- 49
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- Seen May 24, 2010
No, you cannot really say that they are using skill, because they are not. They have no idea where anything is, even if they have an inkling. However, Pokémon is not Deal or no Deal, and taking random guesses is not productive, nor will it increase your chances to win. Skill, however, will help you win. Choosing the right moves, matching up the types, using items, and employing strategy will help you beat an opponent, even if he has luck.
Anyways, I agree with you on the part about making AI more tactic-based, but it would be difficult, at least on this platform at this time. I do believe though that Nintendo and other companies could make great strides in AI if they put a little more R & D on it.
Yeah I guess you're right, you can actually do more in Pokemon to work with the luck, but I have had the odd battle where I have relied on pure luck and perseverance to get me through, and it just never seems to go my way. (I can accept that sometimes that is just down to unluckyness and that certain moves do have a risk to use, but after having had several pokemon die on me in a row from full health due to confusion I can't help thinking that something is up.) There are certain risky moves that can be used skillfully, but if it's weighted to make them even less likely to work, you might as well go for something more guarenteed.
I don't know much about programming A.I. for the DS, but I don't see why it wouldn't be capable of running something pretty advanced. It's not like trying to pump out powerful graphics or anything. I have played some DS games with tonnes of tacticts programmed into them that have been incredibly challenging and yet have not felt weighted. (or maybe they were, but in that case they hid it well.) I imagine Pokemon wouldn't require anything over the top anyway, just a few more checks and states added in.