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[ASM & Hex] Applying a move animation on the enemy

  • 37
    Posts
    7
    Years
    • Seen May 20, 2021
    Hello everyone, I'm working on Fire Red US, I would like to know how to change the sprite target of an animation. The move Camouflage makes a fade animation on the player's pokemon (it becomes transparent), I want to apply this to the enemy instead. I've read pretty much all the threads about move animations, I didn't find anything about how to tell the game what sprite should execute the anim.

    I'm pretty sure that there is a byte somewhere in the tasks that defines what sprite executes the animation (because these tasks are the actual fade animation).
    The tasks used by camouflage are at 0x0BA935, 0x0B78E1 and 0x0B79DD.
    I would be very grateful if you can help me with this.
     
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