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[Scripting Question] An Ability that doubles Sound-based move damage against certain types? How would I code that?

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    A lot of fangames add the "Sound type", but I thought of a way to replicate the effect of that type better in ability form.

    The all-new ability "Audio Master" will double the effectiveness of Sound-Based Attacks if used against Psychic, Steel, Rock, Ground, or Ice Pokemon. The move will get an extra x2 boost in effectiveness for every correct type the target has, so a Psychic/Rock type will take x4 damage and a Psychic/Steel/Rock type would take x8 damage.

    With this ability, a sound-themed Pokemon can still use the sound-themed moves of their type without losing their unique typings.

    By the way I've added a move to the game called Calcify, it's like Forest's Curse except it adds Rock-type to the target instead of Grass.
     
    Try looking at the ability of Toxitricity in Gen 8 Scripts by WolfPP
     
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