trace
    Shiny: Yes
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Hyper Voice
    - Psyshock
    - Focus Blast
    - Calm Mind


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    Heatran iki (Heatran) @ Leftovers
    Ability: Flash Fire
    EVs: 132 HP / 216 Def / 40 SpD / 120 Spe
    Bold Nature
    IVs: 0 Atk
    - Stealth Rock
    - Taunt
    - Lava Plume
    - Toxic

    Standard set not much to say.

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    Azumarill @ Assault Vest
    Ability: Huge Power
    EVs: 240 HP / 252 Atk / 16 SpD
    Adamant Nature
    IVs: 30 Atk / 30 Def / 30 SpA
    - Aqua Jet
    - Waterfall
    - Play Rough
    - Knock Off


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    Landorus-Therian (M) @ Choice Scarf
    Ability: Intimidate
    Happiness: 0
    EVs: 140 HP / 156 Atk / 212 Spe
    Adamant Nature
    - U-turn
    - Earthquake
    - Stone Edge
    - Superpower


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    Latias (F) @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Healing Wish
    - Defog
    - Draco Meteor
    - Hidden power [fire]

    Anyway any input is valuable and Ty!
     
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    While Breloom is slower than Virizion, it's the better option because it has Spore to shut down a potential threat (as long as it's not Grass, or is Mandibuzz). Virizion's lack of power lets it down at times:
    -Bullet Seed
    -Mach Punch
    -Rock Tomb
    -Spore
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Technician

    Even with a Bold nature, Heatran still falls to Earthquakes. Calm is the better nature for it in all cases. What does your EV spread accomplish, if you don't mind my asking?

    For Mandibuzz, 248 HP/136 Def/108 SDef/16 Spe lets it outspeed Adamant Mawile and Azmuarill, while avoiding the 2HKO from Incarnate Landorus' Focus Blast. 248 HP EVs also give Mandibuzz a Stealth Rock number; if it has 252 HP, it will be KOed in 4 Stealth Rock switch-ins, assuming no prior damage.
     
    How is this team breaking stall? It seems to rely far too much on Gardevoir to do so which just isn't going to cut it (solely) against a good stall player.

    I'm curious what Virizion is trying to accomplish and what it does that Breloom or Terrakion doesn't? The set seems odd to me so I was wondering if you could explain it a little bit more.

    The biggest weakness here is sand offense (MegaTar/Rush Exca), as you're relying on Rotom-W way too much to check them when it will fall to Stone Edge from Tar if weakened enough. It's especially troublesome if they're running Keldeo. Azumarill would help with these things.

    I would try to use your teamslots more efficiently. For example, whatever Virizion is providing, I suspect it wouldn't be as useful as a late-game sweeper to take advantage of your early game breaker (Diggersby) and your mid game breaker (Gard).
     
    The main reason I used virizion was for the speed, which otherwise my team lacks in, but ok I have replaced it with breloom.

    Also unless I face extreme para hax garde and Diggersby are able to handle most stall teams (atleast on the ladder lol).

    The 120 speed ev's on heatran was to outspeed jolly mawile, and hope I get burns using garde lol.

    The sand rush problems seems to fixed with the addition of Mach punch etc.
    the main person I wanted to change however was mandibuzz, Defog is very important for this team to work, even more so after the addition of sash loom but other than some random bulk up/dd mons dat always fall to the para from rotom and then foul play, it's bait most of the time, and even though lati@s seems cool and all I really want something that can stay around longer
     
    Yeah mandibuzz is kinda ass even on stall lol. Latias would probably help here more thanks to its speed and Healing Wish to support your pokes or HP Fire to lure in Scizor for Gardy. Latias also helps because of its speed and ability to check things like Landorus-I and Thundurus....-ish.

    Also id probably use chesto Resto on Rotom to help with ******* Gliscor sets and Scald burns.

    Idk i feel like Calm Mind/Focus Blast/Hyper Voice/Psyshock is better on Gardy too. Hp Ground is ass and unboosted Focus Blast 2hko's mega Scizor with rocks up anyway so there is that.

    Diggersby is great. Also is there anything relevent Jolly does which Adamant doesnt? If not id switch to Adamant for the increased power. SD Adamant Quick Attack 2hko's Garchomp with rocks up etc.
     
    Just a note on stall, Unaware mons can check Diggersby, especially if you lead with it before getting down SR:

    252 Atk Huge Power Diggersby Return vs. 252 HP / 252+ Def Quagsire: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
    252 Atk Huge Power Diggersby Return vs. 252 HP / 252+ Def Clefable: 172-204 (43.6 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

    The real problem is Skarmory though. In any case, Breloom helps a bit with stall since you can double switch Gardevoir into obvious Mega Venusaur/Amoonguss switches and Spore is useful against all play-styles, so you're okay for now.

