4th Gen AI Luck?

No, you cannot really say that they are using skill, because they are not. They have no idea where anything is, even if they have an inkling. However, Pokémon is not Deal or no Deal, and taking random guesses is not productive, nor will it increase your chances to win. Skill, however, will help you win. Choosing the right moves, matching up the types, using items, and employing strategy will help you beat an opponent, even if he has luck.

Anyways, I agree with you on the part about making AI more tactic-based, but it would be difficult, at least on this platform at this time. I do believe though that Nintendo and other companies could make great strides in AI if they put a little more R & D on it.

Yeah I guess you're right, you can actually do more in Pokemon to work with the luck, but I have had the odd battle where I have relied on pure luck and perseverance to get me through, and it just never seems to go my way. (I can accept that sometimes that is just down to unluckyness and that certain moves do have a risk to use, but after having had several pokemon die on me in a row from full health due to confusion I can't help thinking that something is up.) There are certain risky moves that can be used skillfully, but if it's weighted to make them even less likely to work, you might as well go for something more guarenteed.

I don't know much about programming A.I. for the DS, but I don't see why it wouldn't be capable of running something pretty advanced. It's not like trying to pump out powerful graphics or anything. I have played some DS games with tonnes of tacticts programmed into them that have been incredibly challenging and yet have not felt weighted. (or maybe they were, but in that case they hid it well.) I imagine Pokemon wouldn't require anything over the top anyway, just a few more checks and states added in.
 
I notice they wake up first turn a lot, I also noticed one Lance missed Dragon Rush four times in a row...so I might not just be the programming, just you.
 
I know they're smarter (they'll actually opt to use Super Effective moves now, and even switch out!), but luckier? Not really, no. Lance used Dragon Rush five times and missed everytime when I was battling him the first time :]
 
To the people complaining about confusion etc.:

The AI almost never uses a status attack twice in a row. If the AI wastes a turn confusing you, use yours to pop a full heal, then the AI will choose another attack. It won't get stuck in an endless loop of confusing and un-confusing.

The only such loop I've seen it get in is battles of attrition with stat changes (e.g.—it uses tail whip on me and I use growl on it; it's likely to use tail whip again the next turn and so on).
 
The AI has gotten smarter but they've also been getting luckier.

Oh, have you ever noticed, the times you crit is usually when you don't need one? AKA: trying to catch a Pokémon, or one that is already at critcal HP.

You wouldn't believe it. I've critical hit most pokemon I wanted to catch on HG. It's frikkin' ridiculous!
 
To the people complaining about confusion etc.:

The AI almost never uses a status attack twice in a row. If the AI wastes a turn confusing you, use yours to pop a full heal, then the AI will choose another attack. It won't get stuck in an endless loop of confusing and un-confusing..

I find that's exactly what happens. Fighting Morty consisted of:

Turn 1

Haunter uses hypnosis
My 'mon is asleep

Turn 2
I use full/heal awakening
Haunter uses dream eater (and fails)

This happened until I ran out of heals (about 4 loops) and decided to try switching in which he put 4 of my 'mon asleep only missing once. If you're slower than your opponent you can never can get an attack in, if you are faster you get one every two turns, and probably then miss.

I've been caught in a loop like that several times though with sleep, paralysis and confusion.
 
Hmm I never noticed that. My luck was always so-so.
I find in the battle factory I seem to have worse luck but I never
noticed the AI as having better luck than me.
 
RNG is RNG. That being said, it's entirely possible to feel as though the RNG favors the AI in these games rather than yourself. =/
 
RNG is RNG. That being said, it's entirely possible to feel as though the RNG favors the AI in these games rather than yourself. =/

No random number generator is truly random though, so it's entirely possible that they program "virtual luck" into the game.
 
No random number generator is truly random though, so it's entirely possible that they program "virtual luck" into the game.
True, and that's why it's possible to abuse to RNG to gain ingame advantages. However I doubt Nintendo/Gamefreak would intentionally program their RNG to favor the AI.
 
there is a luck factor in the game, and its usually reserverd for the high ranking battle tower AI and red
 
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