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[Map] animation npc

Dinisk

DinisK
  • 89
    Posts
    8
    Years
    • Seen Apr 27, 2019
    I need to animate five frames. and that would be the object was in place. After the fifth frame, I return to the first one and so it go in cycle. It's possible to use the function in the advance map, running in place, but it's three frames. I think it can be done using XSE and command # raw and drawing all five elements to loop it. But I do not understand anything in scripts.
    in the picture below the waterfall, which will be used as an animation. Also, it takes about 0.5 seconds to switch the frame
    [PokeCommunity.com] animation npc
     
    Does it need to be inserted as an overworld sprite? Since importing it as a tile would make more sense to me...
    I have a paint for npc is not limited and dynamic. And on tileset I do not want to waste paint
     
    Last edited:
    That's a fountain lol
    Also, you seem to have a generously high understanding of scripts from what you actually stated, so if that's the solution, I think you've kind of got it on your own.
     
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