    And yeah, Mandibuzz is pretty mediocre imo. I actually think Latios is a really good fit since it and Gard can wear down Heatran from one another (Earthquake is always an option), and it gives you an extra Fire resist, which is super helpful since you're pretty Char-Y weak. It also helps with Keld. I'd run Draco/Psyshock (you need more than one M-Venu check)/Defog/Roost, Surf, or EQ.

    edit: actually run HP Fire for Scizor as ginger said
     
    252 Atk Huge Power Diggersby Return vs. 252 HP / 252+ Def Quagsire: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
    252 Atk Huge Power Diggersby Return vs. 252 HP / 252+ Def Clefable: 172-204 (43.6 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

    252+ Atk Huge Power Diggersby Return vs. 252 HP / 252+ Def Unaware Quagsire: 172-204 (43.6 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

    252+ Atk Huge Power Diggersby Return vs. 252 HP / 252+ Def Unaware Clefable: 189-223 (47.9 - 56.5%) -- 35.5% chance to 2HKO after Leftovers recovery.

    More reason for Adamant, both 2hko'd with rocks up. :)
     
    I agree that this team isnt very equipped to break stall. Tbh i would try choice band terrakion over breloom who doesnt seem to be doing much, most glisc are spdef and m venu does not like stone edge so this looks like an effective mon these days. Also latios+gard is a nice core but he has nothing for mgyara at +2, tbh the most logical change to me to fix the squads defensive issues is azum over rotomw, landt over diggersby then latios>mand. I realize im completely changing it up but this is just optional info if sri is interested. Functionally though i think its almost similar.
     
    Idk why I would change rotom for azu tbh, everything kinda just falls apart. Breloom can ohko mega gyara with bseed after sr and with atleast 3 hits. Mach punch does around 60 so that helps too. Also I agree and changed jolly to adamant on digger.
     
    Idk why I would change rotom for azu tbh, everything kinda just falls apart. Breloom can ohko mega gyara with bseed after sr and with atleast 3 hits. Mach punch does around 60 so that helps too. Also I agree and changed jolly to adamant on digger.

    Wat falls apart, landt checks birdspam, azum checks mgyara and helps break teams , also loom isnt bseeding gyara when its at +1, there are ways to play around it but id call it shaky as best. With the changes i gave, you still beat stall and offensive teams and landts presence ensures you dont lose a pivot 4 gard, with terrak being another pivot given what pokes it generally forces in. Again i said its just experimental, like another "version" of the team while maintaining the original goal, but im not seeing anything that makes it an inferior build offensively or defensively.
     
    Yeah mandibuzz is kinda ass even on stall lol. Latias would probably help here more thanks to its speed and Healing Wish to support your pokes or HP Fire to lure in Scizor for Gardy. Latias also helps because of its speed and ability to check things like Landorus-I and Thundurus....-ish.

    Wat falls apart, landt checks birdspam, azum checks mgyara and helps break teams , also loom isnt bseeding gyara when its at +1, there are ways to play around it but id call it shaky as best. With the changes i gave, you still beat stall and offensive teams and landts presence ensures you dont lose a pivot 4 gard, with terrak being another pivot given what pokes it generally forces in. Again i said its just experimental, like another "version" of the team while maintaining the original goal, but im not seeing anything that makes it an inferior build offensively or defensively.

    Thank you guys, the team really shines now lol, but really it's looking p good, are the new sets ok? The ev's and all?
     
    That gardy set is poop imo, it doesnt beat stall as it should. CM/FBlast/HyperV/Psyshock. This also lets you sweep late game and actually have benefit from Healing Wish etc. Otherwise you get a 3hko on chansey if that with Psyshock "yay" and arent sweeping, infact you have nothing to clean up late game lol. :|

    If you are that scared of Mega Scizor, he gets 2HKO'd by unboosted Focus Blast with rocks up, yes the bulky version with sp.def evs.

    Also HP Fire over Psyshock because Latias is also one of the best Scizor lures in the game. This also beats Skarm who can otherwise nail you Brave Bird whilst setting up Spikes thus winning the "hazard war", HP Fire also has a two way function in regards to Skarm. It also stops psuedo lures in Skarm, if you will, for lando. :)

    You could also get away with making that Heatran more offensive imo. Mawile will be banned soon anyway so i dont see a point in the def evs basically.

    I also hate those Azu evs, they suck balls. Id sooner use max or 240 hp max attack 16 Sp.Def or something. Lets you switch into Gyara better and take random dragon EQ's better etc. Same with Lando, there are probs less ass evs too. They seem random on smogons part.
     
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    Huh I thought the dexx was more reliable :(
    Anyway changed the azumaril ev's and garde set, still running timid on it cause it needs the speed. Have Lati hp fire, tho I am still to battle someone with sciz/ferro/skarm lol.
    I am experimenting with heatran right now with fire blast/earth power/sr/and toxic. I thought of using flash cannon, but I don't see much use for it. Anyway I will test that and see how it goes. Thanks o/
     
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